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Noob_Guardian

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Everything posted by Noob_Guardian

  1. entertainment? seing a crim with 50,000+$ in goods always feels good as an enf Merged. For the same reason someone whos played since 2014 would be in bronze, obviously
  2. It would depend on machine, also, LOD changes based on distance from character do cause lag in other games based on pc as well. You may not have, but i used to run on an I3 laptop, and then a gtx 970 with an older amd chip which was a bit better but still lagged and was noticable. (im now on a ryzen 7 and get very little to no lag in apb) LOD was also an option it was suggested to change back when shaders were a thing and you manually changed things in conjunction with using USPStyles launcher and even before it. I had noticed that changing those settings seemed to have an effect on the lag.
  3. I don't believe it was cheats or the like, I assume it was because character customization was almost to the max on them or was the max, and the game loading them in closer quarters lead to it locking up on the machine due to having to load it as certain ranges were hit. Customization as we know, already effects server stability, it was why the decrease from 50 to 40 occurred. It makes sense that such customization loading within a certain range which as we know, become "better looking" at certain ranges (at least in other games, not sure about APB if the same logic applied to apb). This could cause certain machines and to freeze or lock up to load things, within 5-15m or whenever that LOD adjustment occurs. Add in grenades/shooting/lighting as well as the UI being a hog on FPS, you're going to freeze up on a not as great machine. It would happen around these players in and out of mission. But was often worse "in" mission. The only issue with the theory, is that it often happened to the kinds of players who run around in hoodies. So unless the rest of their customization was practically maxed out, I find it somewhat hard to imagine that be the only cause. However I find it the most likely. It was also "consistently" certain players who this occurred with, and not just some one off random experience, and explains why some people I know would say "anytime i get near him I my game freezes up and I die" and it was always *that one*. Also note, at some point, customization values were "doubled" but that's been long fixed. I'm not sure the effect of said doubled values, but at least before then, it may have played a part in the amount of information loaded.
  4. Last i logged in i was able to do wheelies a month or so ago... odd
  5. Yeah... My favorite has always been when you get within 5-10m of a "specific" character in mission, and suddenly your pc wants to crap out and freeze up and you die. I've had a few wierd disconnect issues when im about to win and such, but I was never able to tell.
  6. gameplay never had the issue from ammo box until they added car spawns so noone ran ammo cars + ammo box lol. gameplay is unbalanced from other things
  7. I swear if frags get nerfed.... as for the discussions people are on about, lots has needed done, from fixing spawns, and imo a more interactive cover system. Performance has always been iffy, especially on lower end machines, or some multi-threaded ones. Shield - nerfed because whining kiddies couldn't figure out how to counter an already low hp consumable, destoyable with a conc, or a frag and a few shots, and easily shot over with the right angle, and easily shot under before it drops, killing the person. radar tower - needed fixed no issue there p5n5, gotta listen to the tryhard whiners who hate when they die and then lose because they can't handle the heat gained from farming the enemy team while stretching time thin through the whole match for more kills. I'd rather just have like 6 x)
  8. they had to go back through after the beta and re-import things that were missed or left out because how they interacted with models/lighting were causing issues, By doing so, It'll probably need to re-beta. As there must have been a lot of bugs with the imports to warrant going silent for a week or two, and now hiring a new person to help. One can hope that we get it shortly, but until then...
  9. hide threat, remove seg. suggested it since after gold lock. Also, Anyone from back then knows that the moment hard lock happened, skill of every lower threat lowered to insane levels. The average silver was no better then a green. The barriers protect, but also harm, and prevent anyone lower from getting better (especially w/ no benefit to). it'll be rough af if the barriers are removed, sadly it probably should have been done when there was pop to deal with it.... Merged. its been like that for years tho
  10. smgs got nerfed pretty handily range wise... and it still can compete well against smgs in cqc. Especially if you miss a few shots with an smg lol. I mean, i prefered its more "nerfed" variant iteration before this last "buff" to it. However I can't say that before it's "hard nerf" that it was at all close to decent balance. (It was pretty broke strong) It's not broke currently imo, but it's still rather annoying, and its not terrible to use either. You think it's garbage or something?
  11. Joker is annoying, however it's in it's most balanced state it's ever been in currently.... It's just reaaaaally annoying, and difficult to balance right. Because it IS a cqc-mid weapon like the atac, but made for out of mm shooting. I'm surprised you didn't say Oscar because that gets the same complaints about being broken.
