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vsb

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Everything posted by vsb

  1. super exciting!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. i believe orbit has always been, and still is, sincere about improving apb, even if only because they are a company and companies want to make money perhaps ironically, orbit fell into the same pattern rtw did - they came in with a lot of money and a lot of ideas for where they wanted to take the game, and by the time they started to figure things out and get organized it was too late i think apb will stick around for a while yet, judging from fallen earth the minimal cost of servers appears to be a loss orbit deems acceptable, and depending on the terms of the license agreement with unit game if apb shuts down they may lose the rights to develop it, but i don’t have much hope for apb ever getting healthy population again
  3. a subscription based payment model contributed to rtw apb failing and you're suggesting a subscription based pay model, why would i not compare them? there's no way to know that most people have left because of cheaters, but if we're just guessing my opinion is that more people have left because of poor performance and lack of content than cheaters how will you prevent cheaters from taking advantage of this community fund? the last popular private cheat that i was aware of making the apb rounds cost something like $90, i have no idea where you got the idea that cheaters are basically homeless but in my experience they tend to spend more than the average player - cheat subscriptions, purchasing max rank accounts, even buying things from armas over multiple bans, etc
  4. no one has ever said this sentence and also had a solid grasp of what's possible in apb
  5. fun fact #1: rtw apb required players to pay for play time fun fact #2: rtw apb shut down after 3 months cheating might drop by 60-75%, but its because cheaters are proportional to the active playerbase, which will also drop by 60-75% - the generally accepted percentage of free players that spend money is 30%, so forcing apb players to start paying to play will instantly lose over half the population tl;dr - your idea is bad and you should feel bad
  6. while climbing a ladder pressing spacebar instead of wasd makes your character jump up and back, handy for shooting enemies waiting at the top unsure if patched or not but jumping one direction and leaning the opposite direction (e.g. jump to the right, lean to the left) with an hvr used to force perfect accuracy regardless of crosshair size holding look behind while cooking a grenade allows you to throw it backwards with no character animation if you have trouble ADSing in cqc, consider binding a walk key and walking in cqc for similar accuracy but maximum fov grenades (including opgl) can be thrown through the edges of doorframes osmaw rockets explode at 142m most glass railings have a small gap at the bottom that can be shot through resupply grenades marginally faster by firing your secondary weapon before resupplying turning right in a vehicle as you exit will desync your character model from the hitbox for a random amount of time, the sharper the turn the more severe the desync bind fire weapon to mouse wheel and use carbine to farm easy rage whispers swap to knife for faster movement
  7. or they just didn't bother to interact with the forums, like a majority of the players the game has had
  8. wow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  9. they've always been pretty indistinguishable - a handful of throwaway weapons, hilariously overpriced "exclusive" cash shop items, and some colored car spawners dont make for much of a concrete identity
  10. i heard rockstar is cracking down on gta 6 leaks you better delete this quick
  11. the lore can support faction ffa just fine (rtw had crim vs crim missions iirc), but you can twist lore to suit anything really - just look at riot
  12. new content is only going to bring back old players, its a decent start but only about a third of what's needed for any kind of serious population rebuild imo I'd love to know which exact things they can backport from 2.2, because without phasing to fix matchmaking and some major ui revamps i have no hope for apb ever retaining enough new players to function
  13. hexerin is part of the toxic community, so as long as he sticks around the toxicity will never go away
  14. it will help all users to read the posts where the reasons for the update are explained
  15. its not an engine upgrade, the whole point of apb 1.3x is to change as little of the base engine as possible new contacts, new matchmaking, and the return of threat districts have not been promised for 1.3x
  16. slightly better performance and no rtx crashes will be nice but i don't think its going to boost the population that much, especially without new content
  17. big things coming wednesday!!!!!!!!!!!!
  18. probably not, iirc 145fps is an engine limitation
  19. the optional boxes are various ways they can verify you own the account you're contacting support with, instead of wasting time having support ask you after they open your ticket
  20. https://will.io/apb/ https://steamcharts.com/app/113400
  21. with fairfight, stuff like that is exactly what it was designed to analyze and detect imo the optimal anticheat combo atm is a half decent client side to stop the free cheats off the first page of google and then a server side heuristic anticheat like fairfight (but properly tuned and maintained) to at least snag a portion of the cheats that get past the client side
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