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Noob_Guardian

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Everything posted by Noob_Guardian

  1. would be cool for it to "zoom" in and out from lets say 7.5 to 15 mag
  2. i mean, that's because cqc weapons are fairly balanced, but it hasn't always been like that either. *glares at 2012 csg supreme days*
  3. The effective range is being reduced, which will effect damage drop as well as the jump shooting accuracy nerfed. They are testing the bloom recovery and ttk nerf vs the ammo nerf. Personally I feel a .75 ttk and the current test B bloom for it (if not "slightly" faster) would be fine. But the test is showing .85ttk which is far too high for a weapon that got into 45m range.
  4. The reason it can easily compete against the oca per say, is it's ttk and spray, and obeya, because of its bloom recovery speed. Both of which have been adjusted in test B. Now, I agree that the TTK nerf is a bit too rough, it should be leveled to .75 imo, however they obviously have thought of fixing it's competition against its border range weapons. Ironically, doing so also fixes the issues most other AR's have while facing the ntec. There's only a few one trick ponies in the AR class, (Misery, aces rifle) and the only real F2P "competitor" aside from FAR (from the event) is the STAR, which is supposed to be the "jack of trades" but ends up falling short even of that title because the ntec does its "jack of trades" better. The other issue is balancing like 8 weapons instead of fixing one, is a statistical nightmare. You not only have to adjust each according to the niche you want them in, but ensure such changes do not make them too powerful for the niche and also push it into another niche as well that you don't want it in. Also reworking the feel of each weapon changes the entire class outright instantly and causes everyone to readjust to sweeping new changes. Which aren't needed if you fix one weapon, hence why it makes no sense to rework 8 weapons instead of 1. Plus if the gunplay still needs adjusted and weaker assault rifles still need adjusted after the changes and the meta settled etc, then such changes can STILL come at a later date, but not nearly as sweeping as you can better see what needs changed. Remember, we did get a star buff, misery buff, aces? buff, and i think an ISSRA buff, but they are still "outclassed" because they were never made to be capable of competing against the ntec. They didn't want anything to be as strong as it.
  5. and their niches are star - cqc - 40-45m ttk .75 far cqc -55m ttk .7 atac 0-35m ttk .7 raptor cqc .7? aces rifle 0-35m ~.7? issra 20m-midrange over .73 misery - unsure ntec 0-65ish .7 The problem is that the ntec isn't "viable" in the same sense. Star isn't nearly as effective at longer ranges due to ttk, even with it being easy to use, it still loses to most mid-far range weapons and cqc weapons despite it supposed to be more "cqc". Far can compete better than the star with more accuracy but will still lose out due to bloom recovery at range against ntec. Atac is meant for more cqc with a touch of midrange, mostly oca range. raptor is primarily cqc to slightly midrange. Aces rifle is mostly cqc but a little midrange etc mostly oca range. NTEC goes cqc to a bit further than midrange, and generally dominates most other AR's in that range due to ease of use, forgiveness, and easily harasses obeya users in the obeya's 0-60m range "base" range excluding damage drop range. you mean that they should buff all what? 7-9 assault rifles because of one weapon? LOL that's a logistical nightmare, and they even buffed like HALF of that roster already TO NO AVAIL.
  6. you mean that the star and far aren't versatile? They are, and can compete fine against other weapons in their ranges, but the ntec downright beats them hands down. There's a number of weapons in the rifleman role. Most of which won't or can't be used because using them severely gimps you against an ntec. They are fine to use against most other AR's, just not that one which most people use because its too versatile. if you get used to the recoil the ntec ursus is generally better than the normal ntec. The only thing keeping it in some check is the recoil, bloom, and akward reticule
  7. oh don't get me wrong, its extremely useful. However, i still would like them to add actual mechanics and animations to opening doors, where you DON'T get shot while opening it. you mean the glitch which they took years to fix where they finally decided to fix it because people learned to use and macro it to move roughly 6m/s with heavy items? Or the f and x move a slightly faster one? There's a difference between gameplay improvements, and glitches that benefit existing gameplay because lazy game devs didn't feel like fixing the actual problems with the game.
  8. N-tec often is just downright better than most other mid-range guns in a lot of situations. You shouldn't have to buff 6+ weapons (which would be a statistical nightmare to get right) when you can nerf a single one and do minor changes to the developing meta. did you mean nfas?
  9. I must've been timing it early then, rip. That's far too high of a ttk imo without a range increase of sorts .75 or so would be almost perfect. I do wish they would have given actual numbers to the test, changing the ttk by .15 isn't "little" at all.
  10. Dunno, it's been up to date since at it like 6 or so pm est yesterday, i don't know when the notes came out exactly so...
