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Everything posted by Noob_Guardian
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Most difficult/skilled players you have faced?
Noob_Guardian replied to ItzKriz's topic in General Discussion Archive
*laughs in odin* -
Need help with "minimum accurate kill time"
Noob_Guardian replied to ColorBauss's topic in General Discussion Archive
I meant the macro itself failed, as i was expecting it to work within the proper -ms- ratio to time but it didnt lol. But it did work otherwise for getting a rough estimate using the lap/timer, and thank yeh. -
Need help with "minimum accurate kill time"
Noob_Guardian replied to ColorBauss's topic in General Discussion Archive
unless my macro is broken on my keyboard.... Below- my test failed - somewhat I did a -clock lap- on my phone timing with the sound while using my macro, and the average i got was .22-.25s which equates to about a 1.1ttk with perfect accuracy, which aligns much closer to your calc, if we add in human error. I dunno but it appears my macro is unreliable af xD. Not that I use it for anything other than copy/paste and work stuff. But it's good to know. -
Need help with "minimum accurate kill time"
Noob_Guardian replied to ColorBauss's topic in General Discussion Archive
Noone is going to notice even half the bloom changes if they started. Older players would, but most left so you can discount most of them. G1 had plans to rework the maps to be better once the upgrade which ironically never happened. Maps were meant to be reworked, and the animations were all but removed by g1 leaving a ton of abusable glitches around. -
Need help with "minimum accurate kill time"
Noob_Guardian replied to ColorBauss's topic in General Discussion Archive
I actually like most of the current gun balance. The issue isn't so much gun balance anymore, as it is skill cap - lack of cover/unprotective cover, and the like. Though I will be honest and say that with most jump shooting removed, gameplay feels more clunky at times. They had done some cqc weapon reworks that weren't necessary (buffing oca, then nerfing it back to where it should have ben) and other things which made it wierd. Add in the wierdness of shotguns and lol... -
Need help with "minimum accurate kill time"
Noob_Guardian replied to ColorBauss's topic in General Discussion Archive
I mean, i have figured it out using a macro to test the NTEC, i didnt care about the other weapons. Lily, the NTEC stat i believe is incorrect. It should be like, 1.26 or 1.28s, as I had used a macro in game to adjust firerate until it was perfectly accurate without any "shots fired with minor bloom". Unless your test was more recent than mine.... Sadly this information also is great for those who like using macros to set weapon firerates. Which ironically, people have done before. Removal of bloom would be horrible. You'd have to heavily rebalance recoil, or you'll end up with Modern Warfare 2.0 where every gun litterally -handles exactly the same-. That's not the goal of APB, ALSO, if you remove bloom, you ALSO, have to hard -remove- damage passed the "max weapon range". Making bullets -disappear- midair like in 2012/2013, to even think of balancing anything, because you'' then have everyone running ATACs to melt everyone because who needs bloom to make it inaccurate so it -doesn't- melt everything at range? G1 blew any chance of a mass TTK increase out the water. Sadly, that would also require a lot more work to even think of rebalancing any weapons, as the entire gunplay for the game, would slow down drastically, unless you're making everything a free kill laser which seems like your intent. Balancing mod suggestion is bad. While I agree making other green mods than CA more viable, and less situational, the only one that can really be said to suck is fragile. Removing red mods is dumb, every game has ways to increase ROF and TTK, and you want to remove the only way to do so in this one to balance your broken perceived perfect balance. Hunting sight is fine, and no weapon should guarantee a first bullet hit. Imagine sniping 35-45m with IR3 with an OCA just because you put a dot on your screen and tap fire fast enough. ROFL Yeah no. Snipers are fine as 2 shot, shotguns really could go with 3 shot though. The HVR mechanics are there explicitly because "3point sling" exists, Unless that gets heavily nerfed, then it won't be going away. Thank 3ps3 quickswitching and using fbw/.45 then sniping cqc with it before you can get killed from the -cqc- based weapons. It forces pistol use in cqc. (though it feels glitchy at times) Tommy mechanics should be re-worked to pre-nerf. It's just dumb that they ruined it. Even if they rebalance it after. Crouch movement is fine, unless you're asking to crouch run/job, which may be cool but also be broken. Only testing would really tell. (new blue mod anyone?) Maps got one or two balance patches and then they didn't touch em anymore citing APB 2.0. So i hope they actually go and fix some of the stuff, because it's honestly broken otherwise. Headshots are broken AF. I'm surprised the UI hasn't fully switched yet, but i guess that's coming with upgrade? Increasing vehicle speed would be a bit broken. Just come flying through at 75-90m/s and run someone over? Car push and break those missions? Rework explosives to fire faster because you just broke something? Yeah no lol. We don't need any more vegas speed monsters running around lol. But i do agree on fixing handling or doing something cool with the camera. Movement mechanics would be cool - depending - on what they are. Headshots? Forever broken, in APB, and can be dumb AF in most other games no thanks lol. You're asking to add headshots in a game where you can hit the -head hitbox- while the enemy is crouched behind 85% of cover that exists, without actually seeing the head. They're some of the dumbest things in most FPS games, especially due to where they place their cameras to shoot back. -see tip of head but no gun- -headshots you- wtf? No need to have that but to a worse degree in APB, unless they increase the size of every cover and railing by like 5 inches, and THEN, they are going to have to increase the jump height as well. lol -
Most difficult/skilled players you have faced?
