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Softdeath

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  1. Should start with lower recoil increasing gradually while firing, doesn't make sense to sit around for a few seconds until your weapon is stable enough to be able to actually aim correctly, this is why most legendary weapons are not fit to be used competitively...
  2. I can't even play since EU server is no longer in EU,nor can I waste my life on playing my favorite shooter smh.
  3. well since u are SPCT perhaps could you send this to LO maybe they would consider my suggestion...
  4. I have mentioned that in the post. I did mention that in my post, Euryale is far superior than Medusa, you cannot burst fire from long range with a Medusa.
  5. It's not about the gun being top tier or not, it's about availability. I like LMGS and having Euryale so far out of reach is a huge bummer for me.
  6. I was wondering since LO has repriced everything in the ARMAS shop, why do you still have to spend 500$ to get all of the loyality rewards? it's weird, seems like loyality rewards have been overlooked somehow. Also every single weapon in the loyality rewards is either a reskin or existing weapon with added mods, except for the Euryale which is stuck behind a 500$ paywall....which makes it the only p2w gun in loyality rewards, the only other way to get it is get the JT version "Sethno" for 8k JT which will require 2 months of farming...., so my question is if LO is considering reducing loyality rewards thereshold and if Euryale will ever be added to ARMAS?
  7. I copied and pasted it already, problem solved! lol
  8. Hey everyone, as you know, many of the guns used in apb are typical "meta" guns, as in the guns that offer the most power and versatility in the game. the role of this post is to try and balance out "underpowered" guns in the game in order to bring more choice and versatility during missions. feedback and suggestions are welcome BTW: STK = shots to kill, TTK = time to kill. S1-FA "frenzy" : reduce STK from 7 to 6 Colby M-1922: reduce vertical recoil by 50% Norseman: so many things that need tweaking on this gun, but my main suggestion is to reduce its STK from 11 to 9 as its TTK is just terrible compared to an oca or pmg. DMR AV: reduce vertical recoil by 30% , niche gun really; its high recoil, TTK and low magazine capacity makes it one of the least used weapons in the game even though it's quite cheap. Agrotech ACES: reduce STK from 15 to ??, reduce fire rate in exchange for higher magazine capacity. this gun is extremely misleading, it looks good on paper due to having a TTK of 0.63 but the ridiculous STK and comparatively low magazine size makes it too weak and unreliable in the competitive scheme as it loses 99% of the time to guns such as OCA and PMG. SWARM: reduce horizontal recoil by 50% , this gun seems to be a weaker, more accurate ALIG, however the horizontal recoil makes it terrible to use and not fun for anybody. R-2 'Harbinger': remove from the game. If I have forgotten anything please don't forget to include it in the comments, thanks!
  9. can you please post the link to the sale details?
  10. Euryale is national treasure, rich people don't realise how fortunate they area. Ask the kids in Africa.
  11. For the SECOND TIME Stheno requires 1k JT for the 2 slot version and it only last for a few days, and since I don't play fight club, I won't be able to consistently have it. Got it?
  12. I hope atleast we will have some sort of loyality reward sale (loyality rewards will be easier to get) because well..... I want that Euryale
  13. from what I understand from the post, instead of having bronze/silver/gold waterfront and financial districts there would only be one big district correct? this idea seems awesome, however I don't really like the server phasing part, being on a huge map with only team vs team would make the world feel empty, why not instead classify district areas as in "zones" where each zone would have a chance of becoming a "mission stage" and you would base each zone based on the amount of missions inside of it, so for example if there was 100 players in the district and the district had 10 zones, where 5 of them had a "mission stage" the algorithm would instead place us in an "empty" zone, and if all 10 zones had missions in them, it would choose the one with least amount of players for example, I think this would fix the issue of overpopulating the server due to having only 2 giant districts and at the same time the server would not feel empty due to phasing every time I have a new mission. one of the beauties of APB is encountering other players during a mission and perhaps having a collision or two while driving along the road.....
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