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Everything posted by vsb
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if you dont understand the difference between hitscan and a projectile with travel time then you shouldnt be suggesting balance changes i fail to see the need for this, the opgl already has a firing sound thats easily heard at closer ranges and like the current osmaw, the audio cue wouldnt be noticeable at 100m either the volcano can fire 2 rockets that can each kill a player at a visible and consistent distance, compared to the osmaw that can only fire 1 before reloading, the volcano is the better weapon for long distance attempts you said explosives should suck at cqc, i pointed out that they already are subpar and that theyll never be completely useless because of high burst damage seems like your change would just nerf the opgl at the same time it render the eols even more useless because it will still be a better version of those this would also encourage more spamming because players are punished for letting go of m1
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its also way more difficult to land an osmaw shot at long distance, basically as long as you arent standing still youre fine either get super aggressive and constantly push them in cqc or go long range with something mobile like an obir/scout you have 5s between every shot under ~50m, adding more delay is too much of a downside the volcano kills in 1 rocket at its maximum range, which is also conveniently 99m, its a very common tactic to sit at draw distance to try and snipe people with rockets the larger radius and ability to fire 2 rockets at once allows for a huge aoe that the osmaw cant match, especially since the osmaw doesnt explode at 99m opgl and osmaw are both subpar in cqc, due to their high damage output theyll never be completely useless, but they both have serious downsides and a relatively lower skill ceiling ironically the eols you want buffed are dedicated cqc explosives, and the volcano youve defended is "spammed" far more than any other explosive weapon
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http://old.apbdb.com/track/302136/ not a windup timer current osmaw is better in just about every way especially now that vehicle hp is more balanced, the only issue i have with the timer is that the sound effect is a bit too extreme
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OMG GM PLZ BAN GOLD IN BRONZE SERVER
vsb replied to OCrazyGuyO's topic in General Discussion Archive
trash -
tracers and enemy radar pings were both broken at the same time iirc, as a result of g1 implementing the condor legendary
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the opgl doesnt have a windup timer and we used to have an instant fire osmaw with a slower rocket, it was unbalanced
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i feel like you're well beyond the point where you should just leave apb alone for your own well being
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consoles are running on the new engine, pc is still on the original engine where tracers were broken
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you just wasted your wish on wishing to wish
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please revert med spray
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gaem bad pls updoot
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please revert med spray
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i love how you tack this on to the end of a post that would probably be removed from the EVE Online forums because of the very next sentence seems to me like you're mad at orbit even though they might run the only forum that allows you to repeatedly post non-constructive and toxic feedback - which they definitely do take into account, because there have been a whole lot of stupid changes to apb that could only have come from someone that keeps using the word abandonware incorrectly
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to be fair, if all you know is 30fps (or lower, in my case) then it seems perfectly fine, it's only once you upgrade that you realize you were really in hell the whole time
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hi
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it looks to me like ca3+med spray doesn't proc the double base regen, which could either be 250hp/s from no ca base regen or 62.5hp/s from ca3 "base" regen i'm honestly not sure what the beep signifies tbh, altho i assumed it was a static value of some kind for these tests, in hindsight that might have been dumb
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either way it doesn't seem to be working the way the descriptions are worded, med spray should shorten the overall ca3 regen time by ~6s if it was working "correctly"
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it mentions an ongoing investigation into a fairfight ruleset that resulted in false bans about halfway through if your memory of the xmas event ban wave happening is correct than i think that still counts as false bans, and it's also probably one of the reasons ff was discontinued by orbit - being able to see and/or track player names through supposedly solid environmental structures is definitely not rare in apb
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http://old.apbdb.com/track/400529/ i was certain there was a false ban wave that was publicly reverted around the same time as an xmas event but i can't seem to dig up any posts on it, doesn't help that the old forums have been nuked so finding anything is obnoxious
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i actually jumped ingame to test ca3 and med spray and only caught a ~2s difference between ca3 regen and ca3 + med spray regen, so it seems like the only advantage ca3 + med spray has is removing the 1.6s regen delay of ca3? given how both item descriptions are written this shouldn't be the case (which makes me wonder if my simple stopwatch tests were just off), but i'm not exactly going to campaign for another med spray buff
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this wouldn't render macros useless, it would just make it easier for macro users because they'd no longer need an optimal rof and a max rof macro no i would hope this would become an option ingame, i don't need another 100 hours listening to the same thirty second club song loop
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please revert med spray
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shame, i do hope this doesn't cross vivox off the list for when/if 2.1 goes live, modern versions of vivox voip are fantastic