Noob_Guardian replied to ItzKriz's topic in General Discussion Archive
Only the old names remember Borus tho -
Most difficult/skilled players you have faced?
Noob_Guardian replied to ItzKriz's topic in General Discussion Archive
aaah, see i'm from Joker, that's why xP -
Most difficult/skilled players you have faced?
Noob_Guardian replied to ItzKriz's topic in General Discussion Archive
We don't even know who you are. -
looking for APBCompat.ini low config
Noob_Guardian replied to JeSuisSansoa's topic in General Discussion Archive
They changed things years ago so you can't get to that super low detail by altering UPK files. I'm not sure how to go about it anymore or if possible in .inis. I'm not sure, are you still allowed to alter the .ini file that USP style does but to a further degree? Or are you only allowed to use the configs given... I remember doing a lot of things by lowering things manually beyond what USP originally did, but that was years ago and i'm not sure the stipends anymore. Muzzle flash removal is permitted, and it's in the config link shared by cookie. It's the removal of the explosions and other effects that are still not permitted. (I blame the halloween event fog ) I doubt no fog is permitted if it effects the event but it's probably different?... otherwise they just banned shader changes then let the primary issue that caused it get off scotch free... I loved shaders that made the game look more vibrant, i still miss them (even though I understand "why" they were removed, i.e. borderland shaders/halloween no fog) -
Spawn waves are nice, but they sadly do provide that issue.
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Most difficult/skilled players you have faced?
Noob_Guardian replied to ItzKriz's topic in General Discussion Archive
We aren't allowed to say that about people anymore -
Most difficult/skilled players you have faced?
Noob_Guardian replied to ItzKriz's topic in General Discussion Archive
If I don't include (ex)banned players or those who abuse glitches/exploits or vegas ramp areas that haven't been "out of bounds'd" yet? No one really rings a bell in regards to the "skilled" category. Can't call someone skilled if they're exploiting, and stuff. If I include names in the "difficult" category, it'd probably be PVE, sheitingduck/dogfish group (whoever that was 4 years ago or so), but really almost no other names come to mind since it's been a few years since I was active, and those are the only names I really remember that I can say that i don't believe have had any "ban" issues, and consistently are tough to handle/win against. -
i don't notice any changes leme see. Last changes were in 2020, where they increased the max bloom tp 1.65, reduced ammo by 8, and jump modifier. But that was 2 years ago, and people were crying for its nerf even after that. So unless APBDB missed changes, it hasn't been touched since. Or did they add a "special effect" to it? I noticed nothing in game.... Did they add that to all AR's? Even then it's kinda irrelevant depending on how long that change was done. You sure it was G1 and not LO?
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Was the FAR actually nerfed??? I know the "Cobra" got a TTK buff/bloom rework. The FAR statistically is a "slightly more accurate STAR", the COBRA is a different beast entirely and nothing functions like it anymore, it used to be like a joker carbine but high ttk. NTEC is meant to be tap fired or burst fired, and can be tap fired with perfect accuracy at TTK of like 1.27s. Burst fire is pretty good as well with a similar TTK (maybe faster?)
