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Noob_Guardian

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Everything posted by Noob_Guardian

  1. No Idea why a VPN would get you banned... I use nord VPN on other games with no issues... I havent used it too much with APB since i dont play much, but I assume i've been fine. That said, i dont know what a lower latency program is.... and i have no experience with them. Regardless, use at ones own risk. Br's (hue) would use VPNs to play on Joker once they were locked out.
  2. The link from weapon swap to bolt timer, was due to reverse quickswitching on the scout. There has been no change to the TTK of the scout, and the damage was buffed. Do I think the equip time could be lowered slightly? Probably, but do we need reverse-quick switching back? Not really.
  3. District segregation, made Joker pop go from 2-3k to 800-1.5k, in 3 months, and it never recovered. It only went down after that. The issue is that no new content other than a few weapons, and Asylum, was added in almost 10 YEARS. You think that the population is going to stay high, when there's little to no content, no new maps, and no new content in 7-8 years? Gold has always been too easy to get. I alone can carry bronze/silver players into gold, with a handful of tips, and grouping them for like 10-15 missions. The other issue, is that the "pro types" abused the shit out of every bug and glitch to win, and hindered the game drastically with their try hard antics of always needing that win nomatter what, and LO and G1, didn't fix half the glitches EVEN NOW, and the others they fixed years too late. Segregation when it was put in place, put every cheat, tryhard, and hacker into one place, sure, but it also destroyed clans, preventing anyone with any semblance of skill, from grouping and mentoring new players. 3 months after segregation ended, I went into silver, and the silvers and bronzes were stupidly worse than the bronzes/silvers pre-lock, to the point it was just pathetic.. My clan died from Gold lock. 100 pop clan with a max of 20-30 members active at once different days, went to effectively dead with maybe 6 on... in 3 months during gold lock. So no, I will never pretend gold lock or "threat segregation" was or is a good thing. I see the issue with LO/G1 not fixing glitches, broken areas, broken missions, and no new content. However, we the community also shot ourselves in the foot. We said we wanted the engine upgrade, and to put content aside until then. That same engine upgrade won't happen to the degree that it was supposed to and so we got a half upgrade, and no content after 4-8 years of waiting. So yeah... We can blame the golds and segregation, but the pop was never going to last with threat seg in the first place. The biggest issue, is no new content and no good tutorial. 3rd biggest factor is just the community was toxic af and hoping for change that ended up not quite coming. ----------------------------------------------------------------- Popped in for a match yesterday. I got 6-8 kills, maybe 4-6 deaths, 1 gold both sides 2 silvers. Their gold and 1 silver rq. I havent played consistently in years, and the last time i played a mach was months ago, Im not even half as good as I used to and had 2 rqs.... Soooooooo..... yeaaaah people just going to quit over anything this point.
  4. Consumables are fine imo, though I wish they would have been more of a new type of mod at times. Randomly getting them kinda sucks when you like to use a certain one in general
  5. Probably movement? At least regarding... non-glitched animations but honestly, gears had great movement for a TPS
  6. I do? They disappear during missions anyways. Besides its nice to know distances to places imo. Easier if I want to buy a gun.
  7. Pretty sure there were at one point the headlights would be on. However, they never cast any light...
  8. dont get me wrong, it was a bit much, but... considering we have carsurf osmaw/volcano/DMRAV/ALIG teams... insta osmaw isnt too bad... Nothing beats camping in front of one, and insta blowing them up from behind a car, otherwise they can hear you winding up :<
  9. Flash bangs would be atrocious. im glad they aren't in APB. Molotovs could be added, however, it should only do minor damage over time if running over it, and should do enough damage if landing on someone, to do like 40-70% life damage total over 4-6 seconds, with only 1 per resup. And stacked molotovs do nothing to an already flaming player. To prevent running around for 4-7 seconds waiting to die from 2-3 being lobbed on you lol. If set to 40% damage for example, it would be akin to a perc. No big deal, but should do a bit more hard damage imo. That said, damage could be increased if a consumable was added to extinguish flame in an area... could then possibly have it doing more damage as a slight balance to it being able to be removed.
  10. ista osmaw was fine tbh, the sprint shooting and 5 hit fbw along with obir thing, not so much xD (didnt even realize that was a thing with the obir lol)
  11. Pretty much, BUT, they did kinda rewrite and/or update a lot of the code with the upgrades and stuff. So they probably figured out a bunch of stuff by now...
