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Snubnose

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About Snubnose

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  1. alright, so we've been told to not look at raw stats and rather go for "how it feels"... and yes, there are no more "garbage collector" hitched like in live, which is great. but it's really bad having such low FPS... I've upgraded to 144hz a few weeks ago and even on high graphics, I drop down to 60 frames... if I go for ultra, I'll go down to maybe 40, which feels really, really bad on 144hz. also I think the lighting is overtuned (bright spots and dark spots are too "extreme"). and some textures (for example, le boyce enf spawn, floor texture) aren't looking to good (that one has some super shiny reflections going on that aren't fitting at all, reflecting things that aren't there at all) but yea, my main concern is performance, everything else is secondary. I really hope you guys can make some magic happen and give us another 20-30 fps on average, otherwise it's barely playable for anyone with a 144hz monitor (unless they go for super potato graphics) for context, here's my rig: i7 6700k @4.4ghz RTX 2070 SSD Win10
  2. THE DAY HAS COME! but... I still don't think it can compete very well with FBW or .45 AP.... equip time is still higher than FBW (0.5s vs 0.3s), and accuracy is worse. but hey, at least snubnose is now on a 1.0s TTK like FBW. it's not completely useless anymore
  3. I guess that'd be too big and would look goofy, especially for smaller female characters holding them. the mini version is the perfect intermediate. yea, that's why I said sometime in the future... sometime after the engine update is out and LO has done more balance passes and the game being in a better state.
  4. only thing missing is someone commenting this video with some vague characteristics about this weapon while also trying to sound REALLY REALLY COOL (BONUS: mocking video) if I were to make this a suggestion, I'd say: super fast TTK, but extremely limited mag size, ammo pool and accuracy. combined with slower movement speed (like other LMGs) should also have a very short windup timer) I mean... with a new engine, and someone that can animate at LO, this could actually be a thing at some point lol. but I didn't intend to post this as a suggestion really, just wanted to share this fun little tool of destruction that reminded me of APB legendary promo videos. the forum has been kinda boring lately, so y'all can post some funky weapons that would be fun as a legendary in APB
  5. now that the scoped ntec came up I thought about the retail pack version with only extended magazine 3... such a bad mod on a rather bad weapon. with the next balance changes, will there also be some changes to some of the worst modded preset weapons? because some of them badly need it.
  6. I strongly disagree. there are plenty of underpowered weapons that need to be buffed. IMO we're pretty much done with nerfing (for now). time to get these underdogs up there to spice up the gameplay.
  7. they only wanted to nerf JG / snub switching.... no one played with me anyway, so this change didn't really affect anyone I just hope next patch I'll get some love...
  8. I'm so glad we have SPCT sitting down together with the devs to do weapon balancing... some of yalls suggestions are strange AF. don't get me wrong, providing feedback is exactly what LO wants... but I'm just happy that in the end it all has to go through a logical thinking process from people that actually know a bit about balancing in general.
  9. genuine question: is LO about to fully convert into a "warframe like" business model? without an itemshop (so no G1C anymore) and everything available ingame for either some grind, or buyable currency (JT) to skip grinding? because we're already pretty close to that with the recent addition of weapons and now clothes obtainable through the joker store. also with buyable joker tickets for real cash. I'd love for this to be the new standard!
  10. meaning they're still coming, so keep an eye on the news page
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