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Oh you mean the financials lil island building? Yeah theres ways up but you have to jump the vents if that's where you're talking. You can snipe it from the mall or the other side. There's no blatant ladders there. There's 2 ways up but they're close on the same side of the building, split, so one can be used to get up and flank, or run across the pipes to the other one.
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Sounds delusional. The only people who threatened DDOS was like -insert Joker Hacker names here- and that was over LO handling the game like G1 did. It had nothing to do "banning" golds. Anti-cheat exists as well last I checked, there was issues with the last one, arguably. The desgregation is fine. The game originated with it. G1 added it and the game unironically went -downhill- from there. (Though I was for the desegregation at first because I was a newb r100 player getting my patootie stomped by the ol' cheat clans that -actually- existed. I am perfectly fine with a R50/75 rank cap until new players have to join in with the rest of the population. I even advocated for it at one point on the old forums, to occur with the desegregation. ATM, it's the same as it was when I started playing APB, just with a lot different gunplay and mechanics. There's nothing bannable about running around in dumptrucks and hitting people intentionally in it. Just as you can do the same in a vegas or pio. The only bannable thing is if they -follow you for like 10-15 minutes- interfering and blocking mission objectives and the like. Depending on language something -could- be done, but you could also -save chat logs- and send those to LO through support if you wished for something to happen. Just don't shittalk them back and ask them to stop. If they don't you then have a case. (or you can just /block name them) /shrug
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The meta has always been NTEC, HVR, and OCA/PMG, with edgy carbines/oscars sprinkled in. I don't even mention the atac because i've never even considered it a "problem" weapon except when it first came out. The other issue is that the game has -fewer players- than it used to as well. When you had 500 players on joker, there was certainly a wider variety of weapons. When you have sub 150, you're going to have a vastly lower pool of weapons. It has little to do with engagement in gunplay. Most people quit not because the guns/gun clunkiness, but because they get steamrolled, find a newer/better game, cheaters (hardly an issue anymore imo), and general wierdness of a 3rd person game and "how did he know i was there, wtf why cant i ever flank etc etc" that comes with being a 3rd person game, spawns being garbage (getting spawned on/car spawns), item movement exploits (no really, you have no idea how shitty it is for players to experience the medium item exploit and never be able to -catchup- to people who either mastered it or macro it, we take it for granted but it's shit), lack of hit registration, etc. I'd personally be fine with buffing weapons to be more laser-like, at the cost of increasing their TTKs, and increasing the "base" .7 ttk for all weapons higher, but then by doing so mid-range combat becomes faster, and i don't think that's a "good" thing. Both right and wrong. Bloom adds randomness for those attempting to reach min ttk -AT THE COST OF ACCURACY- it's meant to be that way. Oscar is dumb strong because its mobility and it being an out of mm weapon that can fire up to 40m without issue (it's also why joker carbine and PMG is seen as dumb af and on par with being annoying), not so much because it has no bloom. Though it is a factor. OSCAR is on par with cqc weapons except that its ttk is higher, though people complain about it more because its mobility no bloom accuracy, if they reduced its overall accuracy it wouldn't be an issue. The easiest way to "fix" the oscar is to make it an "in marksman" weapon, rather than being so accurate out of marksman. It wouldn't need a heavy nerf to the out of mm accuracy. However, it's certainly the biggest reason people complain about it, and it gets conflated to it having no bloom. NTEC has a faster burst/tap ttk than oscar, but oscar can dance around the ntec. OCA can do well against it, but oscar has a glitchy animation which makes it harder to track. Most people who face oscar complain about the glitchy and quick strafe movement it has. If it wasn't as effective at that, it wouldn't be nearly as much of a problem. I'm not advocating to give it bloom either, but making it accurate up to 20-25mm out of mm, then "needing" in mm, seems like a fine balance for it. I rely on my aim to win, and I rarely have issues with bloom. I actually lose more kills in-game to recoil, than I do bloom. But that's because i know how to control bloom and generally maintain the best accuracy to ROF for a weapon, where-as recoil is more random than bloom and needs to be factored in -per shot-. Bloom will always be -static-, set on a set amount of shots, at a set amount of time with a set amount of recovery. It's manageable, and easily factored into gunplay. Recoil, is completely random, and is not. Both provide good balance in their respective ways. My favorite weapons for fun, are the "ODIN" series, are they lazers? Yes, but they have a high cqc ttk (.79, roughly on par with the oscar which is .825, yet "oscar" is the broke