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Noob_Guardian

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Everything posted by Noob_Guardian

  1. To be fair Cookie is pretty average, i'd probably have more of an issue with forfeits than her/him. lel However Cookie does bring up a good point. There are "several" players that i'd have no issue constantly forfeiting against just to not face them because they play like pricks, and if no-one else likes facing them, then they'd be locked out of most matches. Of course said "scrublord" players would probably learn to not POS if they wanted to play, but it would also be a go-to in a lot of matches depending on rank/threats, and it would overall be worse for the game. At least until we get more population and the EU with phasing matchmaking which "may" help.
  2. You haven't been around long have you? Certain cheaters whom i can't name for TOS reasons, used to use glitches in chat Li's, to crash the districts while spamming bible versus, DDOS the game "giving reason of why on forums/video", and other things. Weeks on end at times as well, it was pretty bad for a while there.
  3. Then make it like RS6, forfeits yield no xp/cash
  4. to be fair, if that happens people will just suicide or tk at 9/0. While i agree it's boring and not fun, there's plenty of times where its max golds vs max golds and you still go 10/0 (oscar/carbine, ntec, hvr/scout comes to mind). What's the point of the 25ks achievement/medal if you can't even get there? (Not that most people don't get there without abusing some glitchy crap to begin with.)
  5. Except for the fact that people actually do macro it. Just like they macro carbine, macro oscar, macro in general, macro'd qs for hvr, and macro'd snub kills, and macro'd recoil reduction. Can we at least be honest about how bad people actually are to not only just do this nonsense but have to macro it as well? Medium items shouldn't ever be moving faster than 3m/s a second unless in a vehicle or fragile. LO should have fixed it ages ago. Hell, i'd be happy if they made epiphrene effect medium item movement speed even if they removed it! It's not hard, however I agree, it's a bug that's been abused... for far too long. Not even run set autosprint in config files. just *jump*..F.....leftclick/x.... loop. Except that in reality its easy to screw up especially if getting shot at and jumping over things. There's a lot of players who macro it to never miss a beat if they are on a flat surface. You can easily tell who, because they never fail to move it once even after jumping with it 15x+ per match and being shot. Reality dictates you'll mess up a few times over serveral matches on timing especially if getting shot/surprised or being pushed by an enemy. But there's a handful who clearly never do.
  6. https://docs.google.com/spreadsheets/d/13cHZxHgZs2Vbk0hemBRlBkHT1RtKypJw2TChKxU1rd4/edit?usp=sharing Merged. You forgot the FR0G as well
  7. The problem is that most times, when people "run" like that, they have a teammate or 3 spawn in the vehicle and charge back at you in a few seconds. Car spawns are broke when it comes to how people abuse them, especially when it only takes 32/33m to spawn in one from an enemy.
  8. Almost every game that has some sort of file modding, has to be reset every patch. Just saying.
  9. Only "certain" configs. There are only 2 lines in the .ini files which previously created outlines, and removed smoke completely. Whoever did the "green box turn red" thing, i have no clue, but that to my knowledge can't be done without some serious modifications. Most "shader configs" like the ones I was toying with before they became bannable, messed with the blue/red light, contrast, and hue of the game to make it look better. Did i make some which modified the "borderlines line" and smoke yes, but it was primarily to add a cartoony effect to some of the shaders since it was called "borderlands shaders" for a reason and make explosions look better, or tone down the effect of explosions while leaving smoke in. Though I had done it all at the time, as I was running on an I3 laptop and needed as much performance as I could muster running sub 30fps constant. Back then, EVERY patch degraded performance, and it got to the point where I had to stop playing APB completely for several months until I could buy a new computer that could run it.
  10. I loved shader edits, even if you didnt touch the outline section, you were able to make the game much more vibrant. They only provide advantage in the headless horseman event, and when being grenaded (seeing through smoke, even outlines is an advantage). For better or for worse, the borderland ones were banned for good reason even if i liked em. It's a shame they banned all the ones that didn't screw with FOG/OUTLINES as well though....
  11. I believe they said it will be, as they will have better performance options in the UI by the EU. I have used the configs before on an old I3 laptop to help me play APB for a time. They do work, the biggest problem imo, is that while it helps people with bad performance, those who do not need it, with good enough computers to run on max AND stream, use the configs as well as they do tend to help gameplay wise. As smoke for example, is less cluttering on screen and you can see enemies easier through it. Only good thing is that sometimes they can't see fire and are prone to exploding vehicles just a tad bit more than others. But that "con" doesn't really outweight the benefit, and is why they made removing all fog/smoke bannable. (Especially after headless horseman from Halloween popped up and they discovered like half the playerbase using shader mods isnt effected by the ingame fog to make people harder to hit at distance elbeit shader mods are different, they still had their use in performance and visuals.)
  12. Pretty sure it's 10k Jt perm, even to "rebuy". Did he get the cost confused?
  13. Dunno, I never bought one cause it was all for Android 10 when it was out. It could have been that.
  14. EU had a way different way of doing things than Joker/Colby. We had like 1.2k in U.S, so we didn't have nearly as much of players, but being able to join 1 of 3-4 districts per wf/fin was good.
  15. Believe it or not, car gameplay existed, meta guns had quickswitching, and while it was somewhat easier to get into, it still wasn't easy nor very balanced.
  16. Few and far between. Pretty much this. Plus the starting sensativities are extremely horrible, first thing i do if I'm trying to help a new player is tell them to change it immediately.
  17. Noob_Guardian