  11. For Test District B: We are changing the N-TEC 5 weapons to be less accurate for longer periods of time by increasing the time it takes your accuracy to normalize after firing a shot. We are also slightly reducing the fire rate. No they didn't
  12. I had pressed my mouse and the timer at the same time several times (or about the same). I never got .85 or higher once on a time that i didn't feel that i knowingly messed up on and was late for. I got .78 a number of times while prepared for the 6th shot and felt i hit at the same time. I probably did it about 5 to 8 times but .78 seemed to be what i got the most. But I'm thinking it's .75, if not then it could be a little higher but i doubt it's higher than .8 if so it's worse than i thought it was and should be adjusted to .75. (imo) Someone at one point did a video with a timer and shots for testing on weapons before and made a collage for it. I sadly don't know how nor have the capabilities to do that and had to make do with a timer. I will have to go back and check tomorrow, but i was confident it was ~.75-.78 The ranged ttks i think feel about average for close to mid range, and are rather accurate but it increased those ttks and feels closer to the star/far in terms of mid range ttk. (Further testing could confirm/counter this)
  13. I'll leave this here so it can be read in case the forum post disappears. For those who havn't tested the ntec changes or wanted a little better overview. From some minor testing I have found the following along with my thoughts: (Note that I was using my cellphone in one hand and mouse in the other to time this so there will be variance from actual statistics) Current TTK: 0.70s Test B TTK: .75-.78s Burst firing: 2 shots: ~1.18s attempted best accuracy - "Realistic" best accuracy i'd estimate about 1.15-1.3 Tap firing: ~1.35 sec - Best accuracy is about the same. If anyone has tested these values, i'll update this for a better reflection of both current and reworked variant. =========================================================== Thoughts: I like the increased TTK as it is more balanced towards the STAR's TTK, i don't have rough values for burst firing and tap firing so i cannot compare them to current. The reduced bloom recovery does not feel bad and it still allows the gun to be accurate at range, and feels "smoother" while firing as well. I can understand why people would be upset at the change, though it feels easier to manage tap firing when done right. Burst firing is trickier than tap firing. Bursts of two feels fine up to roughly 40m, 3 round bursts feel accurate up to about 20m, but you don't want to go further than that. The bursts however do not feel accurate against corners, so that is something to be careful about. Full auto feels like a real no go in cqc, its likely reduce its cqc ability but i havn't played missions with it to best test how that feels with it. I cannot imagine cqc being nearly as viable as it was, but that's likely for the best. Conclusion: I do not have any real dislike for the changes and after testing them they seem fine as is, however I would have one suggestion as stated below. I will be honest and say that these changes I have wanted something similar to happen to the ntec to begin with so it's nice to test, so I may be more partial towards liking these changes. Suggestion: Slightly lower the bloom gain at the 3rd and 4th, shots. I understand why the change is being done, however I feel that the bloom gain may be slightly too harsh.
  14. most recent in discussion is sep 3rd unless its the one here in social district
  15. prob not, but i like to have it anyways for customization and if jt's are there, while i own most stuff i wouldnt mind.
  16. Is it the patch notes discussion one? It's been a while since i've been active on forums so I havnt been able to keep track of the changes.
  17. they got rid of/ are planning on getting rid of the cooldown feature and equalizing mod timers across the board. The only benefit premium will have, is likely that "replacement" and customizations
  18. For those who havn't tested the ntec changes or wanted a little better overview. From some minor testing I have found the following along with my thoughts: (Note that I was using my cellphone in one hand and mouse in the other to time this so there will be variance from actual statistics) Current TTK: 0.70s Test B TTK: .75-.78s Burst firing: 2 shots: ~1.18s attempted best accuracy - "Realistic" best accuracy i'd estimate about 1.15-1.3 Tap firing: ~1.35 sec - Best accuracy is about the same. If anyone has tested these values, i'll update this for a better reflection of both current and reworked variant. =========================================================== Thoughts: I like the increased TTK as it is more balanced towards the STAR's TTK, i don't have rough values for burst firing and tap firing so i cannot compare them to current. The reduced bloom recovery does not feel bad and it still allows the gun to be accurate at range, and feels "smoother" while firing as well. I can understand why people would be upset at the change, though it feels easier to manage tap firing when done right. Burst firing is trickier than tap firing. Bursts of two feels fine up to roughly 40m, 3 round bursts feel accurate up to about 20m, but you don't want to go further than that. The bursts however do not feel accurate against corners, so that is something to be careful about. Full auto feels like a real no go in cqc, its likely reduce its cqc ability but i havn't played missions with it to best test how that feels with it. I cannot imagine cqc being nearly as viable as it was, but that's likely for the best. Conclusion: I do not have any real dislike for the changes and after testing them they seem fine as is, however I would have one suggestion as stated below. I will be honest and say that these changes I have wanted something similar to happen to the ntec to begin with so it's nice to test, so I may be more partial towards liking these changes. Suggestion: Slightly lower the bloom gain at the 3rd and 4th, shots. I understand why the change is being done, however I feel that the bloom gain may be slightly too harsh.
  19. you forgot the countless mini-glitches and exploits such as medium item jump/drop and door jump.
  20. probably, however 550 has been suggested on forums for a number of years as well.
  21. it never could to begin with. It could only control bloom.
  22. I've always got ghost shots and no-regs with nl9 and its stun time feels higher. CCG can cover it up better imo. The ccg upgrades are worse only in cqc. I prefer the level 2 one for hs1 and em 2 as it has a nice balance for cqc and mid range. With how much you can resupply ammo, its small ammo thing is a non-issue imo and ccg feels better in cqc to me as well.
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