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Noob_Guardian

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Everything posted by Noob_Guardian

  1. they're returning?! YAY! I play with sounds and honestly the sound isn't that bad. I find Rainbow 6's directional sound to be sooooo much worse.
  2. However, it wasn't this broken before until they had touched overtime 1-2x from 2016-2018 though. Yeah glitches still happened and there were some "wierd" rules. But before they made changes to it back then, you could be losing in a 3 point hold, both teams have 1 point, and you start "taking" one, and the mission wouldn't end instantly and you still had a chance to win. The current overtime rules ARE broken and generally give NO chance to turn a match around. G1 and possibly LO have said they want to touch up the bounty system or even remove it in some way, but they didn't know the best way to go about doing so or what to implement instead. Just saying
  3. People used to go 1 sniper/obeya/obir, ntec, ntec/oca, 1 cqc, others would go full carbine/oscar, and others would go 2 midrange 2 cqc or if in a 3 man 1 lr, 1 ntec, 1 cqc. Just because the "meta" changed because they decided to overpower shotguns doesn't mean that oca is terrible. It's always been a good weapon, and i prefer it over shotguns the majority of time unless im using the "strife" which is arguably far worse than the OCA competitively. The problem with shotguns is how they are used with corners prevents counter play (ontop of the current brokenness of them), which is why they are trying to rework them yet again. Many still go OCA for CQC including me regardless of the "risk" because its just as easy to corner pop and if you know how to use grenades, dodge grenades, and such you can do just as well. PMG is somewhat borked but you don't see it too often. Its rather easy to face a shotgun user sub 15m though, unless they are on a corner you dont "know" they are at, most times you do have a chance to fight and win. But then again, i almost never get ambushed by faceplanting into a shotgun because I lure them to me instead. /shrug
  4. yeah the fact that that was changed to the current system from G1 is dumb. OT was fine, and noone complained about it ever, and they changed it to the dumb mess this is.
  5. if its "that" big of a deal to you, why not suggest making dow and nfas 4stk with the same ttk under these changes? I enjoy the shredder but it's always been sort of like an auto slug shotgun imo so I play it kinda like a rifle. Strife itself has issues facing cqc weapons if if not extremely careful, if it was "that" strong people would have switched to it by now. Making 3stk isnt going to push everyone to run strife.
  6. thumper is a joker box weapon and is unique compared to the cj/csg. The thumper is FAR closer to a tapfire nfas with further range capability, than it is/would be jg/csg
  7. the oca is effective far past the shotgun effective range though. OCA is fairly versatile and forgiving and can 8 shot up to 15-20m. I don't really get why you think it's complete trash, its really not and never has been. If I don't miss a moving target/corner popper? Fairly often actually, but i guess you'd say that's besides the point. Which is also why shotguns are getting reworked... yet again,
  8. There's never been a point to play OCA when JG/CSG was meta, and oca vs pmg is fair game. The damage difference only matters when tagged/cleanup, though PMG could use a little harsher CJ2/3 effect. That doesnt make it a "nerf" simply because other guns are better, unless you want to say every gun is nerfed because NTEC exists. xD
  9. part of that is because G1 buffed the alig, then decided crap that was too much, and instead of retuning alig, buffed vehicle life.
  10. all the did to the oca was revert its overbuff to my knowledge, why call it a nerf, it's a fix, because the OCA NEVER needed touched to begin with. mind making prototype district like, fightclubs? It may end up with a lot more information than an empty normal district. I know the G1 had pushed tests live once or twice to change them shortly after (with how the game pop is, pushing tests to fc may be a better measure imo.)
  11. i didnt get that chance but i did have one for a time, decided i hated it and traded it for the thunder xD
  12. honestly though i prefer the osmaw over volcano, im sure others are the same, so an URSUS is honestly better at that point. I got perm alig as well though so /shrug
  13. I think a lot of people also forget that by rank ~85 you can own/lease an explosive if its not the volcano. If its "that" much of an issue simply set that as the rank requirement to use. But it really shouldn't be.
