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vsb

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Everything posted by vsb

  1. most injectable cheats use client side data, which is only available up to ~100m for player models, because that’s all that’s needed to render characters TDM tags are serverside, and afaik they aren’t linked to character models; the server says “place tag here” and your client says “okay!” no matter what - it’s why TDM tags have such frequent desync issues
  2. joker tickets were decoupled from the other mission rewards years ago
  3. lets just get rid of you instead
  4. you think ea or rockstar want this trash heap lol
  5. imagining private apb servers gave me ptsd flashbacks to ffbans
  6. is this the end of vehicle desync? secrets is actually goated if it is
  7. an actual sane suggestion from hexerin the world is ending i'll add on that weapon roles (and their requirements) should continue to infinity instead of having a max level, even if there's no rewards (yet) for role 17-999
  8. i hate every event with heavy fog gameplay mechanics were fun enough tho
  9. it doesn’t have to be instant opp, that’s most likely never going to happen i’m suggesting a system with perfect bare minimum matchmaking functionality doesn’t start a mission until it has two teams queued, so yes ideally the /abandonmission command would be rendered useless as a solo player unopposed missions aren’t just mind-numbingly boring, imo they’re actively harmful to matchmaking - what is the purpose of locking down 3 players that the system has already failed to correctly matchmake as a team? why not continue to have those 3 players available individually for more flexibility in terms of matchmaking combinations?
  10. they wouldn’t be able to abuse /abandonmission, because they wouldn’t get unopposed missions
  11. really getting the most out of that chatgpt subscription i see
  12. very early g1 had high server fps for like a week, ambulances were doing backflips and moirais were wheelieing uncontrollably
  13. so they can laugh when you come to the forums and make threads like this
  14. lower ttk was introduced to reduce the impact of tracking in gun fights so casuals have to aim less damage drop off was introduced to push the game further into a rock paper scissors balance for casuals to rely on threat calculation has been changed to make it easier to get gold threat so casuals could feel better visual threat icons were reduced to 4 colors to make the game less competitive so casuals could feel better threat segregation was introduced to separate the mix of different skill levels so casuals only face casuals anti-dethreating measures were implemented (demerits, demerit kicks, score requirements) to protect casual players from other casual players sprint shooting was nerfed because casuals had trouble aiming several new mods like car surfer, high burn fuel, spotter, etc, all dumb the game down for the lowest common denominator new guns, legendaries in particular, have often been released overpowered to tempt casuals who feel they need a crutch to compete nerfs generally happen to any gun the perceived top players are using again not all these changes are bad, but they all help out the casuals if the gold 10 illuminati exists then why isn't apb a hyper-competitive game with great rewards for the best players?
  15. huh? lower ttk, damage drop off, threat calculation changes, visual threat changes, threat segregation, anti-dethreating measures, sprint shooting changes, new (broken) mods, new (broken) guns, nerfs on top of nerfs on top of nerfs i won't say all of it was bad but all of it was definitely intended for the large majority of casuals who couldn't keep up with the top players if the gold 10 illuminati exists then why has the ntec been changed more than any other gun?
  16. hp damage? these also need to keep a fuse timer, even if they can still be manually detonated, to prevent them being used as improvised claymores shields are already a disgustingly useful panic button, absolutely no buffs for them radar jammer would be more useful if it negated spotter, flaregun, tagger, and carspawns for its duration what is damage resistance? is this just -70% HP for vehicles? if so, that's far too much, especially considering nearly everyone who can mains high burn with an additional -15% vehicle HP the tommy and the shaw are both perfectly viable guns, they see less use because there are even better alternatives the fundamental issue with percentage based improved rifling is that its unable to boost short range weapons enough to be useful without being overtuned on long range weapons - a similar problem happens with high rof/low ttk guns (like the m1922 or the shaw) being able to eat the downside with minimal effect while low rof/high ttk guns are disproportionately affected presets cannot be left untouched, too messy anyone who uses improved rifling on an lmg is weird unnecessary nerf to weapons that already suffer from long equip times like LMGs and sniper rifles HMS already applies the accuracy bonuses of HS3 push it further and have HMS make every gun pixel accurate at full accuracy, HS4 if you will also change the crosshair back to normal, its currently just annoying, and even unusable in certain conditions have firework launcher ping affected enemies on radar instead of real time HUD trackers whatever happens to firework launcher happens to spotter, there's no reason for any real time wallhacks in apb, its simply too strong of an advantage any further damage nerfs to the hvr will require the scout also be reverted back to 550 damage, otherwise it will further overshadow the hvr
  17. not a dev but my optimistic explanation is they're working through the lighting in every district for optimization and asylum was the first "done"
  18. common sense? if you’re going to decrease damage and increase rof, then ammo count needs to be adjusted equivalently otherwise you’re just dumping a massive nerf on top of fundamentally altering gameplay for example, at half damage/double rof almost every secondary requires ~90% accuracy or higher without increased magazine size at quarter damage/triple rof all secondaries are too weak to kill in a single magazine
  19. that sounds awful, literally and figuratively also running around with 90 round assault rifle mags and 50 round pistol mags is too goofy even for apb
  20. is this just the weirdest way to phrase "bring back longer ttk" or something else?
  21. this is...an image of you going negative in fight club, where everything works, as evidenced by your other image of ltl doing well in fight club the thumper is in a rough spot because rayscaling is gone, and without the guarantee of a min ttk all day every day it's much harder to justify a shotgun that's primarily designed around min ttking its not limited to the thumper, the nfas and the showstopper both suffer from the same issue edit: i don't want rayscaling back either, just to be clear, that was a terrible mechanic
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