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vsb

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Everything posted by vsb

  1. it should be convenient because the entire point of the game is competition? if players are actively discouraged from playing their best, i'm not really sure what the point of pvp is contact xp is irrelevant, the issue is cost/money and its effect on mission performance the race metaphor doesn't really make sense because everyone is not starting from the same place, nor is every mission a self contained competition new players complain about explosives because they don't have access to explosives, preventing them from learning the strengths and weaknesses the tiering just doesnt make sense imo, even narrowing it down to weapon categories - nfas and jg are both the same tier? shaw and euryale? ntec and issra? opgl and eol? how are legendaries in general supposed to be tiered? if you dont understand the differences between the pioneer and the mikro or the resulting effects on the meta im not sure you should be discussing balance i do think its an issue that a large majority of apb vehicles are essentially ignored, but i disagree that buffing the unused vehicles is "pointless" and that making 3 pioneer spawns negate mission profit is the right way to balance things most low tier vehicles do not perform well nor were they intended too, its a leftover from rtws attempt to force rpg progression into a pvp shooter its just more work, even if ammo cost is increased as a balance mechanic weapon stats still have to balanced as well, cost cannot be the sole balancing factor consumables have been free as mission rewards since they were implemented iirc, adding an additional way to get more didn't really do much either way for consumable issues
  2. a lot of this boils down to making players choose between mission performance and saving money, but choosing mission performance can (and likely will) lead to it being impossible to continue to choose mission performance without being funneled into other activities - essentially punishing players for consistently performing at their best tiering categories like this doesn't make much sense for performance-based cost (opgl/osmaw being t4 despite not even being meta?), something already seen with vehicles, with the pioneer and mikro in the same tier despite significant performance differences i think you'd need each weapon to use its own specific ammo and each vehicle to have its own unique spawn cost for this kind of balancing to work, which is too much extra complication imo
  3. i think we both know thats a pretty flimsy excuse, but im flattered you think i have so much pull with little orbit
  4. still no censoring to be found btw it doesn't count as censoring if the thread gets removed because you're toxic to other posters
  5. they're censoring you 100% but you're allowed to post this thread? that math don't add up homie
  6. both mechanics are definitely comparable, the intention is the same even if the specifics are different players not performing to the best of their ability in order to save money should not be a viable option in apb i dont like the idea of making players choose between having cool stuff and playing the game, or the idea that a balancing mechanic can be completely negated outside of its intended influence more prominent money sinks mean more prominent RMT, and a larger gap between f2p and paying players
  7. 1 and 3 aren't contradictory, a new player is going to be just as bad at customization as they are at shooting enemies ramraiding and mugging are not only skewed almost entirely in favor of criminals but are also not engaging at all for most people, funneling new players into these activities so they can continue playing missions leads to a poor game experience imo there are some smaller issues as well like new players starting with no money, or new players being much more likely to waste ammo in and out of missions players do not always profit from missions, sometimes even when their team wins you've only given the ammo costs for 2 ammo types, so its impossible to determine that they would be the cheapest the starter weapons and vehicle being the easiest to maintain encourages or forces, depending on how able a new player is to keep up with costs, new players to continue using them, again widening the gap between new players and veterans i suppose it does come down to perspective, you see increased cost as a reason to use cheaper items where i see increased cost as a reason to only use the most effective items in order to maximize gains - i think a large portion of the community would also share my perspective, and so many people using strictly meta loadouts will naturally push their opponents to do the same im also unclear on how this would actually affect weapon use, an ntec and a misery both use the same ammo type, so how does cost enter in to the decision to use one or the other?
  8. wouldn't work imo punishes new and low skilled players encourages a narrow meta too easy to make money out of mission
  9. aside from this suggestion punishing new players, it also really only works in a closed system like csgo where money is only gained/lost within the match - no need to worry over shooting money when i can infinitely duplicate a half-assed anime symbol to sell on the marketplace
  10. technically any 3rd party program that messes with the game files is bannable but pretty sure battleye just kicks you back to lobby when it detects ninjaripper, not 100% tho
  11. https://apb.com/products.html as shoddy as the site is its been around since 2019, i doubt orbit would allow unit games to claim ownership of apb reloaded if they didn't actually own it
  12. little orbit sold the apb ip (which means everything) to unit game and are licensed to continue developing apb:reloaded its likely that the licensing is indefinite and probably also free as part of the sale contract, but they no longer own apb
  13. just as many golds were against desegregation as for it forum mods are not game mods afaik
  14. essentially it doesn't really matter if its cheaters or veterans rolling everyone, the effect is nearly the same on the population i prefer steamcharts myself, and while the exact numbers are a bit different for whatever reason the population is back to the worst point its been in the past year - there was a small bump back in august when we had some significant negative balance changes reversed, then another for the halloween event, and there'll likely be another for the xmas event my expectation is that after the xmas event is over we'll return to the slow and steady decline we had earlier this year
  15. vsb

    yikes, complaining about toxicity in the same post you're hella toxic in you put joke answers in a poll and then when people (not me btw) pick the joke answers you get all whiny about your poll not being taken serious, like its not entirely your fault lmao
  16. vsb

    the game isnt dying because 4 guns that 95% of the population doesn't even know exist arent available in the joker store, what a bizarre take
  17. vsb

    the fbw 'kitteh' was a unique contest reward, its probably not going to be released in the joker store
  18. https://apbdb.com/contacts/Waterfront_C11/
  19. matt might listen to the people he's hired that he believes know better, but at the end of the day as the ceo im pretty sure he's got the final say on just about anything related to apb
  20. then why make a forum poll? honestly, you keep saying its not the case but this whole thread gives rage-post vibes
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