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Everything posted by Noob_Guardian
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Is this.... sarcasm?
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Looking for Advanced player tactics in APB
Noob_Guardian replied to R3ACT3M's topic in General Discussion Archive
I can easily answer some of these. So hitboxes and bullets are wierd in this game, especially with angles. All it takes is the gun to peak from the corner to shoot from it, however to hit an enemy on a corner, you can't just aim "6inches from the corner" and expect to hit them. This always causes bullets to end up hitting the corner or "center mass" instead. I don't know why, it just feels like bullets almost magnet to the corner/center mass instead of straight when the crosshair is red. So if If you've played with sniper, you'll notice that if you fire on the "red" depending on whether they are crouched behind cover, or a wall, it will NEVER hit them, but if you aim "off" the red with a white reticule it can. This might be because your coming up to the a corner on your right, "aiming over" your right shoulder. I'd have to test but coming up to a corner with the camera on the opposite shoulder could help. So a good tip i can give you, is that if someone is hardcore corner peaking like that, aim further off the corner "off" their body. You might not have a red reticule, however the shot "can" still hit them. However, this purely depends on how close they are to the corner. If they're like almost a foot out inches, you probably dont need to, if they're like 3 inches and can barely see them at all, absolutely. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Run would be corner to corner, or using as much cover as possible. When I run, i go from nearest cover to cover "for the proper angle" that the enemy is at/going to. So if they are high ground and you're by a wall and it provides cover, but the area you're going to doesn't, follow close to the wall, then pop over to the next closest cover. Pick cover that enemies might not expect you to be at immediately as well if they are pushing you. You can easily ambush an enemy who thinks you're off bad, if they miss the grenades on the push because they think you're further or closer than you are it can help a lot as well. A lot of times it relies on timing, using grenades to "hold them off" for a moment and firing at the right times. It's mostly a mindgame for retreating. Everyone moves 6m/s, if you know where enemies are on the minimap by having the minimap distances memorized, you know "how long" it'll take for enemies to get where, and for you to get certain places. This helps a lot with timing and positioning. However if the enemy has a good sense of this, they will also know you may not have just crossed that fence and are just before it by a corner, for example. Since it goes both ways. I always take a fight when the enemy is "almost upon me" for ambushes, or at least "1-2 seconds" from cover with no cover. That way they are in the open, can't easily run back, and can only A. Die, B. Fire and still probably die. Positioning is everything, especially with a sniper. Whether its flanking from a highway 80m away or climbing up ladders that aren't generally used, or ones that are always watched. I like to use muffler mod with no respawn for this reason. It gives enemies no knowledge of where i'm coming from, and it makes it easy to set up a push/flank without enemies knowing, especially if your team starts pushing on the other side. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A number of weapons do that, its something to ignore. You generally want to go by the count of your clicks. I like to go by hitmarkers as well as sound and taps, but 2/3 are unreliable. I don't play medic, best to do would be forgo trying that, and just play support/backup. If you see a teamate hitting an enemy or setting up, you can play decoy, or assist once he pops out/just before to give them a better chance, or follow up if they fail. Snipers require a lot of cover in between shots, or range. Best bet is to stay 70+m away unless you have cover, at which point you have to learn how to abuse it to get shots off without getting killed while they push, picking good locations to pick off flankers/harass them, and know when to move to ambush a would be pusher. If you're in CQC it's just better to use a pistol at that point unless you're scout trickshotting. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I aim about center mass/by the chest or stomach. Generally i'd say aim at stomach area is a good place to aim, this is because you can easily adjust for crouchers/still hit them if they crouch, and if they jump, you can still hit them as well. Maybe you shouldn't take advice from me though, i'm just a scrub -
"2 shots more to kill" "far less used than fbw" "slightly higher ttk" "only really useful as an ltl sidearm" "vastly slower equip time" I go "oh fuck" when someone pulls out a .45 or FBW, someone pulls out a nano? They're probably already dead. FBW .35 equip time, nano .8. There's no reason to use nano aside from LTL. It's equip time is atrocious. The tradeoff between the two is vast, and FBW is still far easier, more reliable, and more forgiving, it has a faster equip, more damage, lower TTK and is entirely free and the starter pistol. Cool nano is more accurate, it's a shame that you're probably dead by the time you can pull it out. .45s is still 2-3 bullets for most guns. Every "full auto" pistol is bad in comparison to the semi auto ones.