  12. There used to be one to crash districts by combining lililililili and other characters and spamming them fast enough. As Xiphos said, Vivox used to have a way as well but that was solely for individuals. Im not sure of other methods, it's been a long time.
  13. There used to be ways to do so, but those who did it were cheaters and have been banned (and I believe methods fixed). Most of the time people who dc'd others prefered to simply DDOS the whole game or crash districts while spamming bible verses...
  14. Yes, If you aren't leveling demo, deep impact is vastly better. Its damage and car destruction capabilities are great. The Kickback is alright, but it's not great imo. The multi-shot wind-up really hinders it, and the only thing that makes it usable, is having a 3rd shot to "spray" in somewhere for a kill, because you'll rarely get a 2 shot. I'd be happier if they removed the wind-ups and gave it a .55s "to shoot" timer. But that's because i find the wind-ups to be very, very disruptive
  15. I don't care if it's not a wind-up timer. Wind-up timers are the worst thing on guns because it forces you to be a sitting duck in most cases. While they "may" make sense for OSMAWs (though it's highly disruptive and annoying), they don't belong on opgl's/eols especially. I do enjoy the speed and radius buff on the OSMAW though, and prefer it over the volcano for sure. I just really miss the jump shooting/insta shots. The sound is a bit too loud, i agree. ------------------------------------------------------------------------------------------------------------ I keep forgetting that the timer is 5, i keep thinking 4 for some reason. thanks for the mention, i fixed, you don't need to read further. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Random EOL Rant: Look at the EOL's, no-on uses them aside for lols or self punishment (i do enjoy using the conc one because it's the "best" one. .55 wind-up 2. timer but range and damage is good af and a single pistol shot kills with it) Nothing is worse than being forced to fight in a cqc fight, "winding up" for a total of 1.1s (glares at hammer and, just for a another "flight" or "fuse" timer. Oh cool, you're slowed for 1s, with another 2-3s on timers? Cool story, you're dead. OPGL at least lets you switch to pistol to "try" to defend yourself and kill the enemy before you die. Conc EOL is good because after the timer, you switch and fire, with a faster TTK than the OPGL, just slightly. Hammer and kickback? Yeah no they feel horrible to use. Hammer - 15m to explode .55 wind-up 1.5s fuse 5.5m max range - 2.25 full damage 535 max damage 22.5m/s speed TTK - (rough calculation with speed calculated) Either 2.6s sub 15m or 1.8+ passed 15m You rarely kill in 2 shots with it especially passed 15m due to lackluster damage so the ~1.8 is almost a never occurrence with 2 in a mag. Good when it works- if not, you're probably already dead. Kickback - 26-30m? to explode (might be 15m still, it's been a while.) .65 wind-up 2s fuse 6m max range - 2m full damage 575 max damage 22.5m/s speed ttk - 3.3s sub 30?m 2 hits (tends to be 3 though so 3.95 or 4s) or ~3.29s at 30m on contact. Most times it takes 3 hits + so TTK tends to be higher for both of these. more reliable than the hammer, because you have a single extra shot. So you tend to be able to finish enemies off with it, still slow to kill, but not nearly as bad, even if you are a sitting duck for ~2s to fire all 3 shots. You don't often 2 shot alot, but the 3rd shot often finishes the enemy off OGPL is more consistent and reliable imo, and does not force you into poorly designed timers that literally kill you by being a sitting duck doing nothing but waiting to fire while strafing. You can fire, switch to pistol, and finish off an enemy a few seconds later if you both are alive, or you died with opgl. You can sprint after the first shot, and more without being susceptible to dying "as much". They could add the timers to the explosive fuse instead for the EOL, remove the wind-up and up the damage of the hammer slightly, and the EOL's probably STILL be better than what they are, because wind-ups are a mandated death trap.