one and odin series is underpowered) The reasoning is simple, accuracy/mobility differences. Mobility being large overall accuracy being the other. Bloom can be ignored for the comparison. Obir was broken so i don't really pity it it felt horrible to play against. Though they could buff it slightly, it really shouldn't be back at full strength. NTEC is fine as is, it's still one of the best f2p weapons in the game and there's really no changing that fact. (isn't that sad, that a weapon that's been nerfed arguably to the ground, is still "better" than most of the other weapons in its class? lel even when all the other weapons got buffed, should tell you plenty about its strength and why it got nerfed in the first place) obeya has -almost- always been strong except for the few months where it was garbage tier, Ursus has been used heavily ever since it came out as well. There's really no arguing with that. Obeya has been reworked -a lot- to put it somewhat in a decent spot. Ursus is just dumb because its almost just like old style ntec with just a little more recoil. It was used a little less, when NTEC had 5 shots to kill (or was it added after the nerf as a cash grab? I cant remember). There's no arguing with how strong a 5 htk weapon is in APB in comparison to 6htk weapons. It's why the carbine, fbw, and NTEC, had received the same treatment to nerf their damage. I'm surprised Obeya didn't get the same treatment, but that's probably because its .84ttk and less out of mm accuracy and lack of mobility is it's balancing factor, that and they wanted it to stay in the same damage falloff range. I do feel that a lot of people don't get the finer points of why so many things were -rebalanced- to the way they are now. Like, a lot of weapons were very blatantly buffed, a LOT of weapons in a vain attempt for them to be better, or at least be seen as -usable-. A LOT of weapons good and very usable now, but they are seen as -garbage- because it takes a "little more effort". rant
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Legit never had issues adapting to the changes and -not spraying-. Pretty much every gun in the game performs better via bursts and tap firing even at top end play. I will include the OCA/PMG/shaw in this as well, because I've found it's better to -stop firing and re-aim- over just spraying many times. The idea that the bloom has ruined the game is a false one. People just don't want to take a moment, and aim properly, you know, via recoil AND BLOOM control. I feel the people complaining about the bloom just want another COD or CSGO spray and pray recoil control shooter where you can set up a macro for the recoil on every weapon and go. Or they want to spray the entire time like the atac/oca/pmg except with "every other weapon" and get great results. My ONLY complaint about the bloom, is that sometimes it seems that shots that should be in the reticule, at times fire outside of it even with an enemy standing still. Other than that, I really have no complaints, and it could even be explained that it's because the reticule accuracy is at 10m and not further. Bloom has always existed in APB, and both G1 AND LO had nerfed weapons by increasing bloom, because that was the only way to rebalance them. Increasing TTK makes things worse in CQC, we saw the effects of the IR re-balance test/changes. Increasing ttk -feels bad- unless every weapon has those changes done to increase the base .7 ttk to something higher, and just increasing TTK or recoil, does little in terms of APB's accuracy when tap firing at mid range. Especially when you're trying to balance -midranged- weapons. This means you reduce the ROF arbitrarily, which feels bad, increase recoil, which has little impact, or increase bloom per shot, which is the only realistic way to balance mid-ranged weapons in APB so that they aren't lasers. Gun balance in APB atm is honestly, the most balanced it's ever been. Even with the bloom changes, because the bloom changes have effectively balanced midrange combat to a -reasonable- ttk, No more -always lazer- obeya at 60m -at min ttk- as often no more ntec spray that melts everything in cqc and up to midrange. Mid range combat in APB, was never balanced at .7-.8ttk, its balanced closer to 1.3s, and snipers are balanced at 1.3-1.7. The bloom is necessary to keep mid-range combat balanced. To remove it would be suicide, without first removing the capability for weapons to shoot *past* their max damage distance. No, Reverting to 2012 or 2013 is not a -good idea- either. There's a lot of balance changes that were necessary through the years, especially to weapons that were -added- after 2012. The only thing I liked from back then was laughing as i ran out of "bullet range" of enemies. But the weapons being lasers up to then was not very fun nor engaging. If you want that, remove car spawners and spawn choices instead. People would start using their brains again. The game got dumbed down with their additions, and it's not even a weapon/ttk issue. Oh i died? Cool i can spawn here now, that's way better than my last position. People don't avoid death, because half the time it's a better choice to just run in and die and respawn. I think people also forget that most of the people who actually care about not dying a lot, and were the heavily "competitive" players, left APB. That gameplay isn't going to come back without heavy changes and the population coming back.
