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Everything posted by vsb
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In hindsight, we should cut LO some slack
vsb replied to Reprimand's topic in General Discussion Archive
the bounty system has been disabled -
In hindsight, we should cut LO some slack
vsb replied to Reprimand's topic in General Discussion Archive
being punished for playing well is bad game design and its likely something that can't be overhauled before the engine upgrade, so its disabled until orbit can devote serious dev hours to it -
revert med spray
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In hindsight, we should cut LO some slack
vsb replied to Reprimand's topic in General Discussion Archive
feels like "rallying" behind orbit is just the opposite end of the spectrum from those that suggest shutting down or selling apb, extremes generally aren't helpful either way - a bunch of yes men would be just as bad for apb as a bunch of naysayers -
why bring up other weapons at all then? a windup for each shot reduces player mobility the arc is negligible at best, there's a reason the volcano almost completely replaced the osmaw until its hard damage was nerfed - it was just better a grenade launcher with a windup before firing, that can be used fully automatic when m1 is held down, and the grenades explode on impact/after a short timer sure sounds like a kickback or a hammer to me, except the "new and improved" opgl would be able to fire out to 100m, have a larger damage radius, and carry more ammo when was the last time you saw a true ogre user only fire a single shot? if one of your complaints is waiting while someone drops multiple grenades in the same doorway, why suggest a change that only encourages that player to do the same thing more often?
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if you dont understand the difference between hitscan and a projectile with travel time then you shouldnt be suggesting balance changes i fail to see the need for this, the opgl already has a firing sound thats easily heard at closer ranges and like the current osmaw, the audio cue wouldnt be noticeable at 100m either the volcano can fire 2 rockets that can each kill a player at a visible and consistent distance, compared to the osmaw that can only fire 1 before reloading, the volcano is the better weapon for long distance attempts you said explosives should suck at cqc, i pointed out that they already are subpar and that theyll never be completely useless because of high burst damage seems like your change would just nerf the opgl at the same time it render the eols even more useless because it will still be a better version of those this would also encourage more spamming because players are punished for letting go of m1
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its also way more difficult to land an osmaw shot at long distance, basically as long as you arent standing still youre fine either get super aggressive and constantly push them in cqc or go long range with something mobile like an obir/scout you have 5s between every shot under ~50m, adding more delay is too much of a downside the volcano kills in 1 rocket at its maximum range, which is also conveniently 99m, its a very common tactic to sit at draw distance to try and snipe people with rockets the larger radius and ability to fire 2 rockets at once allows for a huge aoe that the osmaw cant match, especially since the osmaw doesnt explode at 99m opgl and osmaw are both subpar in cqc, due to their high damage output theyll never be completely useless, but they both have serious downsides and a relatively lower skill ceiling ironically the eols you want buffed are dedicated cqc explosives, and the volcano youve defended is "spammed" far more than any other explosive weapon
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http://old.apbdb.com/track/302136/ not a windup timer current osmaw is better in just about every way especially now that vehicle hp is more balanced, the only issue i have with the timer is that the sound effect is a bit too extreme
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OMG GM PLZ BAN GOLD IN BRONZE SERVER
vsb replied to OCrazyGuyO's topic in General Discussion Archive
trash -
tracers and enemy radar pings were both broken at the same time iirc, as a result of g1 implementing the condor legendary
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the opgl doesnt have a windup timer and we used to have an instant fire osmaw with a slower rocket, it was unbalanced
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i feel like you're well beyond the point where you should just leave apb alone for your own well being
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consoles are running on the new engine, pc is still on the original engine where tracers were broken
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you just wasted your wish on wishing to wish
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please revert med spray
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gaem bad pls updoot
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please revert med spray
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i love how you tack this on to the end of a post that would probably be removed from the EVE Online forums because of the very next sentence seems to me like you're mad at orbit even though they might run the only forum that allows you to repeatedly post non-constructive and toxic feedback - which they definitely do take into account, because there have been a whole lot of stupid changes to apb that could only have come from someone that keeps using the word abandonware incorrectly
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to be fair, if all you know is 30fps (or lower, in my case) then it seems perfectly fine, it's only once you upgrade that you realize you were really in hell the whole time
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hi
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it looks to me like ca3+med spray doesn't proc the double base regen, which could either be 250hp/s from no ca base regen or 62.5hp/s from ca3 "base" regen i'm honestly not sure what the beep signifies tbh, altho i assumed it was a static value of some kind for these tests, in hindsight that might have been dumb
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either way it doesn't seem to be working the way the descriptions are worded, med spray should shorten the overall ca3 regen time by ~6s if it was working "correctly"