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Everything posted by vsb
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https://www.gamersfirst.com/apb/news/2022/1/29/apb-2022-roadmap
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rose tinted glasses epicgoat and his fanboys crashing districts, angry cheaters ddosing the game every day, competition to see who could beat ff for the longest or get on ffbans the most times, accounts sold like lottery tickets for rerolls - g1 was a flaming mess when it came to cheating because they relied on an anticheat that only banned cheaters after they cheated heck, the largest public cheat providers dont even support apb anymore, that and a client side anticheat definitely put a dent in the casual cheating ill always rag on orbit for not continuing to pay for eac when at the time it was the best anticheat apb had, but just the fact that they went through 3 (or 2, if you want to count both BE attempts as the same) different anticheats is more effort than g1 ever put in
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it seems like you're letting the nostalgia talk, since all of those things existed under g1 to a much greater extent g1 didnt fight fire with fire (that doesn't even make sense tbh) they did the bare minimum and lied about it, its cool if you preferred the lies but i think its silly to hold orbit to a fake standard
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its funny that people believe g1 even after all the shady shit they pulled, but won't believe orbit when they've been far more upfront and honest about things makes me wonder if orbit would have been more successful if they'd just continued the radio silence and lies from g1 lol
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im well aware this is a stupidly small "problem", but yall couldnt have just posted the easter info at the same time? or delay this post a bit until all the info is ready? cmon
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idk what to tell you man - here, here, and here also all say no eu overkill, doesn't seem like g1 would have had so much trouble setting up eu overkill if they'd already done it before
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you're remembering wrong, the "30 days seems a bit aggressive, 60 days seems far more likely" meme was from eu overkill delays overkill servers were shown to be consumer hardware here, and then here confirmed for us servers but not eu, and then here overkill servers were binned altogether in favor of softlayer options
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i don't, apb's always had trash servers
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Was kinda wanting to come home to APB
vsb replied to EerieEric's topic in General Discussion Archive
thanks i try my best -
Was kinda wanting to come home to APB
vsb replied to EerieEric's topic in General Discussion Archive
ok very cool -
the meta is narrower than its ever been, aside from the introduction of a few of the blatant cash grab legendaries it feels like orbit is so focused on squashing the meta (impossible) that they're neglecting the engagement factor, and as a result they're failing hard at both
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learn to let go my dude
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we have 4 threat colors now and your solution is to...have a different 4 threat colors? what? the gold skill gap exists because A) threat ratings across the board are poorly distributed, B) its easier to gain threat than lose threat, and C) threat levels are not dynamically limited there are other reasons (poor game balance, lax threat manipulation policing, etc) but these are the 3 biggest issues, and because they all cause threat inflation adding higher threat levels only shifts the skill gap to a different color badge
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ok very cool
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probably not happening, orbit seems to have a harsher stance on the classic rock-paper-scissors apb balance, preferring to force weapons into their desired roles by hard capping their top end performance if orbit would stop caving to community pushback every time they changed too much maybe their balance preference would work out, but until then we're stuck at the boring halfway point
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NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
simp -
NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
i too would prefer being lied to over radio silence /s -
NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
it was sarcasm my guy -
NEW MATCHMAKING WAS A GREAT IDEA TO KILL GAME
vsb replied to JOSELA's topic in General Discussion Archive
sounds like it would be even more toxic than ffbans, pass -
how is matt?
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heres your 1.30 screenshot
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the game can absolutely be balanced to minimize new player disadvantage, like moving consumables to a separate reward pool and allowing players to choose which consumable they receive consumable downsides suck, of the few that actually have one to begin with resupply box has the only downside that regularly affects use
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its pretty intuitive that anything that can be shot through/under or destroyed won't block explosions, consistency is a significant portion of how new players learn mechanics and mobile cover bucks the established trend im not salty about mobile cover, i just dont think its well designed you've managed to list a single example of use that wasn't a reactionary button press and i think mechanics like that should be discouraged because it has a negative effect on gameplay - being able to no sell a majority of weapons with such a low skill requirement should have more significant downsides i'd have no issue with mobile cover moving back into the consumable slot again, aside from it being moved away because of a technical issue its definitely not most mods, mobile spawn and car surfer at the most bandaids are fine as long as they're properly implemented, but consumables aren't properly implemented imo - they're another disadvantage for new players, most of them have downsides that don't affect how they're used in game, the others are too niche to choose over the ones with no effective downsides, and they've allowed for exploit after exploit
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its a bit silly to claim mechanics you dislike are oversights, especially in this case where there seems to be a clear design pattern to prevent perfect directional cover - vehicles, props, and even environmental cover have all had steps taken to ensure that there's a downside to their benefits as cover "legitimate" usage is unaffected because "legitimate" usage isnt dependent on abusing the shield to tank grenades, explosive damage is only a risk to someone who can't move away from the shield after they panic deployed it and have nowhere else to go i dont have any issues countering mobile cover, i just wouldnt mind if most panic button users were forced to think before they use one of the laziest mechanics in apb
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mobile cover isnt broken its just poorly designed and balanced, as you've pointed out every other destructible item that blocks bullets doesn't block explosions such a change wouldn't render it useless, and shouldn't even affect the way you describe using the shield, it would only disadvantage those that use mobile cover as a panic button to cover their positioning mistakes