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Noob_Guardian

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Everything posted by Noob_Guardian

  1. Having been there before, I'd have to agree with those that say "try to care less about winning". It's honestly true. I changed my views for the most part to personal performance/getting that one kill on the annoying guy, and it turned out better lol. That is unless i'm getting trash missions in a row or some other annoying thing like 2v2s instead of 3v3/4s4s.
  2. I've helped a bunch and they were happy for it, I guess our experiences differ in that regard. I may have only had one out of a number that denied any help. Besides a language barrier. When I run solo and get a fairly even match with the only two golds being me and an enemy, with silver teams, i'll lay off the silvers if they aren't max rank, and focus the gold first in most situations, giving them a chance hehe
  3. Oblivion gains accuracy to pixel accuracy when you move, and it can already be sprinted though its 0.5m/s slower, and i believe is fairly accurate while jump shot. Imo it's fine mobility wise, as it is supposed to be "heavier" than lets say, the scout and issr series. But that's just a guess. But what more mobility do you mean? Sprint? walk? Marksman movement? Why not use mobility sling then? except that you'd think that is true if they'd have higher ttk's than SMGS to counteract that and actually make them weaker than smgs in the open, but the TTKS are generally the same, which leads to that not really being the case. Shotguns easily compete in the open as long as it's within the shotguns "niche" without walls (except strife, because that's the only one that follows, good behind cover, sucks in the open rule).
  4. Is that Matt? I guess Breast Cancer Awareness or something because the pink?
  5. I think either SMG, LMG, sniper, or Assault rifle would be fine, they are really lacking in "normal" f2p aspects from contacts without looking at the joker store or JMB for variance. Carbines already cover a number of ranges with F2P variance. If we are talking about Armas, i'd say SMG or Assault Rifle
  6. you get the skins for oblivion, misery, strife etc when you have the pack. And can put them on every gun (thankfully) I do agree with not needing to nerf strife, but they probably feel that its preventing people from using fragile (Not the case but w/e) or that its just unfun to play against with fragile. Shredder became OP so they renerfed it to semi-useful but not very effective. I feel that making it so that it can 3 shot a little easier, but keep it at mostly 4 would be fine. It's just a hassle to have to 5/6 shot people at 15-25m for no apparent reason lol Oblivion is a fine gun, maybe let it shoot out of vehicles? It's nowhere near as strong as the ISSR-B is in AV capabilities (i think?) I wouldn't mind giving it a ramp feature which makes it 3 hit at like 90m+, it would still be worse in that regards to DMR at like +83m and slower than the dmr (I think?), but it would have a slight niche where it's more useful than currently, BUT it still has a faster base ttk than DMR. Or give it a 3 hit ko at sub 5m then 4 past that. Dunno, it would be interesting.
  7. We used to have several programs that did so, but I think SPCM? disbanded? (correct me if I'm wrong) and most "Vet's" don't care enough to mentor new players to begin with.
  8. a. How would you fix corner popping? The only way to effectively curb the shotguns behind cover time in comparison to every other gun, is to make them spend more time out of cover, which means? More shots need shot. (I don't believe its the "best" method, however, i have literally no other idea to fix it and i doubt LO did either.) b. Shotguns will still be able to cornerpop, however the idea is to make them spend more time out of cover, due to their effectiveness in corner popping. It has little do do with it "being like every other gun", and more-so with making shotgun cornerplay easier to break. (it really can be a pain, it's already a pain to break corners anyways) While I agree they do have lower range and can be less forgiving, you are downplaying how easy shotguns are to use in the first place especially with corner popping, which negates a number of the downsides the shotguns have and makes them direct positives. SMG's still have the same/similar TTK as the shotguns, and they still also miss. Cornerpopping turns what would be a more equal playing field, into a negative for the SMG or any other gun. Where as any other weapon you'd have to pop out for that amount of time, shotguns spend less time out of that cover. Increasing STK while keeping TTK the same, makes shotguns MORE forgiving on missed/partial shots. I see no "risk" in using a shotgun. I don't switch to shotgun thinking "oh no i'm risking x,y,z" unless its me using the strife or other weapons like the oblivion or odin series where i think "im risking it big because of the ttk/stk differences". You act like theirs a gameplay variety between ntec, carbine, and hvr meta.