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Odd, but okay. I thought they were identical, however i still think a mini nano buff wouldn't do any harm.
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I'm pretty sure they did lower the capabilities of the systems to make it harder to ban/flag people for cheating. Supposedly Matt Scott had triggered the "ban" on the old system during testing, which alleged that the system's ban system was too strict when they bought the game. They switched systems then came back to BE, so i'm sure they're using the same or similar system to what they had after changing G1's settings. Also, i'm pretty sure that they don't autoban anymore either, so it's all flag, then manual ban.
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You sure? I thought it was always 1.05, because it had been considered an "identical ttk" to the nano (unless I thought that because it was .05 difference). I'm almost positive they were the same TTK, not slightly different.
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Now that you secretly buffed the FBW from 1.05 to 1.00 ttk (no changes listed on APBDB), you going to buff the nano to 1.00 as well?
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Players Lethal with a handgun
Noob_Guardian replied to Y2Venom's topic in General Discussion Archive
When the hell was it buffed? It used to be 1.05 (Appearently it was 1.05 before not 1.2) Same as the nano ttk. It seems it got secretly buffed without being listed as a change on the APBDB and i remember nothing on forums. Guess someone secretly got tired of having to configure macros to be at .21 rather than .20 :trollface: Fixed previous post's ttk -
Players Lethal with a handgun
Noob_Guardian replied to Y2Venom's topic in General Discussion Archive
.45 has a ttk of .8, FBW has a TTK of 1.0 but is the most effective f2p base gun. FR0G has the same TTK as the .45 but 10m range. Likely you're talking about any of these 3 guns, in which case the trick is learning the TTK and hitting as close as you can while firing normally. They are the only 3 pistols that tend to be used almost as primaries in cqc engagements due to reliability/ease/ttk. As the case for .45 and FR0G (nfa has a fast ttk as well), mostly they're just good pistols. Most rifles and cqc weapons have TTK's around .7, and some SMGs have a TTK of .8. So they fall in line with CQC pistols. Though .45 is more cqc-mid and highly effective, even with the 7 mag limit. Others like PDW and NFA tend to fall short past really close cqc, and ACT 44/RSA are only decent for mid-long range. -
Then people'll just forfeit based on name/clanname. I'm not personally "afraid" of the change, however, I'm smart enough to realize that it's not a good idea with the current game pop of APB either.
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it'd be a problem for anyone max rank or mid gold or higher. There's a reason why it was decided to be removed after RTW and not to be re-implemented by G1 over the years.
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To be fair Cookie is pretty average, i'd probably have more of an issue with forfeits than her/him. lel However Cookie does bring up a good point. There are "several" players that i'd have no issue constantly forfeiting against just to not face them because they play like pricks, and if no-one else likes facing them, then they'd be locked out of most matches. Of course said "scrublord" players would probably learn to not POS if they wanted to play, but it would also be a go-to in a lot of matches depending on rank/threats, and it would overall be worse for the game. At least until we get more population and the EU with phasing matchmaking which "may" help.
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You haven't been around long have you? Certain cheaters whom i can't name for TOS reasons, used to use glitches in chat Li's, to crash the districts while spamming bible versus, DDOS the game "giving reason of why on forums/video", and other things. Weeks on end at times as well, it was pretty bad for a while there.
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Then make it like RS6, forfeits yield no xp/cash
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to be fair, if that happens people will just suicide or tk at 9/0. While i agree it's boring and not fun, there's plenty of times where its max golds vs max golds and you still go 10/0 (oscar/carbine, ntec, hvr/scout comes to mind). What's the point of the 25ks achievement/medal if you can't even get there? (Not that most people don't get there without abusing some glitchy crap to begin with.)
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Do people use macros to carry bags fast?
