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vsb

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Everything posted by vsb

  1. yeah, another significant problem was the notoriety system encouraging n5/p5 players to simply kill the closest player from the same faction and vice versa, because losing or delaying n5/p5 status was more valuable than the minimal kill rewards
  2. as long as theres multiple weapon choices there will always be a meta, its impossible to eliminate
  3. you definitely can't do this if ttk is going to be increased then everything has to get smacked with a proportional increase first, only after there's more wiggle room without min ttk pushing right up against instant do individual weapons start getting dialed in
  4. it says across all stores, so it doesn't look like there's an exclusivity clause
  5. https://www.pcgamer.com/epic-has-made-easy-anti-cheat-free-for-game-developers/ https://dev.epicgames.com/en-US/services-games
  6. i think that teamplay and premades should be prioritized in just about every facet of apb, so i disagree say the average ttk of smgs is .7s and weapon x is considered trash because it has a ttk of .9s - if the average ttk of smgs is changed to .9s, weapon x will no longer be considered trash a ghost shot is effectively a missed shot, lowering damage (or increasing stk) makes missed shots less punishing valid point about single fire/semi auto weapons still experiencing ghost shots, lowering rof probably wouldn't be effective I doubt bloom and spread will ever be significantly reduced at the current ttk, as it would push too many weapons closer to min ttk, and too many weapons have competitive min ttks for that i don't think this sentence makes sense, but consistent tracking is just as much of a skill as twitch aim
  7. except you could have done really well on the last mission but not be doing so well on the current mission and still go n5/p5, even though the teams are balanced and a single death is more than likely not going to allow a bunch of bronzes to win a mission against gold opp anyway
  8. -apb is a team based game at its core, i dont think its unreasonable to lean into that with higher ttks, especially when there will eventually be a matchmaking system capable of separating premade and solos -weapons considered trash because of higher ttks are considered so because of the disparity between average/meta ttk and and their own higher ttk, if the average ttk was lengthened this disparity would lessen -increasing ttk by lowering damage (missed shots are pess punishing) or decreasing rof (less chance of shots falling between frames) would lessen the effects of poor network code, not that the game should be balanced around such a thing anyway -weapons would need to be rebalanced regardless, theres no reason that bloom and spread would not be taken into account i think a longer ttk would allow for more accurate weapons as well, as minimum ttk moving closer to effective ttk would mean weapons dont need the artificial rng the current ttk requires overall im not certain i support a longer ttk, while it would have a lot of benefits i think the biggest obstacle would be many players finding the slower game pace less fun than other shooters
  9. no seg doesnt prevent dethreating, it simply removes the reason to dethreat - because everyone has access to lower skill players whenever they want, no dethreating required no seg is like bandaging a stab wound without dealing with the person stabbing you
  10. the rtx issue was explained in depth to you the last time you made a thread about it, and it was made clear that its not something that can be fixed with a simple hotfix
  11. the meta is always going to be dictated by what is the most effective option, that's why its called the meta the only thing that affects the meta is balance changes
  12. it doesn't matter how you scale back the damage, either rayscaling guarantees a 2stk and is way too strong or it doesn't guarantee a 2stk and shotguns still rely on rng for min ttk
  13. i think "milking" requires a profit
  14. what sudden change? consumables being normal mods or outright deleted have been pretty common suggestions since they were introduced
  15. rayscaling only "solved" shotgun rng by making even partial shots do so much damage that rng was effectively bypassed, it was nearly impossible to land shotgun pellets and not do 500+ health damage if damage is lowered so that 500+ guarantee goes away then shotguns go right back to "maybe you landed enough pellets for a 2stk, maybe you didn't" rng hell
  16. yeah the GMs who may or may not be volunteer players should take over coding duty from the developers instead of hosting community events
  17. if apb is full of cheaters then how is the pop so low smh
  18. being prevented from playing apb sounds like a reward to me
  19. i dont have anything super obvious this week fix game?
  20. if there no leaderboard than how you know he NOT #1 apb master you are probably just mad haha
  21. thank you for reviewing this game i took your advice and downloaded apb and purchased 1000 dollara of g1c and told al my friends too as well
  22. preset guns shouldn't be sold as permanent options at all imo, for exactly this reason
  23. two steps forward, 3 steps back nearly 12 months since the initial oca buff announcement where basically everyone said "hey this is a bad idea", we're so far past fixing such an obvious mistake that the actual fix just annoys me even more if only there was another (F)AR that has always competed with the ntec, another (F)AR that received a completely unnecessary nerf that took it out of the competition, another (F)AR that hasn't been reverted despite a need for "choice" in the (F)AR category wishful thinking i guess shouldn't have been touched in the first place but at least this fix didn't take 12 months, i'll generously call that progress actually a decent balance imo, altho the consistent toning down of the meta combined with the near complete lack of boosts for the trash guns has me fearing that gunplay will feel rather weak for however long the next balance patch takes tfw a gun gets nerfed so hard even the devs forget it exists its like being proud of a dog when it shits in the house and then decides to eat the poop instead of leaving a mess to clean up seems like it could be a good change its not really something i think i would want, but i am curious why explosives weren't given some similar resupply duration increase im fairly sure the problem with frags is the excessively large overall damage radius, because just about any chip damage while forcing players to move further out of position is always going to be useful so i don't think this will change much tbh orbit has already pushed big changes for underpowered and under-utilized guns, which pokes a few holes in this lazy excuse and trash guns don't need to be brought up to top tier meta level in order to be viable - orbit has demonstrated a willingness to make small balance changes, those small changes are just wasted on guns that are already viable mixed signals tbh
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