  14. the br/ru segregation was a good thing, however, with such little pop, and seemingly HALF the districts being BR to even have opposition, sadly it's not feasible anymore. It sucks though having such useless teamates who can't even understand english to coordinate. They don't even listen/know the basic NWSE callouts. The other issue with them is watching them warp and rubberband in front of me. Like cool thanks, great teleport skillz there, glad I died to that bullshoot. I guess the only "good" thing is that half the time they play so bad its a fairly easy win. /shrug
  15. I've had a few times in the past where certain players would use /w then i'd crash lol. But i think G1 might have fixed it with their anticrash stuff.
  16. I used to opgl really well years ago but since I put my sights on leveling weapon roles, i put it aside...
  17. so? it takes 4 seconds to blow up a single opgl grenade, an ntec has 3 seconds to kill you and 1s to move 6m out of radius (aside from 50m+ explode on hit distance) "eventually one will hit" vs "never missing players" You can't compare the average APB player to a handful of players with god tier aim. NTEC is extremely easy, extremely forgiving, and under most circumstances, you have no need to handle it perfectly due to its forgiving nature. It's low skill high reward. OPGL is easy but has extreme downsides that the NTEC doesn't have. 4 second time to kill for example, air time, velocity, angles, and more. OPGL is much more difficult to use than the NTEC and is mid-low skill with medium-low reward, but face any decent player who can dodge nades or put on flack and your opgl playing just got a LOT harder in comparison to the ntec.
  18. I said "to use it right". Ntec tap firing is ez, learning to use angles, rebounding grenades off walls, timing grenades perfectly to 1 hit an enemy just turning a corner, and to take enemies out with 1 opgl shot, now that's difficult.
  19. While true, most in the "skill" category consistently use carbine and ntec, so i'd argue their opinion of skill is arguably moot. OPGL takes a ton of skill to use properly, most will never reach that level of skill. Osmaw takes a bit to hit a car right, and far more than the volcano but against players it takes very little. Skill depends on situation and weapon niche. NTEC is very low skill high reward for example, while Odin is high skill mid/low reward. I'm fine with opgl's aside from EOL's (which noone uses) being perm, we already have perm osmaw varients.
  20. They reworked a lot of vehicles after the ALIG buff to give them increased HP. It inadvertantly made Carpsawns even more annoying. I don't know if they buffed the Pioneer though. Also that grenade issue is one I only get with concussion grenades, something is wonky with their blast. And nobody should be forced to use explosive weapons without a destroy car mission/runners /shrug
  21. Car spawns don't fix the spawn issue though, they make it drastically worse, the spawn system got reworked with spawn choices which "helped" a lot, yes there's still issues, but it's far better than car spawns. Carspawns are like a poorly done stitch job on a massive wound.
  22. september 3rd 2015, coulda just went to the youtoob channel and looked at upload date Merged. 90 seconds isn't that long, that's generally using it 2-3x per objective, which is still ~8-9x a match, unless you count the phantom menace or some other near 40 minute long missions, then you can use them ~13x. The biggest issue with car spawners is not only can enemies spawn within eyesight and sub 30m from you (even though they shouldn't) they can still be shot at and not cancel the spawn. Add into the fact that people like to run in a car, get the spawn, run back 2-4 fresh in a car vs whatever is left of your team from their first push is really problematic. That's also excluding every numbskull out there using them on every high HP/fast vehicle in the game. From Vegas to Pio, which then takes 2 frags, or a conc + shots, or a frag + a ton of shots, just to negate. The spawns also act as enemy location markers when destroyed and messed with, and they deviate from the primary game objective. Add into the fact that your team often either ignores them, or you can't run around the objective all 4 sides to focus and destroy them consistently (which there's really 0 point in half the time, because the moment you kill a single enemy, they spawn, grab a car spawn, and drive back to point or they kill you, walk 30m to the car spawn and grab a new car depending on area). So really, "focusing car spawns" generally get you nowhere, especially when you kill a sniper first, and he spawns drives within range, and uses a sniper to hold point behind it while you're teams injured and now can't take it. So yeah, car spawns ARE broken, even IF they are destroyed consistently, because of how easy it is to respawn them at all times due to spawn choices. They should increase the normal amount of places to spawn (over 80m from obj), and then remove car spawns or drastically rework them further.
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