  16. I agree that the sound should be made louder or more frequent, however I can always hear "thonk" from OPGLS like 80m away so no big deal. I get away from where they are firing, flank with a mid-long range weapon, or corner camp unexpected corners at wierd angles for them to come in at. OGPL windup timer would make it more useless than it already is, especially because it makes you slow af when you fire it at anyone near you to wall-bounce etc. It wouldn't fix "omg i can't rush the hall" issue. The whole point of the OGPL is to flush OUT campers. If you are forced to exit a hall, or a roof, or something until the explosions stop, it's because it's doing EXACTLY what the OPGL was made to do. Look no further than the game's splash-screen text for more info. It litterally says it's there to flush enemies out. True but volcano is still generally superior. Aside from projectile speed, its damage, having and having 2 rockets that deal more damage than an osmaw does to destroy vehicles that are near an enemy, are a massive advantage. They shouldn't nerf guns just because you play on settings that remove key game information. OGPL does suck in cqc, it has a 5 second timer. That's literally 5 seconds "to die" It's when you have a competent user who knows how to wall bounce grenades, and angles that cause issues in cqc. Most times a good opgl user will go pistol in cqc after firing 1 shot off a wall. The downside of the OGPL with a 5s timer still applies. The difference is that you A. Aren't modded right. B. Get distracted and focus only on him and not where that nade went. C. He used his weapon intelligently and there was nothing you could do about it. Most times, it's an issue of all 3. OGPL isnt "mid to long range". It's a "flushing weapon", and can be used within 30m to flush enemies out of areas with a 5s ttk. The EOL's were made specifically for sub 30-50m fights, but even then they are specialized for certain ranges, and suck. The wind-up timer makes EOL's sitting ducks. Look at the hammer. .55 win-up .55 wind-up + 1.5s fuse (the other fuse blows up before the other). That's a 2.6s time to kill sub 15m, worse than the OPGL. But at 15-30m it's .55+flytime+.55+flytime (where flytime is about .6 for that speed) so it still sucks at ~3s+, standing almost completely still, while being shot at with a gun that kills you in .7-1.5s Most explosives suck if you don't have crap graphics to where you can't see what's happening, especially in cqc. They don't need nerfed further.
  17. OPGL has a 4 second explosion timer. It has a 6m blast radius (2m kill radius), and you sprint at 6m/s. You have 3 seconds to figure out where it's going and run. Past 50m it instantly blows up, but you have time enough to look/see minimap/angles and run away from it. While I agree instant osmaw was "unbalanced" to a degree, it's still imo better than it was now , the current timer takes too long imo. Learn to play against OPGL. They aren't as hard as you make it seem, and they have mods to make OPGL almost useless. Or just go one and fight them. If you're better their team will be useless. This is coming from someone who at one point mained opgl, no longer play it very often, and "might" die 1-2x in a round from the OPGL, while still getting 15+ kills in that match. OPGL is sometimes annoying, and makes you use your head, but it's by no means a god tier weapon. 99% of players who use it, are pretty trash with it. I've only met 2 people other than me who I'd consider "top tier" with it, and I think both quit. (and I'm rusty af)
  18. Its more they probably dont have the resources to. Though I thought transferring to costing nothing that was more of a automatic thing, or something they just have to mention to microsoft? Or was it something they have to pay to do? Not sure, but I'm glad someone mentioned in it forums. Hopefully LO mentions something on it, i'd be interested to hear
  19. "OSCAR IS A JOKER CARBINE RESKIN AND FUNCTIONALLY IDENTICAL" dude, this guy had some decent points, but he lacked a billion others that would have been identified with basic game knowledge. "complains about nano" which got nerfed within like a month. C-9 lasted ages, and he completely ignored the f2p broke guns of their times. 2 slotted guns give you the "necessary" mods, 3 gives access to a feel good mod. can i agree its a bit much and guns too expensive? sure, but he ignores that a win nets ~700-2k apbd generally. 21 wins in 10 days is enough to get a 3 slot easily especially because by the time you can get a 3 slot, you're not a "newb" anymore.
  20. To be fair, we voted years ago with old G1 to get no patches and they focus on the upgrade. LO has given us a handful of patches, mostly weapon rebalances, and joker store reworks. But it's kinda nice regardless. I don't think we'll get any major patches until EU. As almost every system added now, must then be recoded/transfered over as well. It saves resources and time to focus on EU and upgrade after. I would love to see some Praetorian vs Prentiss hate
  21. yup never knew about that until now hehe must've grown up in different tech worlds is all
  22. It could be done later on probably, but just adding them as downloadable lets players do it without using resources. Not only that but most games don't "automatically" allow you to delete loading screens, ragdolls, and have a 3rd party "launcher". The only one that I can see them implementing would be autosprint.
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