-
Content Count
9989 -
Joined
-
Last visited
Everything posted by Noob_Guardian
-
Well, i know it'll make it more inconsistent but to what extent? For example, Cobr-a has a shot modifier cap of 4.0, is that 2.6 going to really matter "that" much for the ntec? Most people already burst or tap fire the ntec, so having a max bloom change is an extremely "niche" change, which I feel doesn't touch on the primary issue with the ntec. However, at this point I suppose I should be happy that "anything" is happening to the ntec. Bloom recovery reduction to 4.0 would probably be one of the best "nerfs" to happen to the ntec. Smaller mag effectively does nothing, and overdamage barely matters anymore because you can't use HB on it though it would also be welcome for ranged engagements. They could tinker with the damage drop after 50m a little bit to assist with its domination in that niche instead and it would also be fine. it's not that they can't see it, its that they don't care Merged. The game was created around a very long TTK, what the heck are you talking about "hard and fast". It's meant to be a coordinated team game, with a med to high ttk. People will have a hard time getting kills against NTEC because it's not properly balanced, and hasn't been for a looooong time.
-
I mean, I agree, however max bloom likely won't change much.
-
Fix NTEC-5 affect to Raptor 'Condor'?
Noob_Guardian replied to Sirocco's topic in General Discussion Archive
Which is honestly fine, because ATAC is also not very effective at that range. You're far more likely to die to a nerfed 45m ntec at 50m than an atac. Did you know that the NFA has a 30m damage drop? Despite being useless past like 5m? There are a number of guns that have a damage drop past their effective range. Such things are okay. -
Reporting hackers w/ Video, Questions
Noob_Guardian replied to LAPDAlonso's topic in General Discussion Archive
to be fair, I had been silver for the longest time years and years ago and every single player (except like maybe 10 of the dozens upon dozens) have been banned for cheating by now... Silvers can spot cheaters, however they can be unreliable at it at times. But "gold players" will often ignore if a player is cheating thinking that "they are just good" Merged. There's been a lot of people over the years banned for cheating, who had dozens of people calling them legit. But "i was just a shitty noob what did I know". I'm not saying every silver or gold can tell, or is good at telling whos cheating or not. Generally there ARE some "tests" you and a group can do to identify if someone is at least "walling". Aimbot can be trickier since most don't 360 shawcopter anymore, you're faaar more likely to see a trigger bot or macro than an aimbot or esp now. -
Fix NTEC-5 affect to Raptor 'Condor'?
Noob_Guardian replied to Sirocco's topic in General Discussion Archive
the ntec changes ONLY apply to the NTEC 5 and the NTEC 5 Variants. All other Assault Rifles are not touched by the NTEC 5 changes. It wouldn't look stupid tho? But ATAC shoots 40m I thought, not 50 /shrug. -
Firerate would put it closer to STAR (which is .05 away from NTEC), however the biggest NTEC issues IS the bloom recovery. I think they are worried that touching it may "over gimp" the weapon, honestly though, they could nerf it to 4.0 rather than 3 (star and far are at 3.5) and it likely would be in a much better state than currently. Jump shooting is a "decent" change, however if they are wanting to remove jump shooting from NTEC, they may as well look at the S1-NA as well (its jump shooting is much more potent). Most people don't bother hitting max bloom to begin with unless in CQC where it barely matters. So the max bloom change is meh, and the ammo decrease is meh, and jump shooting is kinda meeeeh because none of them actually change the gun where it's "needed".
-
today someone i know spoke in voip, and i know a week ago it worked for someone else. I wonder if it works for some but not all? I know it hasnt worked for me, but i dont know if I accidentally disabled mine somehow a while back.
