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  1. Little Orbit. When people intentionally (or accidentally) drift there car and exit, they used to dsync for a second or two until everything caught up. You could shoot where you saw them and it would still translate to where they actually were, then you'd have to re-aim after it fixes. This was largely playable. However, recently it's been lasting upwards of 5 seconds, sometimes much longer. Having to hit something further away than it is, whilst your opponent has no such disadvantage, for that long is just wrong and unplayable when it happens. You can see them behind their own car, and think that you therefore can't hit them, when in fact you can, but you can't see their body, meanwhile they can see you perfectly because they're somewhere else. Are you aware of this issue? Do you have plans to fix it? Is it even easily fixed, or is this something that will plague the game for a long time? I sincerely hope you look into this as it isn't exactly a minor issue, or even a rare one.
  2. So I found this article: https://techraptor.net/gaming/news/descendent-studios-scores-big-win-in-descent-lawsuit It states that LO filed a lawsuit (in 2019) against another developer (Descendent Studios), which ended a few days ago, resulting in LO now having sole responsibility to develop the belated game...which they haven't done since November 2020. "The judge also pointed out that Little Orbit took several months [after November] to demand the game assets from Descendent Studios, a move that highlighted its apparent unwillingness to actually develop the game." However, whether they have the ability to develop another game at the same time as APB is not the question. "Finally, Descendent Studios raised a concern that Little Orbit lacked the necessary funds to actually pay them. The judge agreed with this assessment". They might not be able to afford it. Matt Scott. Why, when APB is already in the state its in, did you think you could develop another game alongside this? If you focused on APB from the start, and got it to a good state, then you could reasonably work on another project.
  3. Just as it says. Looking for either a clan or a community that's relatively active so grouping isn't rare.
  4. I know someone that is very talented, did a very good symbol for me. If you give me your Discord tag, I'll pass it on to him, if you want?
  5. 1) Servers are still pretty shit 2) At least in Gold districts, there is enough population to get constant matches. 3) I haven't tried it, but even before the buff/revert it was usable so I imagine it's perfectly usable for an average player. 4) Yes, alongside the Pioneer. 5) Ha. Re-install, play a few matches.
  6. If you want to stream, do it because you find it enjoyable. So what if you don't get 50 viewers? If you're playing, stream it if you want, what's the worst thing that happens? You get 0 viewers...like if you didn't stream?
  7. Do the forums count? If so, the most toxic behaviour I've seen is the stirring up of discussions over the worst of the worst who play the game and their foul behaviour. I'd much rather people focus on the good. Focus on the positive changes and the long-term improvements.
  8. I'm nether a "hater" or a child. I will however dislike purely because you just can't stand someone wanting to know something regardless of reason. It serves no purpose and so no one is allowed to ask? It's not about winning anything, it's mere curiosity.
  9. I'd normally choose the Whisper, however the Trouble Maker is quite strong as well. I'd suggest trialling them if you can to get a feel for their playstyle and in what situations they're weak/strong.
  10. With a Ryzen 5 3600 and a 2080 Super in Fightclub, I was still getting pretty poor performance. Vsync off and smooth framerate turned off, I'd still get 60-80 fps. Normally over 100fps. Naturally this is fine for this stage in the process, however it's not like OP isn't true in what he is saying.
  11. You can tell at times that it's upscaled but overall, looks very nice. Would be nice to have these loading screens have versions for ultrawides.
  12. Just this. With so many games that have guns that do varied damage depending which part of the body you hit, it's nice to have a game that focuses purely on hitting the target. No punish for hitting feet when getting shot in the head. It's non-meta and suits the game's style more than the suggested change. Especially with how so many bits of cover still reveal a small portion of your hitbox, namely the "head" area. If headshots were a thing, you'd get severely punished for choosing said cover. In the current system, the opponent would have to aim consistently and hit multiple times to kill you.
  13. Golds still typically leave if they have silvers on their team pre-opposition. However, the insulting is almost non-existent. At least from my experience.
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