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vsb

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Everything posted by vsb

  1. to be fair people said that after rtw, and then after g1 went radio silent, and then when little orbit fumbled riot the real moral of the apb story might be that there's always a sucker out there
  2. this is a good opportunity to increase my post count
  3. most ambient apb music was either made by farfletched or re-used songs from the original tracklist (available here or here) there are a few short loops like green planet sorting factory that i dont think are real songs, if its one of those then its probably only ingame
  4. make a new apb where no colby players furries are allowed
  5. didnt we already do this thread? tko is gold 10 and everyone else is silver 3, gg ez
  6. you don't have to bother with any of those fields other than the ones marked as required with an asterisk is this your first time filling out an online form?
  7. has anyone been dropping dps calculations in this thread? i dont find raw dps all that useful in apb, it only slightly matters for niche stuff like specific av weapons or kevlar
  8. this thread is dangerously close to server subforum energy
  9. you're living in a different reality than the rest of us my guy
  10. i dont think the nerf was about raw takeout speed, but rather the jg/pig (and the other pig combos) being able to significantly outpace other ltl without giving up lethal options i would have made jg/pig more difficult or risky instead of outright removal, but orbit seems intent on more defined niches for stuff
  11. yeah i understand how qsing works lol, this particular combo just isnt particularly worth the effort for a .05s ttk reduction
  12. i assume because orbit felt the pig was out of line in that situation - the jg was far from the only gun the pig could effectively qs with, i think the only combos left are nl9/pig and scout/pig jg/snub has also been nerfed, and jg/showstopper barely qualifies as qsing
  13. you sound suspiciously like a certain deltron that had a mental breakdown ingame yesterday what about people who rant for hours in district chat and repeatedly send their opp toxic whispers, do you think they contribute to the overall decline of apb as well? a lot of people have already said it, but inaction from the devs is the biggest "apb killer" - not just in terms of content and bug fixes, but in terms of a sense of abandonment that allows players to feel as if they wont be punished for acting inappropriately
  14. because people were quickswitching
  15. no news is good news and no one can convince me otherwise #engineupgrade
  16. the engine upgrade has never been about graphics anyway, so i'm not sure what your point is 64bit will hopefully fix the rtx crashes and have minor performance improvements but at the end of the day its still "current apb" the engine upgrade was the best pr/marketing play the game had, apb 2.0 hype is what kept people hooked even after they quit - 1.30 doesn't bring those people back, 1.30 doesn't get summit to do free advertising, 1.30 doesn't allow for the faster updates and expanded content possibilities needed to keep new and returning players engaged
  17. orbit just got out of a lawsuit and you want them to dive headfirst into another one?
  18. no matter how overhyped the engine upgrade may have been as a fix-all for apb, that hype is what's kept a lot of people at least partially invested in the game i think many of those people saw "the engine upgrade is cancelled" and gave up for good on apb, ruining any possibility of a population jumpstart i have very little hope for apb without a big attention grabber like the engine upgrade, and its not helped when orbit either can't or won't work on simple things like weapon balance while the big background updates happen on the bright(ish) side apb probably won't shut down until there's 0 players because orbit might lose the license once the game is unplugged, and maybe someday someone will build a spiritual successor on modern code
  19. in case this is a gameplay problem, the heavy hvr now has a mechanic that links crosshair spread to damage any tagger mods activating means a confirmed hit, hitmarkers are unreliable, and blood splatter is irrelevant (client side only) at the end of the day the netcode is shit and the servers only run at ~30fps, its always been fairly common for client side actions to never reach the server
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