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Noob_Guardian

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Everything posted by Noob_Guardian

  1. Pump Shotguns don't reliably kill in 2 hits past 7m unless its the strife. The only time they did was when CSG was OP and ended up getting nerfed. You should expect 3-5 hits past 7m for most pump shotguns. SMGs have always had more range than shotguns, shotguns have always been for much closer engagements. Don't expect them to be good outside of 10m (except for strife/shredder/corsair) because they aren't meant to kill reliably that far out. Shotguns have random spread, CSG used to not, and they gave it random spread to make it not "ptw". Shotguns are in a decent place if you know how to use them and approach with them, but with you being new it'll be a bit of a learning curve. It's more likely the random spread is biting them. I dont think it was 2 shotting reliably that far, maybe once in a while but 3+ shots with CSG at 13m sounds about right, and 5+ for JG sounds right. CSG (I'm pretty sure is the TAS?) has tighter spread than the JG, and the JG has the same spread as an NFAS. As such expect CSG to be more reliable further out, however it also does less damage than JG so you may think you're tickling them instead if you miss slightly or don't get good on the spread. TDLR Dont expect most shotguns to be good past 10m
  2. There is for other games, but it makes no sense to enforce in APB. Most other games also have a larger number of servers and areas to connect to. This isn't the same for APB. They also fixed a bit of the netcoding and prediction which used to make most games against brazillian players a real headache.
  3. @404 At the time G1 had been doing a sort of over time release deal for packs and items. You'd buy the "premium access" or w/e it was called. And you'd get the next few released "sets" which were released over time the next few weeks/months. They had the Revelations, the pack before that, etc as such items. Maybe I'm thinking wrong and it was just the "pack of revelations pass" which they released the pack over time. What I do know is that there was supposed to be another vehicle added on Armas regardless, and it never was. LO at did acknowledge that at least. It should have been added like 2-5 years ago or some crap, but never was.
  4. Those who ordered that pack with the growl which was supposed to get that new car, will we get that car or have to buy it "again"? (I think it came in a pack right?)
  5. I dont think the guns were outdated it only ran for a few months before they removed them and they were 3 slot weapon leases that people got for free, I agree with the second part. They moved moreso to joker tickets rather than the special weapons. I missed the special weapons as well though. They never specifically said why it was changed, but i know they ended up increasing? Joker ticket rewards and tried to push the joker store moreso after that. I think it went to 300 JT, they then reduced it to 200/250JT once mission districts came in. I think it would be worth it to add the special weapons on rotation, might get newer players in FC as well to get that 3 slot or special weapon for 10 days or w/e.
  6. You get 100JT per joker box now, 10000 Joker tickets is 100 bucks on joker boxes now /shrug. You can get 1000JT a week or so. Even then 10000 is for the 3 slot variant. I'm sure there's a cheaper one with fewer slots.
  7. i've played for 8 years, took plenty of breaks, and have all roles on my enf max (6/5/15/16 cop, explosives, pistol, etc) except for marksman, sniper, and lmg, which i'm leveling simultaneously and are at 15. Getting to rank 15 for the 3 slots isn't too bad to do, but it does take a bit of time. I get that "endgame" 3 slots are considered everything, however, most weapons you really only need 2 slots, which is R10, and much much easier to attain. The most useful mods on weapons tend to be 2 slots, then the third is generally ammo or 3ps/mob sling depending on weapon aka utility. As such people tend to focus on 3 slots a bit way too much when often the 3rd slot only gives utility, while the first two gives functionality. 2 slots should be what people should expect to attain fairly easily, while providing the best functionality of a weapon without a lot of grinding.
  8. ironically yukon got nerfed a while back ^,.,^
  9. I'm good enough to beat every gun including the manic. Yes the Manic is strong, but I don't feel it's op. If its touched it should be jump shooting. Aside from that's it's just a consistent weapon similar to the ATAC and OCA, which is why people feel it's so good. Try going shotgun or OCA against it and use corners and grenades effectively. Otherwise stay mid range and use obeya/ntec/far/star and try not to cqc it too much unless using a fr0g, nfa, showstopper, or .45 Ontopic: No ATAC isn't broke, and if its like that on console, thats because console is easier to use it than other guns, not because it's broke.
  10. The only thing that would arguably need changed on it is jump shooting. Because it can do so at pretty much perfect spray accuracy. Other than that i feel that it's fine. I would have been against touching it had PMG and OCA stayed in their previous states, as it is now with them back to being somewhat "pre-buff" with .7ttk. I feel the Manic can be slightly reworked with the jump shooting nerf. It is pretty deadly so i can understand why people feel it's op, but within its range against the pmg/oca/shotguns, i feel it is fairly balanced. Merged. Star is actually pretty good, yes it's considered the weakest, but that's honestly because it's the most balanced of the AR's. Ironically people say STAR is the weakest, but ignore the Misery, Cobr-A, and Aces Rifle. All of which are kinda worse than the star.
  11. they even increased the ignore list size, so there's really no point in having it full unless you're just trash at cleaning it out once every few weeks/months.