  12. Pretty much. They still haven't fixed several exploits that came with removing pickup animations. They made some harder to do for heavy items, but medium items it's free game to move at sprint speed using them. Any other major exploits have mostly been fixed, or locations removed from having access to, because of how scummy some players are. RIP moonship
  13. Certain missions already are only available through certain contacts. I think there was something a bit back, where people would run specific contacts to avoid certain missions. For example, Teng doesnt give bankroll collection, but TY Durrant does, explosive investigation is from TY but Teng does explosive material. Actually, I didnt realize this, but missions also depend on group size. So you can get certain missions from 2v2 but others are 3/4+. See below for Ty then click missions to see his mission list. It's a little different from Tengs, and all contacts i guess then have something slightly different. https://apbdb.com/contacts/Financial_E4
  14. Faction lore gets funky. Character lore is soooo much better. Praetorians - Corporation owned "security" that amounts to ex military, alcoholics, poor guys looking to make a difference, and business analytics working together. Controls the "riot squad" which is a corporation owned "dispersial unit" for the city. The same corporations that they are protecting are causing a lot of problems for people. As others said "private militia" Prentiss Tigers - Litterally just a bunch of rich kids who want to party on the beach. Except for devil dog, who for whatever reason, is an ex military sniper which just doesn't seem to fit with most of the prentiss crowd it feels. They are more "rich homeboys and high rep people wanting to make a difference and keep the peace". "rich boy militia" Roses and g-kings - Im not familiar with their lore as i rarely paid attention to crim. But it comes off as 2 gangs fighting eachother and the enforcers where none of them are really bright. With one or two of them having rich pretty boy faces whos pulling strings behind the scenes for anarchy. If you want better functioning lore, the emails you get sent are hardly notable of it and are definitely more fun quips than actual lore. The character backgrounds as you unlock which describe the NPCs of the faction tend to be soo much better. Looking at like Justin Tengs or TY Durrants, maybe even Mirri kent for example has great lore for where they are in the faction and what they do. I cant say how good the criminal backgrounds are though. I very much have a preference towards the attitude and demeaner and lore of the Praetorian crowd. Very well said
  15. yeah... it felt like one of the laziest intentionally blundered things. It felt like they just randomly increased recoil or bloom on some things, increased the TTK and called it a day. It was such a confusing thing because half the vets could have adjusted the TTK speed, damage, and bloom recoil, per weapon, better to match that of RTW or a better balance than RTW with an increased TTK average point, within a few days testing than what was given. Like hey, "we want to see you to average weapon TTK's from .7s to 1.25s. and adjust the damage/bloom/recoil to make it similar to RTW". -Community would have hopped onto that and ate it up likely giving the best "RTW TTK" type balance seen in existence just on forum posts alone, with tons of data point thoughts to work with xD
  16. explains why G1's "rtw ttk" was so garbage in comparison to the actual videos of RTW.
  17. Telling someone to "off themselves" is the equivalent of bullying in high school and telling a kid to commit suicide. No surprise you got banned. While killing people in video games is one thing, telling the player themselves to die is another. Best learn the difference.
  18. got tired of being trade locked because i dont play frequently. Tried to set this up, got an error saying that it failed even on refresh. Deleted the token, went back manually to site to find out that it actually worked and that i cant do this because i no longer have the token for it. xD What a morning.
  19. I used shaw without MB for years.... Just learn to burst fire .-.
  20. Deseg isnt the issue Mack, considering that threat lock literally killed 50-60% of the game population on just Joker server alone in 3 months....
  21. That makes so much sense, I didnt realize it got reworked a few times. Though tbh the 80% never stopped me form spamming the "F" out of it to begin with. Also makes sense as to why i was like, odd, i thought i moved faster with this before... after getting on after a long break!
  22. Hehe i still think they havent bothered with it because it's a lost cause. Yeah, it was self made, but it did take some in part from other suggestions even if I did alter them somewhat in some ways. It did receive some praise, but I remember a LOT of hate from the "upper golds" regarding it. I will say that I have no issues with the current buffs/changes in this patch. STAR is more CQC now along with the FAR, and can jump shoot better from the sounds of it (haven't tested in game), giving them an edge against the NTEC in cqc where they should have it. The .45 nerf if its now 30/35m range is fine i think. It makes sense and due to 5 hit KO and low TTK, would be almost impossible to balance appropriately without modifying mag size AND damage (and possibly range) to fit it into a more define niche. Changing the range seems like the best bet to allow it to remain in cqc-early mid, while letting the ACT and RSA have the longer ranges and not changing it's current 5 shot and ttk capabilities. As for the epiphrene, TBH I thought it removed like 60-80% life not 25% so I'm surprised as all hell that they changed it to -40% from -20. I swear I remember getting 1 shot by a scout while using it before, or maybe i'm just forgetful/stupid. xD Also, That thread i'm like 90% sure is lost in whatever hell they left it when they did all the forum upgrades. I couldn't find it even if I wanted to. It's why it's no longer linked in my profile "signature" below. It's officially "gone", and I didn't save it anywhere to be able to replicate it. I remember it taking hours to make though. I probably could compile another list if i wanted to. Though the main focus would probably be buffing/reworking less used armas guns, than touching the normal ones like the star/far/ntec/hvrs/etc. (I've just been busy with college again, and very little time outside of it and work to play games. Been on others mostly when I am, but I do keep a tab on forums)
  23. Man i missed that event it looked interesting, damn
  24. True, but Aces also sucks because unlike the OCA and PMG, its 1 kill per mag, vs up to 3-4 per mag. It's not used because of money and viability. Ursus I hate facing, but obeya does make more sense, Ursus is just better than the current NTEC because its like the prenerf ntec.
  25. To be fair, scoped has better stand still accuracy, and a 5m longer range base than the NTEC. It's just rare for people to fire it standing still lol. Stats havent changed too much. What you mean about the nerfs tho? And yeah I remember something about announced nerfs ages ago, but forget what they were for the scoped NTEC. I remember thinking they were unnecesarry at the time.
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