-
i mean, yeah, buuut it didnt work long enough to actually matter imo. xD
-
its been broken for like a year +
-
Norseman - Reduce TTK to ~.75 for a start, increase ROF? or reduce STK. I'd prefer increased ROF honestly Tommyguns - Reduce recoil in marksmanmode (like the s1na does but more drastic) SBSR- Reduce the recoil gained per shot by 1/4 to 1/2. (It's insane that recoil doubles per shot making it impossible to manage after 3-4 shots as a sniper) Cobra - Slightly less max bloom to start Harbinger Pistol - slightly increase damage, reduce bloom from firing "slightly" C-2 - Slightly less max bloom from firing, or increase base accuracy and give it a few more shots before it hits max. Aces - increase mags by ~8-12 rounds. Reduce their random recoil slightly in marksmanmode Frenzy - 6 STK, the 7th shot tends to be an outlier and often makes it unreliable, either that or further bloom/recoil adjustments. Merged. Fr0g is honestly one of my favorite pistols, and while it acts similar to an FBW, its "better than" under 10m and "roughly equal to" up to 15-20, the kokoe has a much better equip time to boot. I actually like it as is and wouldn't touch it even after maining it for a needed cqc pistol for years. The timer is to increase the eol ttk as they are explosives, while they would be fun without the timer, they would likely be forced to increase the shot timer or make other adjustments to damage and ammo for proper balance. The HVR penalty is to prevent qsing, sadly, unless they completely prevent 3ps3 from being put on HVR, it'll likely never be reverted to how it should be. I like the 8ball/brick suggestion tho. I like the Frenzy/stic series and have little issue handling them. S1na is one of the most powerful SMGS as well. Frenzy is slightly sub-par and could use with a 6stk, but the Stic is pretty effective as imo, though i'd probably adjust its bloom slightly, rather than recoil. SBSR does need a verticle recoil adjustment
-
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
i mean, from my experience ~ 50% of the players in fc suck (silver, low gold), ~25% are average (low to mid gold), and the other ~25% tend to be skilled golds. At least until certain times, where it becomes ~40-50% skilled golds and 50-60% fodder. -
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
Nah, while the TTK is the same, it you generally fire slower with 3 shots than 2. -
Why are you nerfing the NTEC?
Noob_Guardian replied to VladimirChekhov's topic in General Discussion Archive
i know, but i havn't experienced the degradation, however it may be because i updated my rig drastically in comparison to how it was. Game's not very well optimized, dunno what else to say but i dont think they can just fix it without the EU. -
Why are you nerfing the NTEC?
Noob_Guardian replied to VladimirChekhov's topic in General Discussion Archive
You were there for what? #.2-.3 and #.8-#.9 patches in 2013-14 right? Legit made the game run waaaay worse under G1 and never really got fixed. -
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
not really, pdw is really pick up and go, and NFA is easy but not range friendly. FBW was used instead of snub for the starter pistol because it is arguably the best f2p pistol in the game (aside from JT guns). Showstopper is low effort, but that doesn't make it overpowered. It's not near as powerful as an nfas, and honestly a better analogy would that its more similar to the DOW in terms of spread. Spread at 10m: JG 150cm NFAS 150cm DOW 125cm STRIFE 100cm CSG 75cm SHREDDER 45cm "THUNDER" 44.55 Showstopper - 135cm Showstopper is far closer to the DOW in regards to shotgun spread, it's not tight like the CSG or Shredder but it's not extremely large like the JG or NFAS. Strife is arguably "middle of the line" in terms of shotgun spread. With the Modified Thunder to be like that of the Shredder. This is by no means overpowered. Most long range secondaries arguably suck so that's not really a fair thing to bring about. RSA noone uses because it's not really accurate, and its ttk is pretty much on par for the hvr but hits much less hard. Act 44 suffers from accuracy problems as well, while they did manage to fix some of that with the buff to both the RSA and ACT they are still both very much finicky when it comes to being reliable. FBW and .45 reaches out to semi mid range like the ACT but are more CQC oriented, which is why their ttk's are lower than the ACT. The most CQC ranged pistols have lower TTK's so that they can compete effectively at their niche, similar to how the ACT's TTK is that of midrange weapon and the RSA is that of the HVR with a range of 70m. Fr0g at .8 nfa at .63, pdw at .84 having a "shotgun pistol" at .7 is by no means overpowered for its niche. Some like the FBW and NANO are better at reaching out to 25-30m which is why their ttk's are closer to 1sec. I'm also excluding other JB guns. You cannot compare entirely different types of guns, meant for different niches and playstyles, to being on the same level anyways. Act 44's and RSA's range is largely dominated by the NTEC and OBEYA, worse accuracy and 2x the TTK of the NTEC. CQC pistols are meant to be more effective in CQC, which means they have to be better than the act would at range. They don't have the benefit of "time" while firing at people at range, because cqc battles are up close, which means TTK matters much more for CQC weapons and combat, than mid range ones. This is also why Odin series while fun, are ignored by a very large number of people, a cqc primary weapon with .84ttk is generally baaad. It's fine for a pistol, but not a primary. -
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