Noob_Guardian replied to isaac-the-dad's topic in General Discussion Archive
Except for the fact that people actually do macro it. Just like they macro carbine, macro oscar, macro in general, macro'd qs for hvr, and macro'd snub kills, and macro'd recoil reduction. Can we at least be honest about how bad people actually are to not only just do this nonsense but have to macro it as well? Medium items shouldn't ever be moving faster than 3m/s a second unless in a vehicle or fragile. LO should have fixed it ages ago. Hell, i'd be happy if they made epiphrene effect medium item movement speed even if they removed it! It's not hard, however I agree, it's a bug that's been abused... for far too long. Not even run set autosprint in config files. just *jump*..F.....leftclick/x.... loop. Except that in reality its easy to screw up especially if getting shot at and jumping over things. There's a lot of players who macro it to never miss a beat if they are on a flat surface. You can easily tell who, because they never fail to move it once even after jumping with it 15x+ per match and being shot. Reality dictates you'll mess up a few times over serveral matches on timing especially if getting shot/surprised or being pushed by an enemy. But there's a handful who clearly never do. -
https://docs.google.com/spreadsheets/d/13cHZxHgZs2Vbk0hemBRlBkHT1RtKypJw2TChKxU1rd4/edit?usp=sharing Merged. You forgot the FR0G as well
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The problem is that most times, when people "run" like that, they have a teammate or 3 spawn in the vehicle and charge back at you in a few seconds. Car spawns are broke when it comes to how people abuse them, especially when it only takes 32/33m to spawn in one from an enemy.
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About Config and Macro usage
Noob_Guardian replied to TheLexatrixNoir's topic in General Discussion Archive
Almost every game that has some sort of file modding, has to be reset every patch. Just saying. -
About Config and Macro usage
Noob_Guardian replied to TheLexatrixNoir's topic in General Discussion Archive
Only "certain" configs. There are only 2 lines in the .ini files which previously created outlines, and removed smoke completely. Whoever did the "green box turn red" thing, i have no clue, but that to my knowledge can't be done without some serious modifications. Most "shader configs" like the ones I was toying with before they became bannable, messed with the blue/red light, contrast, and hue of the game to make it look better. Did i make some which modified the "borderlines line" and smoke yes, but it was primarily to add a cartoony effect to some of the shaders since it was called "borderlands shaders" for a reason and make explosions look better, or tone down the effect of explosions while leaving smoke in. Though I had done it all at the time, as I was running on an I3 laptop and needed as much performance as I could muster running sub 30fps constant. Back then, EVERY patch degraded performance, and it got to the point where I had to stop playing APB completely for several months until I could buy a new computer that could run it. -
About Config and Macro usage
Noob_Guardian replied to TheLexatrixNoir's topic in General Discussion Archive
I loved shader edits, even if you didnt touch the outline section, you were able to make the game much more vibrant. They only provide advantage in the headless horseman event, and when being grenaded (seeing through smoke, even outlines is an advantage). For better or for worse, the borderland ones were banned for good reason even if i liked em. It's a shame they banned all the ones that didn't screw with FOG/OUTLINES as well though.... -
About Config and Macro usage
Noob_Guardian replied to TheLexatrixNoir's topic in General Discussion Archive
I believe they said it will be, as they will have better performance options in the UI by the EU. I have used the configs before on an old I3 laptop to help me play APB for a time. They do work, the biggest problem imo, is that while it helps people with bad performance, those who do not need it, with good enough computers to run on max AND stream, use the configs as well as they do tend to help gameplay wise. As smoke for example, is less cluttering on screen and you can see enemies easier through it. Only good thing is that sometimes they can't see fire and are prone to exploding vehicles just a tad bit more than others. But that "con" doesn't really outweight the benefit, and is why they made removing all fog/smoke bannable. (Especially after headless horseman from Halloween popped up and they discovered like half the playerbase using shader mods isnt effected by the ingame fog to make people harder to hit at distance elbeit shader mods are different, they still had their use in performance and visuals.) -
Patriot Vegas G20 "Firebomb" Pricing
Noob_Guardian replied to Eninjacos's topic in General Discussion Archive
Pretty sure it's 10k Jt perm, even to "rebuy". Did he get the cost confused? -
The absurdity of care (10 hours)
Noob_Guardian replied to TheLexatrixNoir's topic in General Discussion Archive
You must be new here, or must be an EU player. -
did anyone here buy a razer phone case?
Noob_Guardian replied to Aeronaut's topic in General Discussion Archive
Dunno, I never bought one cause it was all for Android 10 when it was out. It could have been that.