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vsb

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Everything posted by vsb

  1. sounds awful tbh, why would you punish players for playing better? you haven't outlined any sort of cap, does the game just get harder and harder until a player simply can't do anything but lose?
  2. i listed three different things you asked for downsides so i gave you downsides, your "answer" wouldnt fix any of the downsides i listed its not a strawman if you literally ask me to list examples and then i list examples if it works at the top it works all the way down theres really only one gun intended to be an entry level weapon for new players and its already in the "not even close" situation youve described - holding back better balance to preserve the performance of the "new player gun" instead of just changing which gun new players receive is backwards logic
  3. that doesnt solve any of the things i listed
  4. increased matchmaking times more boring matches vs nongold players game dies faster
  5. you can buy a 3slot scoped ntec reskin from armas and its probably available for jt too not even sure why you'd worry about a 3slot scoped ntec, theres no mods that fix its atrocious walk modifier the far plays nothing like a scoped ntec anyway, the revert request is because the far was (unnecessarily) nerfed at the same time as the ntec, yet orbit complained about no ntec competitors in their latest balance post
  6. these are all questions that are intended to validate that you are the actual owner of the account previously these questions would be asked in the first reply to your support ticket, so orbit has actually attempted to streamline the process by including them in the initial ticket, instead of wasting time letting your ticket sit in the queue only for them to have to request additional info before actually trying to resolve anything it also doesn't appear to be mandatory that you fill out the extra validation in order to submit a ticket (i didn't attempt to actually put in a ticket so i could be wrong), they'll likely just attempt to confirm account ownership with other information its being focused on because its the only thing relevant to other players on this forum, we can't help you with anything else
  7. what extra hoops you oompa loompa
  8. a suggestion not fitting the desired gameplay feel is a valid criticism if you really want a preview of air control, im sure there's plenty of clips with blatant cheaters using it which movement penalties do you think are unnecessary? imo crouching accuracy being treated as minimum spread, meaning standing accuracy is often penalized, is the only thing i would flat out like to get rid of - everything else needs to be tweaked (lowered, mostly) but i think sprinting, jogging, strafing/walking, and jumping are all valid penalties improved rifling is generally an upgrade because max bloom is rarely a significant factor in current apb balanced around lots of rng bloom/spread anyway, in a rebalanced apb where consistent max accuracy is easily and/or regularly achievable it would be a more impactful downside in an apb with less to little rng, i think trading weapon control for specific performance boosts would be a very good way to balance a mod like ir and cj cj would be busted if there were identical spray patterns, but balanced if there weren't imo perhaps narrow meta was the wrong way to describe it but currently any mods can be used, depending on the weapon, and have a distinct effect in fights (ignoring l, ll, and lll which are not always useful) - something like heavy barrel as a straight boost would make it an absolute necessity on every gun, and not using it puts you at a constant disadvantage vehicles in gameplay are definitely unbalanced, i agree my personal quick and dirty fix would allow every vehicle to reach at least 20m/s top speed (23m/s is the speed cap) and then differentiate vehicles with acceleration, handling, and slight hp differences ultimately i would prefer that it not matter overly much which vehicle is used other than broad categories like tankier, faster, more agile, etc the process is simple but not easy, but we're just splitting hairs shot placement in apb is based on which cardinal direction the camera is facing afaik, a new system would definitely have to be built for identical spray patterns
  9. i dont have any hands, finger.exe is easier for me
  10. are you that qb guy? i agree with a lot of stuff so i'll just pick out the things i don't agree with definitely don't want any identical spread/recoil patterns like csgo more vague patterns, like the swarm variants pulling certain directions with initial recoil would be fine, altho expansion of that mechanic to all guns seems like it would require the curve system, which i greatly dislike eh these kind of go together i think movement penalties are absolutely necessary, altho there are certainly some excessive examples i don't think titanfall/apex movement systems would fit well in apb, and if they were implemented i think they should have appropriate movement penalties, imo they wouldn't exactly be skill based movement systems if players can bounce around without any negative effects dont be a dork could you elaborate on "no point"? current improved rifling is borderline, but cooling jacket is fairly well balanced imo, and would only be more so if your suggestions for more base accuracy are implemented not an idea i'm comfortable with, especially since mods are part of progression unlocks this easily leads to an incredibly narrow meta when it comes to mod setups, something we saw with rtw apb actually heavily disagree with this, i genuinely enjoy that many apb vehicles have a noticeable sense of weight and momentum that many comparable shooter/driver combo games lack there are obviously exceptions (the cisco is an abomination, no matter how many top speed buffs it receives) and the server delay, while necessary, can quickly make driving near-impossible with the slightest extra latency rebalancing essentially the entire game is not something i would call easy to implement, recoil/spread patterns alone would likely need an entire new system built
  11. finger.exe working_brain.dll average-human-ability.zip please don't attempt to use any 3rd party programs not on this list
  12. sure we can add those, just for you, just because you're special
  13. vsb

    Remove Modifications

    3 point sling only works on the gun its equipped on, since most secondary weapons don't have 3 point sling, the mod has no effect when switching from primary to secondary have you not considered that the EOL weapons are pretty severely underpowered?
  14. as much as i think people overestimate how many macro users there are, theres no denying that its incredibly easy these days to set up some relatively complex macros the "minimal bloom/maximum accuracy" macro youve described is something that can be created in about 10 minutes (plus ingame fine testing) right out of the box with at least half the gaming mice available for purchase atm
  15. balancing pvp around cheaters is an incredibly silly idea, it only ends up punishing legitimate players
  16. rng isn't actually needed, its just the easiest way to counterbalance weapon performance no idea why realism would be a factor in apb, where kevlar vests are treated like boob jobs
  17. the first time we had battleye msi afterburner prevented apb from launching, but no bans were issued no idea if its allowed this time around, but its incredibly unlikely you'd get banned for trying to run such a well known program
  18. vsb

    Remove Modifications

    remove all modifications
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