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vsb

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Everything posted by vsb

  1. its less that people will forfeit left and right (altho i think its very likely they will), and more that specific players would be repeatedly forfeited against
  2. given op's forum join date i can only assume this is some passive aggressive macro bait post
  3. i question if you actually bothered to look at the roadmap, since it both agrees that new player experience/retention is vital and illustrates why its not happening yet
  4. you're wrong this system would require exponentially more balancing than the current game first, you cant just decrease all weapon damage by the same amount because every weapon does a different amount of damage (e.g. if weapon x does 200 damage per shot and weapon y does 100 damage per shot, reducing all weapon damage by 50 affects weapon y more than weapon x), so every weapon needs its own set of damage reduction values this is extra balancing then you would need a different weapon damage value for each threat combination because obviously a gold vs a bronze should do less damage than a gold vs a silver - there are 40 threat levels, so you would need 780 (someone check my math pls) different weapon damage values per gun this is extra balancing then multiply that 780 by however many unique guns are in apb (20? 30? 40?) and you end up with thousands of different damage values that all have to be carefully chosen this is extra balancing then we can throw it all out the window because four players of any threat level can be on the same team and there's no way to make the damage reduction fair for everyone in the mission i suppose its obvious, but you really didnt think this suggestion through the problem with caps on losing threat is that it leads to threat inflation, because the system sees silver player x beating gold player y and gives player x a big threat boost but in reality that gold player y actually has the same skill level as silver player x - he just cant lose threat past gold there would also be issues with "threat locks" like this interacting with new players who have very easily changeable threat levels, a trainee that lucks into a few early wins might find themselves forever locked above gold or silver threat despite only having two hours of play time
  5. are you sure? i'm almost positive that the mercury kit is available from the joker store
  6. its not a bug anymore getting shot has nothing to do with pressing buttons, its not like every person who can maintain a steady rof during a firefight is macroing, why would it be any different for item jumping?
  7. i feel like you're overreacting quite a bit for what is probably just a bug
  8. considering fairfight's lack of upkeep, repeat offenders, and questionable ban practices in general, who even knows if those percentages are accurate
  9. apb was designed for the factions to be asymmetrical, ltl is just one of the last elements to still exist currently ltl is definitely not overpowered in any way but i have no issue with allowing criminals to use it as well
  10. if this is the quote you're referencing, im pretty sure the quote in question was meant to illustrate that orbit wont ban someone solely based on video evidence, that doesn't mean player reports are ignored
  11. they should have been, it was a full account merge unless you mean the nekrova merge with citadel, in which case afaik any purchases from innova were not transferred to citadel trade locks typically last 3 days iirc, its a security measure that's intended to protect your account
  12. it'd be kind of neat for orbit to release some statistics of some kind, i still think it was cool when g1 broke out the weapon usage breakdown all those years ago
  13. if you want to see where g1 got with the engine upgrade, go take a look at apb on consoles
  14. i imagine a lot of new players do choose to play as criminals at first but i doubt it makes much difference if we were to compare overall faction skill, if only because most "good" players have a character for each faction because of how it works fc is more heavily affected by population numbers, unless the skill gap between teams is incredibly high generally whichever team has fewer people is going to fare worse there are some slight factional imbalances within specific missions (e.g. enforcers have a vehicle mission that does not require them to break into the vehicle objectives, criminals have a bomb mission that allows them a shorter time for defending the objective) but other than these outliers factions are very much equal imo
  15. theres a difference between getting the occasional bug or glitch and dealing with apb stuttering every 60 seconds from garbage collection, its not even comparable really who knows how many config users would be banned, using a config just so that your game is barely playable isnt some magical red flag indication of cheating
  16. idk about you but i don't play video games that i have to "deal with" - if the game isn't enjoyable because the game doesn't work then im not going to bother playing, and i'm pretty sure a whole lot of the players using configs would agree with me so you can chill in social wearing your big boy underwear because NA can't even support the single district it barely manages now after the config users leave lol
  17. cheaters can't alter the rof of weapons beyond what the game allows
  18. obeya and patriot were merged into a single eu server called citadel tbh you may have some problems with your account (changed character names, account migration issues), i have no idea how accounts that haven't logged in since before the migration are handled after so long
  19. what if they aren't cheating? they just get "rejected from community" for no reason? even if we give you the benefit of the doubt and pretend your accusations are 100% correct (spoiler: they aren't), do you really think that everyone's accusations are also 100% correct? that's why name and shame rules exist, because not all hackusations are right
  20. probably something about getting stomped making you a better player, even though that's pretty subjective at best
  21. as much as i understand something being better than nothing, the idea of facing a bunch of bronze and silver players over and over is really not any more appealing to me than endless unopposed missions my personal opinion aside, allowing dethreaters to go ham 24/7 with no need to manage their threat level on top of allowing legitimate golds to roll through every instance is definitely going to kill the population even faster than its currently draining - i guess the question is whether orbit thinks gold players getting opp is worth accelerating apbs decline
  22. it sounds more like this is a map problem, and yeah it doesn't seem like we'll be getting significant map changes anytime soon, but i still dont like the idea of nerfing a gun as a bandaid solution for a bigger problem especially when its not just the hvr since basically every long range weapon gets a huge indirect boost when used in waterfront, removing the biggest headache doesnt mean much when theres 6 other ones right behind it because the core issue isnt being solved
  23. complaining about firearm realism in a game where people inject kevlar under their skin like breast implants seems a little shortsighted
  24. rtw threat was bad, take off the rose tinted glasses - it was based purely on wins and losses and only took into account the last 50 matches or so, it was even easier to abuse than the current system matchmaking was horrible because you could see who the opposition would be and then were given the option to decline the mission, if we brought this back half the pop would never take a mission unless they were certain they could stomp their opp
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