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Oh see, I legit use epipen and -run- max distance with it all the time for various reasons. Sure it's useful to get away -sometimes-. But I prefer using it for pushing/rushes/spawning much more haha
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Oh trust me, I've made a LOT of veteran and high skilled gold players go for the radio box. Also, It works because all it takes is a single bullet to show up on hud, so a single sound that sounds like a gunshot or is silent (for those who go off hud like me) also works. Some people if they don't realize that it wasn't you who shot (out of game player) or that anyone shot, they'll still investigate because it's a red triangle, and if you turn it off after 6/7 seconds. They'll not know it wasn't a player without investigating and actually -think- someone was there. It's very important to use it silent and have the time cut-off correct. Because if it is, then people will fall for it, at least once. Dunno what you mean about max useful distance. I've used epi to push from spawn on things to get away from gun fights, to push a flank faster/cross the road before an enemy can push the following corner and get a clear shot at me on the road.
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I mean, i've killed a lot of people because they decided to epiphrene as well. And Radio is fun to trick skilled opp with, as really rushy ones will push it if used right. I'd be fine with consumable choice tho. I always found it annoying to go through like 50 of one, in a weekend or so, and only gain a handful back
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I'm fine with it being back as a consumable honestly, that change irked me because it made no sense. (i loved ammo box and mobile cover) Every mod or thing that has been added has been a "disadvantage" for new players. You can't balance the game around that fact sadly. I Like a number of the downsides for the consumables, though i do hate how fast I go through them. I'd be fine with turning them all into a -yellow mod- instead taking the same place and not being consumed. G1 seems to have intentionally screwed up the previous High TTK test districts and the like to get people to stick with the current standard and shut up about wanting the higher ttk back. We had that chance at least but it was kinda botched from the start. The door kicking needs adjusted to kick at an angle, or let explosives open up doors. (cool new consumable maybe? LEL) Ladder wise, they've always been a pain even in 2011/2012. Best thing to do with them is to prenade and push it, or get an opgl. Though most people cant be bothered with the gl. I don't see any real fix on the cover until the "upgrade". G1 had originally planned map changes once it came through but it all fell apart. So hopefully we get lucky reworks.
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I've played plenty of competitive games, and APB is -NOT- a "competitive" game. However, you are right that every mechanic needs to be thought out and deliberate in balancing. Med spray is NOT broken. You begin regen in -under- 1 second with CA3, its like -8- with CA2. It's used primarily in situations where you have -cover- and can use it to heal up some. It's doing exactly what it was intended to do. On top of needing grinded for to have any large amount of any consumable, it can also regen "enemies and allies" alike if within range. Regen stops upon taking -any- damage. They could increase that range to 7-10m and it still be "fine" but i think that's a bit far. You're right, you're never going to convince me because I played years against it and have never found it a massive issue. In fact, I DONT EVEN USE IT, because I find epiphrene, radio, and mobile cover/ammobox -more useful- than med spray! Why? Because they compliment my playstyle more than medspray! Someone uses medspray and I go -woop, time to tag em real fast/push or grenade again-. I don't go "omg that scrub he's using med spray -insert unintelligible rage here-. Why? Because i've already adapted to countering the thing to the point that it's a non-issue to me.
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and yet without patches and updates, the game will never -improve-. CA3 starts health regen at .7s or so. That's about as fast as most people's reaction (probably faster) to start recovery using med spray. Med spray is also AOE. If you hate it so much, start using it. It's not even a cheap tactic like perc spam is.