meant shredder. nfa 9 has 32 rounds or so vs 6, NFA can kill players up to ~7m from my experience from using it and dying to it (but can be rough to do so i havnt used it since the buff). Yes it's not effective at kills past 5m, showstopper's ttk drastically increases to get kills past that generally to 4-6 shots. NFA has a very fast reload and generally 1 mag per kill. Showstopper can get 2 however nfa's reload is more friendly than showstoppers and you can't miss with the showstopper. NFA is full auto vs Semi auto. NFA mag dumps faster than the showstopper. Showstopper is/should to lose sub 5m against the NFA. Showstopper past 5m is on better grounds of winning. NFA ironically also has a 30m full damage range, in comparison to showstopper's 10. Showstoppers ttk gap barely matters against shotguns, it is roughly on par with other "competitive" pistols such as the fr0g series (which is arguably much better than the showstopper within showstopper range if you don't account for 1/3 life damage and go for ttk and rof when tagged) and the .45 which is also very effective but not nearly as forgiving. If the shotgun takes 3 hits to kill, all 3 pistols have a very good chance of finishing off the shotgun before the third shot. OFC people prefer the FBW (which is why i find the .45 and fr0g kokoe much better due to ttk and accuracy). So bringing primary shotguns into this has little meaning, considering that the last 3 cqc? Pistols created aside from JB funzies or harbinger, aka frog, .45, and showstopper, all have low TTKS. .7-.8 respectively and are exceedingly able to finish off a shotgun that misses once. iHe's not saying that they don't hit min TTK. I use showstopper at times, and it hits min ttk, however it exeedingly depends on my range. It's spread is large so past like 5m the TTK increases from .7 (which I don't macro so it's closer to .8-.9 or so for the ttk without accounting for missing and spread increasing STK) which is also a balanced ttk for the range its in. Even then using a JG and timing 2 shots, is easier than 3. The idea that cqc based pistols shouldn't be effective in cqc is asinine. There has to be pistols that can be able to be used as a backup for weapon's that cannot effectively be used in cqc, such as snipers. .45, fr0g, and now showstopper, fill that role without making the player have to essentially just die. Their ranges are limited for reason (aside from .45, but it's slight recoil and low mag balance it's range) -
Pretty sure we had some bad radar tower glitches before LO as well, maybe its in my head but i'm sure it was glitched for some time under G1 as well. Because I used to use it until I realized it wasn't picking people up.
-
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
Thunder is 20-30m pistol, think of it as a strife. It's balanced around its intended niche. You can argue that, however, the showstopper acts more like an NFA than the NFAS and its ttk varies from .75 to 1s fairly consistently. It's not unbalanced, even from facing it and using it a number of times, I can't say it's broke. Forgiving? yes, however it's ttk still jumps to 4-5 hit kills fairly often past 5m making it 1s+ ttk. If it were broke, it would be far more powerful than what it is. I own one and I still find the fr0g and .45 more useful than either the showstopper or thunder, even with them both being good weapons. -
overall performance has been decreasing steadily over years. It got so bad that my old laptop could no longer play APB after playing fine for 2 years, each patch made it worse. weapon balance is fine, shotguns are still an issue and looking at the ntec is also a good thing. They did the HVR because they didn't want to remove 3ps3 from the game, i agree its a bad hvr change, buuut that's what happens when you have mods break guns and have to find workarounds to fix it. (glances over at improved rifling) showstopper isn't even op, sheesh The mission rework is likely sometime after EU, heavy items aren't even an issue, its the turn in locations. Not only that but medium items still need to be unexploitable (bypass 3m/s movement speed via jump/drop exploit). Nah, nothing could have kept those players, because players, especially new players want more enjoyable matchups, and let's be honest, constantly facing players who spawn hunt you, snipe you from spawn, and are consistently "better" than you isn't fun. Radar has been broke since like, before LO, same with objectives, and desync. Most effort is going to EU, the community voted for it to be this way. Luckily LO has made it so that we get more content, albeit slowly even while the EU is being worked on.
-
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
So broken that almost noone owns or uses them. xD No really, if they really were broke and not niche, it'd be fricken C2 all over again -
Pardon our mess - new District Servers coming online
Noob_Guardian replied to MattScott's topic in General Discussion Archive
its the start of the cloud type structure i'd think -
joker store showstopper is the best
Noob_Guardian replied to foscor77's topic in General Discussion Archive
Almost like guns aren't generally as accurate while jumping, aside from most shotguns. -
don't feel bad, i think my steam achievements for are broken/glitched. I'll never get the 2015 christmas one either, and for some reason I have yet to earn "Hitman" even with like 3k hours on steam, and 110k kills. Unless hitman is a crim achievement. I'm almost positive i should have grinded pistine by now on enf as well, and would have to bother with crim to get the other achievements. Maybe all but the christmas one is crim only now that i think about it...
-
You just noticed this? Lol Shoot the guy once or twice, spotter will trigger then, it won't at times if you don't. Your graphics are terrible btw, get a better pc.