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Everything posted by vsb
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i don't, apb's always had trash servers
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Was kinda wanting to come home to APB
vsb replied to EerieEric's topic in General Discussion Archive
thanks i try my best -
Was kinda wanting to come home to APB
vsb replied to EerieEric's topic in General Discussion Archive
ok very cool -
the meta is narrower than its ever been, aside from the introduction of a few of the blatant cash grab legendaries it feels like orbit is so focused on squashing the meta (impossible) that they're neglecting the engagement factor, and as a result they're failing hard at both
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learn to let go my dude
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we have 4 threat colors now and your solution is to...have a different 4 threat colors? what? the gold skill gap exists because A) threat ratings across the board are poorly distributed, B) its easier to gain threat than lose threat, and C) threat levels are not dynamically limited there are other reasons (poor game balance, lax threat manipulation policing, etc) but these are the 3 biggest issues, and because they all cause threat inflation adding higher threat levels only shifts the skill gap to a different color badge
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ok very cool
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probably not happening, orbit seems to have a harsher stance on the classic rock-paper-scissors apb balance, preferring to force weapons into their desired roles by hard capping their top end performance if orbit would stop caving to community pushback every time they changed too much maybe their balance preference would work out, but until then we're stuck at the boring halfway point
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NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
simp -
NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
i too would prefer being lied to over radio silence /s -
NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
it was sarcasm my guy -
NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
sounds like it would be even more toxic than ffbans, pass -
how is matt?
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heres your 1.30 screenshot
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the game can absolutely be balanced to minimize new player disadvantage, like moving consumables to a separate reward pool and allowing players to choose which consumable they receive consumable downsides suck, of the few that actually have one to begin with resupply box has the only downside that regularly affects use
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its pretty intuitive that anything that can be shot through/under or destroyed won't block explosions, consistency is a significant portion of how new players learn mechanics and mobile cover bucks the established trend im not salty about mobile cover, i just dont think its well designed you've managed to list a single example of use that wasn't a reactionary button press and i think mechanics like that should be discouraged because it has a negative effect on gameplay - being able to no sell a majority of weapons with such a low skill requirement should have more significant downsides i'd have no issue with mobile cover moving back into the consumable slot again, aside from it being moved away because of a technical issue its definitely not most mods, mobile spawn and car surfer at the most bandaids are fine as long as they're properly implemented, but consumables aren't properly implemented imo - they're another disadvantage for new players, most of them have downsides that don't affect how they're used in game, the others are too niche to choose over the ones with no effective downsides, and they've allowed for exploit after exploit
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its a bit silly to claim mechanics you dislike are oversights, especially in this case where there seems to be a clear design pattern to prevent perfect directional cover - vehicles, props, and even environmental cover have all had steps taken to ensure that there's a downside to their benefits as cover "legitimate" usage is unaffected because "legitimate" usage isnt dependent on abusing the shield to tank grenades, explosive damage is only a risk to someone who can't move away from the shield after they panic deployed it and have nowhere else to go i dont have any issues countering mobile cover, i just wouldnt mind if most panic button users were forced to think before they use one of the laziest mechanics in apb
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mobile cover isnt broken its just poorly designed and balanced, as you've pointed out every other destructible item that blocks bullets doesn't block explosions such a change wouldn't render it useless, and shouldn't even affect the way you describe using the shield, it would only disadvantage those that use mobile cover as a panic button to cover their positioning mistakes
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the overwhelming majority of shield users use them to block bullets, so increasing the threat of explosives wouldn't really make the shield useless imo, its a decent short term balance
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it is a nice idea, which is why apb has had this system since 2011
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im all for a consumable rework, but if youre having trouble with someone sitting behind a shield for 10-17 seconds its probably your own fault
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they've already committed to this iirc, provided the assets still exist
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there would still be more equipment than there are equipment slots even with all of them unlocked, dont see how it really matters equipment is kind of a junk mechanic at this point anyway, it should probably be removed or reworked away from affecting balance so that mission and objective timers can be more easily standardized across the board
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it was sarcasm my guy
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you'd barely be able to buy a used corolla, the game's never been that popular