Jump to content

Noob_Guardian

Members
  • Content Count

    10000
  • Joined

  • Last visited

Everything posted by Noob_Guardian

  1. I mean, i've never seen any other game give that much visual advantage to people with more monitors. I personally would say that having more monitors or stretching the screen = advantage over general players as you can see around walls without having to be as close to them as normal. I don't feel it's necessary, but i don't see why it's possible to gain such an advantage either. It isn't as big of a deal in other games, but in APB, seeing around that wall that you aren't near, is a pretty big advantage.
  2. It actually does, especially if running 2-3 monitors, it doesn't stay the same resolution, people with more monitors actually see more on screen then those with 1 screen. (instead of seeing like 5m behind their character they can see like 10-15m behind, and can use that to rotate around walls similar to this...)
  3. yes, worst purchases? Most of the off meta weapons like the odin/swarm/isbs, weapons are junk, and aren't usable in most cases. Ive gotten 4.3k hours+ on APB probably closer to 5k hours. So i dunno if it wasn't worth spending as much as I did. But it's still bothersome to see how much i did spend.
  4. The ones i know think those glitches and exploits are perfectly acceptable and don't want them fixed, and/or constantly abuse them. But then again, we probably have completely different views on "whos the top 1%" as you said, and what constitutes exploiting tactics. If you could find those who know how to abuse the stuff, and want them fixed, great, but like I said, most of the ones i knew/know, thought qsing was fine, jump shooting was balanced, and other exploits are free game and openly said that such things shouldn't be changed because it would cause gameplay to feel crappy. (I solo que, and only have problems facing like... 10-15 players so, and they are generally the ones that acted like that :X) NFAS is rather strong now, and alig has always been around but meh. Every gun has a niche in APB, the problem is that they made the guns function "differently", without making them effective. Look at the Odin series, great cqc weapons, but far too long of a ttk, which is also a problem for that harbinger set smg (imo). Cobra (dunno if it got buffed the last set of balance patches, severely needed its ttk to be .7/.75 and its bloom reduced.) The base standard for cqc weapons ttk's is ~.7 (aside from nfas), but they made a lot of cqc weapons that function as semi midrange, with even higher ttks than that .78-.8, yet every midrange gun also has a ~ ttk of .7-75 so they can't compete very well if at all(especially when you look at differences in recovery and bloom). Not every gun is going to be viable, that's fine, but you can still get them to be a decent pick rather than an absolute gimp especially when spending 10-25 bucks for one. The problem is that after c-2, atac and the ptw stuff, all the other weapons they made ended up being drastically underpowered.
  5. Oh i agree, its in a bad spot and needs reworked. But what i meant about TTK was that due to the low ttk in apb, increasing it via hb even for an upside doesn't do anything, because it's upside doesn't make it on par to other red mods. As well as increasing apb's ttk feels horrible when .7 ttk is about on par, making it .78+ is difficult to justify for more close -mid range weapons. I enjoy Apex as well, and it's ttk is high (sometimes annoyingly so though imo due to it taking almost 2 mags to take someone out at times depending on weapon) I'm fine with a higher ttk on APB, but the mod's problem is that it does so but not every gun across the board gets a ttk increase.
  6. I'd probably say its not used because it decreases damage, and that causes more hits to kill. Increasing ttk (we all know that feels horrible) is also why the IR3 rework didn't work, because the ttk's became too high to be effective. Even though it is one bullet, it matters a LOT in combat.
  7. When did they buff the rfp to 40m range? I thought it was 30m, 37 with IR3.
  8. I suggest that low yield grenades be unlockable through the grenade role progression rather than rank progression (195+). This is because we have a grenade rank for unlocking grenades, and it makes no sense not to progress it to get the grenades in-game. It would also allow for lower ranks to have access to low yields. Aside from Stun grenades unlockable through the Less than Lethal rank, and frags which are given at the start from the tutorial, every grenade in the game comes from the grenade role. I don't see why Low Yields should be the exception.
  9. i mean, i think today was the first time in like... a year or so i faced a group of 4 premade, and they didnt use spotter so... and the last time i saw spotter was fightclub yesterday, but not in mission districts for months
  10. I mean, it may be a direct advantage in case of orange mod usage, but there's ammo resupply, and changing stations every like... almost 150m to 250m apart in some areas, and you can choose spawn points, meaning you can almost always spawn on one. Not to mention there's ammo in vehicles, and unbenownst to yall, yellow mods, which can also be put into vehicle trunks for ammo resupplies. The only time it actually matters is probably in the usage of nitro. Those saying spotter, i've never seen spotter used much, if at all and firework launcher works just as well if not better. /shrugs The reason it hasnt been changed, is because it isn't something needing to be complained about. It's not stupid opaf ptw, and its very minor in comparison to actual gamebreaking stuff, like the yukon/jumpscout/c9 was. If they level it to be equal across the board that's fine, but it's not something i'm going to complain about.
  11. I mean you may have a different experience with that then, but my experience was that most people i hear that are/were referred to as "good" players either glitched/exploited to hell, or got banned for cheating. So I have a very pessimistic view when it comes to people saying "just get the top tier players to balance the game". Especially when half the stuff that was broken af and got fixed, if anyone said a single thing against (qsing, jump scout, etc) got called trash "get gud" for it. (again, my experience) I know there had been a lot of balance talk that had been done from older veteran players which has been added to the game after suggestions, such as faster star bloom. I can think of different names who had supported, or voiced different opinions on the topics of weapon balance, who could possibly fit the bill. You'd probably want players who had been playing a lot weapon roles being high/max for opinions, or had a good understanding of how the weapons of a certain role function in general/game works.
