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Everything posted by vsb
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of course personal skill plays a role, if you dont understand the limits of gameplay skill youre also almost definitely unable to understand who is ever so slightly exceeding those limits i rest my case
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i thought this already happened, isnt everyone free to play in bronze districts now???
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typically wouldnt "im so bad at this game" and "everyone must be hackers" be mutually exclusive? feels like most hackusators vastly overestimate their own skill level
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there's a character mod that helps prevent being run over, valzipram tablets
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https://support.gamersfirst.com/hc/en-us
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i'd imagine orbit is responsible for both charge and chargeback processing fees and too many chargebacks might have certain banks declining further business with orbit
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laughs in vas r-2 'crown'
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MattScott, why are you so terrified to do your job?
vsb replied to Hexerin's topic in General Discussion Archive
im sure a passive aggressive thread will really light a fire under him -
what? it takes like 10-20 minutes per gun to achieve a macro that eliminates recoil at the optimal rof, muscle memory doesnt develop that fast, especially across the 25+ individual weapons and then it never has to be thought about again, which probably also helps with aiming since it frees up some of the limited brain cells a dedicated macro user has i think people vastly overestimate the amount of macroers (just like they do cheaters) but saying a macro gives a smaller advantage so who cares is a super dumb take
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reaction times are irrelevant here because you arent reacting to the next shot, youre predicting it, consciously or unconsciously thats why such a small time discrepancy is so easily noticeable during actual play
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percs got their ltl potential nerfed, which was the only issue they had remote det now has a proper cd kevlar still sucks whats wrong with explosives?
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an extra star and an nfa arent going to ensure anyone sticks around
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i disagree with some of your dmr av opinions but im just here to point out that you said the pr1 was objectively better and then pointed out two situations where its not objectively better, one of which is the entire reason behind the guns existence
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as long as the symbols arent colored i have no idea which g1 dev thought up the genius idea to use red symbols in a game where red name tags means enemy, but they should have been fired on the spot
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super doubtful anyone gets banned solely based off reports, especially not just from 5
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riot sucked
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why would they nerf low yields further when they're currently almost completely unused?
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it just doesn't sound appealing - i like losing because i tried my hardest and the opp was better, not because the game decided i only get 10 bullets for the whole mission
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its not the trickle down effect, didn't realize i was quoting something else there aren't any scraps with "top down balancing" otherwise it wouldn't be balancing in the first place
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sounds awful tbh, why would you punish players for playing better? you haven't outlined any sort of cap, does the game just get harder and harder until a player simply can't do anything but lose?
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i listed three different things you asked for downsides so i gave you downsides, your "answer" wouldnt fix any of the downsides i listed its not a strawman if you literally ask me to list examples and then i list examples if it works at the top it works all the way down theres really only one gun intended to be an entry level weapon for new players and its already in the "not even close" situation youve described - holding back better balance to preserve the performance of the "new player gun" instead of just changing which gun new players receive is backwards logic