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Everything posted by Noob_Guardian
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forgot the op suggested 2 mods. I read cookiepuss's post and it was kinda a response to that. For OP, i'd say the 2 slot would be fine, but 4k 0 slot can work just fine if you don't feel like waiting. If you do 2 slot, you can use a yellow mod, but its not needed as it can ruin the accuracy for out of marksman etc, so i'd say go blue and purple. HS is fine but it makes you use marksman almost every encounter in cqc which can be rough.
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why is everyone forgetting blue mods exist. Simply use hunting sight, bando/em, and mobility sling/3ps
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Stop ruining more weapons
Noob_Guardian replied to virginiavirgin's topic in General Discussion Archive
while true, that doesn't also mean a weapon cannot be overtuned/overpowered within it's own niche. I do agree that switching weapons at times is the best option depending on location, however that doesn't change the fact that some guns still should be slightly reworked. Nfas - is one of the few remaining that I feel is overtuned. I know of several locations that are nearly impossible to attack (most places are a fairly easy defense with the right loadout). However most people do not know how nor are coordinated enough to break the defense on the offense. Plus spawn choices, spawn waves, and car spawns drastically skew these broken locations, and i'd blame them probably more than the location itself. -
Stop ruining more weapons
Noob_Guardian replied to virginiavirgin's topic in General Discussion Archive
to be fair though, there isnt many loadouts to switch to when the enemy team is running 3 ntecs and an nfas... or 2 ntecs and 2 nfas's in cqc based map areas on financial. -
Stop ruining more weapons
Noob_Guardian replied to virginiavirgin's topic in General Discussion Archive
Shaw and NFA have the fastest TTK's ingame aside from nfas which are all free to play. OGRE has a ttk of an nfas + windup.... and worse spread. so which 3 ptw guns have the fastest ttks? -
I actually prefer the CCG With hs1 and em2 or just em vs the zues or base stabba. The HS3 really hurts it in cqc fights.
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barely functioned and Some weapons during them felt like they were purposely messed with to prevent people from liking the districts/test so they didnt have to bother with balancing (imo). That's not mentioning some weapon changes not being similar to what RTW had (dunno but i remember threads complaining about mechanics not being the same as RTW for certain guns i think???) If they had bothered with more effort into it I think it could have worked better.
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The way i see it, they made the unbalanced mess you called fun into a balanced mess with weapon niches. SMGS are usefull at SMG range but not rifle now etc. Can it be a pain? Sure, if you're new. Otherwise it's fine. I started before all the weapon nerfs and remember them. I'm glad they gave weapons defined niches. Vehicles are preferably only destroyed either by concs/grenades now or via anti-vehicle weapons. Which is fine because having it any other way negates the need for AV weapons unless you just want to blow up a vehicle extra fast. It's made car fights longer, and given newbies and others a better chance of driving past some enemies before getting blown to bits and face melted. I always have to roll my eyes at people who bother to shoot at driving vehicles. You're wasting your ammo and time, thanks for giving me another 3-15 seconds to get to the objective and complete it while you scramble for a car after wasting your time.
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looking good, though "Strife - The Strife currently suffers from an insanely high TTK, not just by CQC standards, but by weapon standards overall. This is the only shotgun to remain a 2 STK, but the damage has been reduced with the fragile modification in mind, removing the ability to kill users of that mod with one shot. The fire interval has also been greatly decreased to 0.9 seconds, though this may be subject to further change if deemed necessary." makes me sad, I really enjoyed my 1 shot fragile hits
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Colby RSA 'Hunter' i like it, but...
Noob_Guardian replied to gordIsMyName's topic in General Discussion Archive
The only thing that needs fixed with act 44 is its horrible accuracy even with an enemy in the reticule... the gold plated one suffers the same issue. Fire at someone and have it do nothing at all half the time... snub could be make 3 hit kill and still be balanced imo, and the RSA could do a touchup maybe 75m range and better drop off with slightly better accuracy? A tad lower equip time? maybe 1.6s, though we dont want it competing with the HVR or snipers too much... -
People want to blame cheaters, while they did have an impact, the impact the community itself has had on the game is what made it crumble (at least for joker/jericho). Face off in silver district as a new player against half the gold pop and you will see why noone continues to plays this game. You don't get a chance, they don't bother to teach, train, or help you. They won't even take it easy on you. You just sit there and die all day until you leave.
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Tradeblock for more than a month?
Noob_Guardian replied to CulitoToFakeIt's topic in General Discussion Archive
could it be that you are a new account? -
Don't get me wrong, i own an ntec and do use it on occasion, but i try not to because consistently going 20+ kills a mission can get boring. It's always been a poorly designed weapon that is far too easy to use. Going against 3-4 ntecs on a team is boring, not that it's hard to go against, only that it's consistently cringe worthy. But alas, I will continue to complain about the ntec until it is properly reduced in effectiveness to match the rest of the AR category's effectiveness and "ease" of use. I can complain if i want I can complain if I wish If something is too strong Then complain I will do
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3 slot NTEC you can get from ingame contact at rank ~ 195+, 3 slot guns are also attained via ingame from Role 15 in a weapon catageory. NTEC isnt PTW and honestly i've been stomped while using 3 slotted ntecs against stock.... It's pay to access a weapon earlier, not pay to win. Sadly with the death of fightclub, it has become difficult to level weapon roles.
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Is RFP the biggest crutch since HVR & Yukon fixes?
Noob_Guardian replied to Tigrix's topic in General Discussion Archive
true, but im more of a mobile player, that accuracy damage nerf hit me reaaaally hard. I'm better off using oblivion (gains accuracy when moving), scout, or dmr over hvr now. -
Is RFP the biggest crutch since HVR & Yukon fixes?
Noob_Guardian replied to Tigrix's topic in General Discussion Archive
Blood and hitmarkers both times i hit the guy. But appearently it does below like 550 damage a shot per shot while reticule is open. So yes, it sucks. I prefer to play with DMR or Oblivion now X) -
Is RFP the biggest crutch since HVR & Yukon fixes?
Noob_Guardian replied to Tigrix's topic in General Discussion Archive
I 2 shot someone with it in cqc and didn't kill them because of the new mechanic with it. Yes, it sucks -
Honestly though, there's no reason why the Vegas should tank an osmaw shot. Nerf its hp to like 990 and i'd call it fine.