  12. So reworking half the underpowered weapons to be more competitive was a bad idea? Except that that "top" 1% of players would be the ultra competitive tryhard players who tend to abuse every glitch, animation glitch, and location exploit. I mean, let's be honest here. That "top" 10-15 people would likely be the same ones who go "oh the qs hvr is okay, that jump scout is perfectly balanced, and 2 hit csg from a corner at 15m is balanced, star is okay in the trashbin, don't touch my ntec but please nerf percs". Really, i'll be honest, going through a "top group" of players, would be an extremely bad idea, because their sense of balance is "if it's easy and I can abuse it for wins in some way, its balanced because other people can too!" Going through a number of different veteran players (who need not be top tier), to get a good idea of what to change would be a better idea. From Kemp and Kewlin, to some of the vet SPCT members. (I only said kemp/kewl because i've seen their names in balance discussions before and remember them, i know there are others)
  13. Perhaps, but i do agree the feedback is nicer. It can branch into other niches easier due to it's lower ttk (.70 rather than .75) and its bloom recovery. Both things that it has an advantage over the star in. The NTEC also reloads faster and deals slightly more HP damage than the Star, which may only slightly effect its usefulness in comparison based on hp regen from CA. Could also factor in I guess. I feel like the star isn't nearly as forgiving at range, and that's a really big area to not be as effective at. N-tec is better at range and it's not hard to lose out at 30-55m to an ntec using the star due to the difference in recovery and bloom. Unless I'm playing star wrong and should just full auto at range and not burst/tapfire. Plus the Star isn't as effective against cqc weapons due to ttk, despite accuracy, which also hurts it.
  14. 4000 hours, and I don't really agree. Most of my issues with the game i've had forever, and only wish to change things that would make it more enjoyable for newer players, and more fluid.
  15. I mean, its more entertaining because it tends to be more effective at range. Hence why the star got the buff that "(we community") asked for for years by upping its bloom recovery. I still feel like if they decreased the Stars ttk slightly to .7/.72 it would be better. But they didn't want it outfiring oca's as easily so it sadly won't happen.
  16. I disagree on the shotguns, while nfas imo should be solely looked at (it feels more effective at 7-10m than csg/jg where I die easily in 3-4 shots, maybe just decrease damage pellot ramp), I feel like the other shotguns are in an alright spot. CSG and jg "could" be looked at again, but would solely require a minor (yes very minor) buff to increase the 2 hit effectiveness (could mean upping pellot damage ramp by a few points but not a lot over time to see how it goes). Low yields should be looked at imo, I can agree to that. I'd suggest 450 damage rather than 550, hell, even 500 would probably suffice before a further nerf if needed. Low yields are almost a direct buff to the frag currently, aside from dealing less damage, they allow for almost no reaction time and easy spammability. I use frags for the damage, but everyone else uses low yields... for obvious reasons. tracers and muzzles happened from glitches from the weapon skins supposedly. Graphics have changed several times, sadly, and no clue about sounds. Hud was changed for the engine upgrade.
  17. I know, im picking, i just like to see variety, and often feel that it gets curbed in the AR category. I don't think it can be helped though, there's only... 2? 3? 4? Free to play Assault Rifles? And 2 of which are from events? (Far and i think another) Which means that its NTEC or STAR, and ofc everyones going to go for the midrange killer. So /shrug
  18. Probably, but that was joker/colby? (I dont think it was acc bound, might be), not EU, not only that, but i am pretty sure at least one of those event winners was banned at one point, i havn't seem him/her since despite the unbanning so maybe that player or so quit. In which case I'd call it free reign. (I forget all the different event winners and what all they got unique, i think there was a spades scout, black cat, and one other but im not sure) If not, just change it and make a new tagger mod specifically for it (for the nekrova), but let them have something unique still. Even more reason for me the cringe when I see the overly used ntec
  19. There "might" be a few, seems like LO did a decent job at keeping them down. Still seems to be a few off players here and there, but it's hard to tell anymore because most of the clearly blatant ones disappeared. The only other ones that might be left, are pure walls, or softlock so they miss a ton.... until they hit once and then you're just like "guess I'll die".
  20. Isnt the purple cat already in joker/colby as it was a custom one that only one player had before and custom made for an event? except the nekrova is modded differently.
  21. This isn't a bad suggestion, the ntec doesn't suffer from HB1while the far does. Allowing star to have HB1 wouldn't be broken and would still be balanced imo.
  22. Mission timers also depend on if the people who had the mission before, completed the mission, or didn't get the chance to and only did part of it. I've had a few mission/areas that were completed almost instantly when you hop on it. But I do agree.
  23. fine line between insults and harassment bud and it was bordline the latter.
  24. put the guy on ignore and didnt take screenies, but i'm positive you would know who the toxic person is. He does have a massive ego and enjoys insulting everyone after all... that is if you were in the district at the same time.
×
×
  • Create New...