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vsb

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Everything posted by vsb

  1. so they can laugh when you come to the forums and make threads like this
  2. lower ttk was introduced to reduce the impact of tracking in gun fights so casuals have to aim less damage drop off was introduced to push the game further into a rock paper scissors balance for casuals to rely on threat calculation has been changed to make it easier to get gold threat so casuals could feel better visual threat icons were reduced to 4 colors to make the game less competitive so casuals could feel better threat segregation was introduced to separate the mix of different skill levels so casuals only face casuals anti-dethreating measures were implemented (demerits, demerit kicks, score requirements) to protect casual players from other casual players sprint shooting was nerfed because casuals had trouble aiming several new mods like car surfer, high burn fuel, spotter, etc, all dumb the game down for the lowest common denominator new guns, legendaries in particular, have often been released overpowered to tempt casuals who feel they need a crutch to compete nerfs generally happen to any gun the perceived top players are using again not all these changes are bad, but they all help out the casuals if the gold 10 illuminati exists then why isn't apb a hyper-competitive game with great rewards for the best players?
  3. huh? lower ttk, damage drop off, threat calculation changes, visual threat changes, threat segregation, anti-dethreating measures, sprint shooting changes, new (broken) mods, new (broken) guns, nerfs on top of nerfs on top of nerfs i won't say all of it was bad but all of it was definitely intended for the large majority of casuals who couldn't keep up with the top players if the gold 10 illuminati exists then why has the ntec been changed more than any other gun?
  4. hp damage? these also need to keep a fuse timer, even if they can still be manually detonated, to prevent them being used as improvised claymores shields are already a disgustingly useful panic button, absolutely no buffs for them radar jammer would be more useful if it negated spotter, flaregun, tagger, and carspawns for its duration what is damage resistance? is this just -70% HP for vehicles? if so, that's far too much, especially considering nearly everyone who can mains high burn with an additional -15% vehicle HP the tommy and the shaw are both perfectly viable guns, they see less use because there are even better alternatives the fundamental issue with percentage based improved rifling is that its unable to boost short range weapons enough to be useful without being overtuned on long range weapons - a similar problem happens with high rof/low ttk guns (like the m1922 or the shaw) being able to eat the downside with minimal effect while low rof/high ttk guns are disproportionately affected presets cannot be left untouched, too messy anyone who uses improved rifling on an lmg is weird unnecessary nerf to weapons that already suffer from long equip times like LMGs and sniper rifles HMS already applies the accuracy bonuses of HS3 push it further and have HMS make every gun pixel accurate at full accuracy, HS4 if you will also change the crosshair back to normal, its currently just annoying, and even unusable in certain conditions have firework launcher ping affected enemies on radar instead of real time HUD trackers whatever happens to firework launcher happens to spotter, there's no reason for any real time wallhacks in apb, its simply too strong of an advantage any further damage nerfs to the hvr will require the scout also be reverted back to 550 damage, otherwise it will further overshadow the hvr
  5. not a dev but my optimistic explanation is they're working through the lighting in every district for optimization and asylum was the first "done"
  6. common sense? if you’re going to decrease damage and increase rof, then ammo count needs to be adjusted equivalently otherwise you’re just dumping a massive nerf on top of fundamentally altering gameplay for example, at half damage/double rof almost every secondary requires ~90% accuracy or higher without increased magazine size at quarter damage/triple rof all secondaries are too weak to kill in a single magazine
  7. that sounds awful, literally and figuratively also running around with 90 round assault rifle mags and 50 round pistol mags is too goofy even for apb
  8. is this just the weirdest way to phrase "bring back longer ttk" or something else?
  9. this is...an image of you going negative in fight club, where everything works, as evidenced by your other image of ltl doing well in fight club the thumper is in a rough spot because rayscaling is gone, and without the guarantee of a min ttk all day every day it's much harder to justify a shotgun that's primarily designed around min ttking its not limited to the thumper, the nfas and the showstopper both suffer from the same issue edit: i don't want rayscaling back either, just to be clear, that was a terrible mechanic
  10. i'm convinced it can work, but not as a 50v50 TDM - that has already been tried and failed instead, like fight club, there needs to be objectives spread throughout the district to split the 50v50 population into smaller chunks and allow players to move between different hot spots as they wish
  11. the inability to damage players inside vehicles is exactly why vehicles should have lower hp, something has to balance out the ability to get kevlar 10 just by pressing F the old balance wasn't really balanced at all, it was 3 vehicles with high hp and high speed (and high price tags, a total coincidence i'm sure) being able to use a mod that removed the largest drawback of vehicles high burn should be a risk consideration, not a mandatory upgrade - even now after the nerf its arguably still the most popular vehicle mod, that's how strong it is that the vegas is now "plastic like a bishada" means people actually choose to use some of the 25 other cars in apb now, which is only a positive imo i think AV weapons are in a fine spot atm, except perhaps the dmr-av that's a straight upgrade over the dmr-sd what needs a rework are missions and mission objectives that are vulnerable to AV with no other option - vehicle delivery missions with subpar vehicles and objective tags for the defending team would be a good place to start there i'm pretty sure the idea is that nerfs have gotten us about halfway to decent vehicle balance and now buffs can push us the rest of the way, there's a reason the roadmap focuses on changes to underutilized vehicles
  12. -increase customization limits again (100 layers for vehicles/clothing, 200 layers for symbols) -increase inventory limits -increase mission rewards, including JT, by x amount (x2 seems acceptable) -increase/remove item purchasing limits for guns, vehicles, and modifications -unlock “exclusive” premium weapon skin -armas discount (probably keep the same 20%) -account wide roles -remove refurbishing a lot of these are popular requests, but if orbit wants to monetize them i’d be fine with that
  13. is that any different from how it is now? the “open world” aspect of apb outside of missions has been relegated to essentially a matchmaking lobby for almost a decade, even longer if like many people you consider ramraiding useless
  14. what was your average latency? i find anything over 100ms extremely noticeable, especially on actions that already have a delay like driving roadmap looks nice, but like matt said it also seems very aspirational guess we’ll see
  15. alongside expanding inventory limits, can we get a menu added to contacts to "repurchase" guns that we've unlocked from armas? basically the exact system that already exists for vehicles i have plenty of garbage preset guns or 0slot/1slot variants that i'd delete from my locker to free up space if getting them back wasn't a massive inconvenience
  16. afaik the npc ai isn't actually ai, its just a sequence of animations or something thats why npc vehicles freeze in place when moved, because the animations no longer line up with the distance they're supposed to move
  17. as someone who has a suspicious amount of knowledge on triggerbots, disabling the red crosshair wouldn't matter
  18. why? relying on hitmarkers in 2023 lol
  19. only overlay crosshairs are allowed
  20. that still doesn’t make any sense - you stomp hard enough to get notoriety, die once, and then get right back to stomping what kind of balance is that? the bounty system has always been flawed at its core because it wasn’t intended as a balancing mechanic, its supposed to be an extra reward for players who were already playing well, but the pitiful rewards for pvp kills are entirely not worth the consequences of a bounty also worth noting that one faction could pay down their notoriety and the other couldn’t, another poor mechanic tacked onto the system
  21. i never understood the notoriety system as a balancing mechanic - if you're getting beat down so badly that 50 other players are activated as "backup" wouldn't you want the mission to end as soon as possible, rather than dragging things out with a single bounty kill?
  22. apb is never going to look like a brand new game, its simply too old at this point a better investment would be some kind of art director to ensure that apb has a cohesive and stylized art direction going forward - omochabox and stockwell are long gone and their leftover art has been recycled to death at this point
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