  12. ended up breaking some guns with perfect accuracy at all times, and ruined most in cqc engagements, so it got reverted.
  13. People who havn't been banned tend to have the best attitude towards the game and want the best for the game. Banned players generally don't care, otherwise they wouldn't have done something to get banned in the first place.
  14. CSGO spray patterns can be memorized as they are consistently the same and fire out of the reticule so its memory based, however one can set a macro up to full auto certain weapons accurately. It's the worst system for firing weapons i've ever seen in a game. But i guess it gives kiddies something to memorize instead of schoolwork. I call it RNG because it's a stupid patootie system. APB Bullets fire in the reticule, though the reticule is accurate at 10m base for every weapon in the game. You'll never be in a situation where they fire "out" of the reticle if using a weapon properly, aside from shotguns. Even then its arguable to how bad out of reticle shots are because noone's really tested weapon ranges with it and displayed the results. Let me know when your shots stop being accurate when using weapons right past that "10m", with latency, server lag, etc not being the blame. APB's threat levels have been irrelevant for at least 7 years. Your point? I'm not the one calling a casual game competitive simply because it's a shooter. There's almost no basis to call APB competitive by any means, because there are no systems in place to support "competitive" apb. Overwatch has ranked for competitive, otherwise without competitive mode its literally trollwatch. APB has no competitive scene, it has no leagues, no official rankings, no leaderboards (outside the objective based ones in fc which isn't really competitive at all). Overall APB is not a competitive shooter, its not a "competitive" game. Yes, you can play it "competitively" but that "win" doesn't matter, being gold hasn't mattered for years, and its not hard to attain. When you log? Change districts? Disconnect? That "win" meant nothing. APB isn't competitive at its core, while shooters do have some competition involved with them. "Competitive" APB and "Shooter APB" aren't interchangable because they aren't the same thing. Competitive APB doesn't exist. Me saying check the wiki pages doesn't negate anything, I even said go to the main site. APB isn't a competitive shooter. It's a shooter, with no competitive scene. The only ones trying to make it "competitive" are a minority of players who want to feel better about wasting years on a dead game. Merged. Just because people are facing eachother and that involves some form of "competition" to win, doesn't make the game "competitive". There are no leaderboards or systems in place for "competitive" clan wars, leaderboards, etc. Arguably, competition in APB doesn't matter at all, because being gold pretty much means nothing as well. As I mentioned above. Shooter APB exists, "competitive" doesn't. If you want more proof, look at all the weapon and vehicle rebalances, mod additions, etc. All of which has watered down what little "competitive" nature APB once had, if you can call 5 guns being usable competitive that is. "competitive" APB like rankings, leaderboards, etc, dont exist and mean nothing, and there's no evidence that competitive APB will ever exist, because it doesn't likely wont for a long time (though they can add leaderboards and possibly clan stuff in a fc to accomodate it, for the last 7 years, there's been no such thing). Having people able to interfere with your matches, isn't competitive, yet it happens all the time. APB is random AF and isn't competitive in nature. Competition, however will exist regardless.
  15. except that CSGO's RNG isn't? APB Shots fired hit within the reticule, CSGO, shots fired end up 5 feet from the reticule. Again, look for "competitive" on APB or the wikipedia, it doesnt say it because APB isn't competitive, APB isn't even ranked. The only "rankings" are objective based leaderboards in FC, and FC isn't even arguably competitive since you litterally get high on the leaderboards simply by playing.
  16. So a team of bronzes getting face stomped by golds is competitive? Or better yet, a team of gold purposely losing is competitive? I like your thinking, maybe more golds should dethreat to be competitive. Since clearly gold vs gold isn't. Casual overwatch isn't competitive, Casual CSGO isn't competitive, Casual Siege isn't competitive. Simply pvp doesn't make something competitive, and APB has long since not been competitive. Only a handful of players act and pretend like it is. Feel free to check the main APB site or even the wiki page and look for the term "competitive". Unlike Overwatch and CSGO, you won't find it.
  17. IF APB was competitive, there'd be leaderboards, leagues, competitive clan systems, and many more systems in place for people to strive to be better. Just because 2 people pvp doesn't mean people are trying to win, I legit lose on purpose against newbies at times, just pvp doesnt make stuff competitive. There's a number of people who play for fun, not winning.
  18. except for current URSUS, OGRE, and previously duck/scout. There are some "meta" type weapons in the legendary field. Though most are not meta. Then ofc as ghost said, CSG, C2, ATAC, and such when they first came out.
  19. There's a lot more that they are doing to the textures and shading. I'd wait for a while before complaining since this is all just a partial test picture. It clearly doesn't have all the final assets.
  20. bloom isnt an issue on the colby imo, recoil is x)
  21. same, I try to stay away from spawner at times. Though i do wish they'd give spawner the -ammo to cars like ammo does. But i fear that may end up with more annoying people using pio over vegas.
  22. i never considered radar tower an issue, plus it's broke and doesnt work have the time lol. Carspawner is a far bigger issue.
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