    Med spray.

    the problem is that you have to use a psuedo CA to make anything viable, instead of toning down CA further you have a bunch of unused mods that need fixed.
  18. To be fair, isn't that why it'd be the "holy grail"? Because then everything can be... remade.
  19. To be fair, those weapons didnt fire past their max range either, aka ntec couldn't fire further than 50m, 57 with IR. You'd have to re-implement that system for a semblance of balance.
  20. The OCA wouldn't be able to beat the other SMGs so easily at 30m if they reverted the recent buffs and left it at G1 .7ttk and stats which would have left PMG better still at range even after its nerf. But instead of fixing the problem, they nerfed the PMG and buffed the OCA in the same go, which lead to this problem instead of just nerfing PMG (like I said before LO's reworks in some senses make 0 sense). OCA never needed the initial buff, and i'll stand adamantly with that, because it was never an overpowered or broken weapon until they started to screw with it. OCA could always be equipped with IR3, the difference was there was no reason to because it was balanced and after 30m it made no sense to because of bloom. All they did was nerf it so you have to use IR if you want to get base range which is honestly dumb af. I said you wanted it nerfed, not that you wanted it nerfed "more". Big difference. I want it back to its balanced state before it got fucked with unnecessarily, because the PMG was overshadowing it.
  21. Completely different situation. On one hand you have a mediocre weapon with a glitch that made it op that had the glitch removed, and people asked for a buff because it in general was "decent" but underwhelming in comparison to other sniper choices, compared to a overtly versatile weapon that was by far too strong because of its ease of use to power in comparison to every other weapon within its niche. The point was for a mobile sniper, having to use pistol more than the HVR itself for kills shows either a lack of skill, or a lack of trust in the weapon. Probably the latter. However, it does have drawbacks? It quickly becomes a 3 hit kill with a minimum 2.5s (more like 2.7-3s ttk if you don't macro). Just because its aggressive and accurate means little when it's TTK is still high. You're talking about using a sniper in cqc-mid against weapons with less than half the ttk which have a strong TTK advantage. Yes, but again, the weapon still needed buffed because it wasn't "overpowered" and was at minimum "mediocre". Except it wasn't just fine? Like, I legit hated the jump scout and wanted the scout ruined, but I'm at least observant enough to know that the weapon without accurate jumpshooting became really underwhelming at best, and you had little reason to use it when the HVR even in its nerfed form, DMR, and ISSR-B were considered straight up better. Why use a weapon that's mediocre and gives you only a 1s window to kill someone, before near doubling the TTK? In comparison to every other sniper choice which was more reliable?
  22. So? If the TTK of the OCA is at least double because of of the bloom, an AR should have no issue taking the OCA out at 25m. Even with added mobility it won't do much. The extra mobility only helps in cqc 5-10m fights. After that strafe speed becomes much easier to handle. At 25m a rifle won't have much issue hitting a strafing OCA because the distance to move the mouse to hit becomes less. At this point it seems like you have no clue how to balance and just wanted the OCA nerfed to oblivion.
  23. I'd have to test it later. But it should be pretty decent, the problem with tommy was recoil. The problem with hazardous is bloom from CJ3.
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