  9. Considering its the ONLY way to fix corner popping. It might be "bad" but it forces shotguns to be like every other gun without extreme upsides.
  10. updated the imgur with the location descriptions, incase you couldn't find them via image alone - Sorry that its in no particular order, its how they uploaded and the direction I found them starting from mirri kent - I likely won't be doing a waterfront one, unless someone doesn't post one up in a few days so if anyone feels up to it feel free to. --------------------------- Red dots in the below image are approximated locations of the pumpkins. If i'm missing any let me know\
  11. Locations of the halloween red pumpkins via images of ingame locations. The images that have nothing there, the pumpkin was taken care of, and is in that general "area" on screen. Made sure you can't accidentally spoil it if you wanted to find them yourself first Good Luck! Happy Hunting!!! I did Miss imaging small few. I know I placed one on the total map overview image in the Overhead Spoiler. (will redirect to imgur hidden behind 3 levels of assurance) Overhead Spoiler (red dots mark the general location) Waterfront
  12. But what if I want to run around in undies
  13. most "new content" i've seen in a while, especially for an event! It looks no different than any other "backpack strap" "harness" or anything of the like that you'd see ingame currently (radio backpack, bookback straps, etc). Though I agree it could use some more base texture/thickness, I do wonder what kind of customization will come from it. I see it and think Persian "god" from 300.
  14. because rebalancing corner popping is a bad thing.
  15. ui->setup ui; QPIXmap pix*(); ui->label_pic-<setpixmap(); Probably the wrong code blah blah whatever lol they dont have the trollface emoji anymore The code is already there and partially works whatever it is, the ui location is already determined as well. I'd think it would be a matter of linking the clan image to there permenantly and making it visible at all times like the normal player symbol. However we all know that APB's coding is a clusterfuck so that "easy fix" would probably break 50 things. I thought they had consolidated it into one by now, rip
  16. didn't we already get a new UI years ago though? Or at least "parts" of it. It's not even a hard fix, considering you can see your clan symbol where it belongs if you go into the clan tab (or go into clan tab, modify the symbol and pop out of it, it then pops up for you in the TAB window during missions but noone else)
  17. When will clan symbols be visible to others in the tab HUD? The space for them have been there since forever, but it's never shown the symbols, only the player symbol. I have always wondered if it was ever going to be fixed. see image https://steamcommunity.com/profiles/76561198052985085/screenshot/764975317491934741 You can make it appear for yourself by going into clan tab/change symbol. But noone else can see it to my knowledge.
  18. I got a ryzen 7 2700x and it works well. I don't know how much of a difference the r5 is but it if it's better than the FX8350 you shouldn't have much issue.
  19. i wouldn't say that they lost a lot of money honestly. Newer players who make use of it will work towards it, but ARMAS items tend to be a tad better in terms of mod slots unless you grind for several months for one. I'd say that they really didn't "lose" much. Those who have a ton of tickets already bought stuff, or won't buy anything already, so it's not really an issue there either
  20. Nah, from what I remember it was in a general forum post comment by a red name in a forum about threat but not an official blog post or anything. I remember a number of things as well about discussions, but i remember this one specifically because it's what made me end up deciding dethreating during gold lock wasn't worth the effort. xD Things may have changed after settle the score, however, form what I know, all that did was make threat levels based on score, rather than the win/loss type ratio. So they may have ditched that aspect, but it may still be there in the background. I havn't heard anything about it since, so I assumed it was still there. I remember no such mentioning of threat decreasing over time for APB, and I've gone through bouts of not playing and no such decay seems to have happened. I know Overwatch had it, but removed the system recently. I wasn't sure how they had calculated it, so it wasn't dynamic. RIP, I had hoped it was, but i guess i was wrong.
  21. the old threat system with this few people? you've got to be joking. The only thing that would make that even have a semblance of worth is leaderboards. Noone has cared about threat for years. Bringing back threat level symbols and colors litterally means nothing at this point.
  22. this is already known to my knowledge by the SPCT and so the game mods. It'll probably be fixed sooner or later.
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