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Noob_Guardian

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Everything posted by Noob_Guardian

  1. all the conc users had left thats why lol, everyone left decided to spam low yields, hell i noticed returning players who only used concs went low yield and spammed em as much as possible.
  2. I don't know either but testing in both districts matters so that we find out what's best right? dunno is OTW still up or was that switched to the normal client now? Still kinda hard to test because if its the normal client one, i hopped on and only saw one guy on last, but i havnt been on APB since Thursday due to a few other games popping up that I wanted to play, and I don't play on weekends much if at all.
  3. The only thing shredder needs is to have its ROF reverted back to a ttk of ~.84/.85 and have its Shotgun "buff" overkill pellet damage decreased. It's range has always allowed it to 3 hit at 20-30m with IR3, now itll have a further increased TTK for it as well due to the mod, and decreasing the shotgun overkill will potentially make it 4-5 hit at times at 20+m anyways, causing a 1-1.3ttk in general at that range. I do agree with the increased range from thumpers mod though, would be interesting to see how that works instead. JG is fine, if anything increase its TTK back to .7 where it was originally. Showstopper has a high pellet spread already, what you feel is that its ROF and the shotgun changes make it more consistent than it normally would be. It's really only useful sub 5m though...
  4. Wait, because it's full auto? Even if it was semi auto it'd STILL be doing the same shit what nonsense are you talking about. CSG MELTS players atm, Strife litterally 2 shots 90% of the time and melts EVERYTHING, JG melts in CQC. A gun melting has nothing to do with its semi/full auto. It has to do with accuracy and ROF. ROF needs reverted on shredder that WILL balance it. Further decrease its overkill with pellet damage and it stops being so effective at 20-30m, thus fixing most of the issue there and putting it where it should have been originally in effectiveness. Wouldnt know about instant reload, i got the preset one that's *cough* actually balanced in comparison. In all honesty though I played the shredder as if it WAS semi auto and tap fired because i didn't realize it was full auto for almost a year of having it xD Destroying vehicles is necessary? Destroying cars doesnt even level up the weapon role, and if you're like me, you don't even bother firing at vehicles unless they are A. Empty Car spawns or B. Car spawns after you teamwiped. If I do end up needing to destroy cars i go alig or osmaw/volcano, because they are actually effective for that in the needed situations far more than shredder. The only other times i shoot a vehicle is when I choose to damage it enough to make the guy hop out to kill em for the weapon role. Decreasing the pellet overkill from the shotgun buff, and reverting its TTK (increasing it) would effectively put the shredder back in a similar place where it had been before it became "overpowered" through its buff but still be stronger than it had been by actually being effective still, which is what i've been suggesting be done so it doesn't go to "never touch again because COBRA (prebuff) useless." That isn't "trolling", and i've owned the shredder for years and used it a bunch so i know what i'm talking about. Havn't seen anything about hosting an event on Jericho, and most of the time Jericho is dead for the OTW, Last I logged in there were like 3 people on, the time before that 7, before that ~18. Depends, is it going to have the same niche but actually remain balanced with its reverted ttk or are they going to nerf it to the ground because people whining that a shotgun shouldn't hit 20-30m with IR3 increasing its ttk to ~1s+?
  5. Decrease the pellet overkill and put base ttk to .85 which pushes IR3 to ~93-1s and yes it's then balanced. Got no reason to complain if the weapon hits a rough 1.2s ttk at 30m. All shotguns melt cars. Most people dont run MP on shredder, and quite frankly its not even worth using on most guns. EM3 is far more beneficial.
  6. actually the original OCA had no downside with CJ3, imo that's fine as is honestly, it was dumb to add such a downside in the first place.
  7. The only change i noticed was running better after I fixed my CPU heat paste and my memory leak that i had for like 2 years, so i honestly can't comment whether he is right or wrong. It may have hit for some computers with certain specs, other computers may not notice anything so its hard to say imo. But the only updates we had in the like, last 5 months were from LO, so if so it would have to be from the extra coding.
  8. currently .85s i think yeah its something like that. I remember when I was happy it got a ttk buff, but upset that they ruined its bloom while doing it and made it more unusable than it had been. Havnt tried it now though
  9. The game actually decreased in performance over the past 6 years. I used to run this with ~30fps on an I3 laptop, now it hits 0-10 fps and not above. I'm quite sure that its possible it took another performance hit but i havnt noticed it much
  10. Cobra got a TTK buff a long while ago, im pretty sure its faster than 1.05 now.
  11. The only weapons that were rebalanced due to hitreg was shotguns, not every other gun, every other gun was changed for balancing reasons that didn't include hitreg. Though im glad they fixed hitreg, or mostly fixed it.
  12. You even read the CoC? Half the stuff G1 had before litterally disappeared from it. I still never got replies about breasts as peoples images in a forum topic asking if they were okay or not. Most of the toxicity isnt even that bad, offensive? yes, but completely /ignorable.
  13. Clearly we have a bunch of players who know nothing of how a weapon is supposed to be reliable in its range. The ONLY change the shredder needs, is its ROF reverted, which IS happening as LO said, and less pellet forgiveness due to the general shotgun tweak. Any other changes being suggested is simply because people want to complain that a weapon that was once unreliable within its niche, is too reliable in its niche, so they wish to nerf it to the ground or completely rework it because they feel that a shotgun for some reason shouldn't have special cqc-midrange "niche" capabilities. Because "meh NTEC REEEEEEEEEEEEE". Doesn't matter we have a game that nothing makes sense. People run around with guns and legalized explosive weapons in a city. Along with car surfers, jump snipers, and near infinite grenade spam, where you can fall 100m and survive because "logic" modifications. LTL shouldnt be capable of firing past 20m with any logic because its tazer rounds, but they shoot 50-60m anyways. Oscar is still quite reliable for its niche, and people complain about it alll the time.
  14. That's fine if no other response, I agree that star tends to be a "little" better closer base accuracy wise rather than NTEC it's always been that way from recoil etc. Ntec is a bit more accurate especially for range, one thing as well I notice when I switch between both, is the accuracy for NTEC allows me to hit people behind cover when they are crouched far easier than star does and its bloom recovery allows me to hit people easier when in a rush to get the kill before the enemy gets to cover at 30-45m. I've had more situations with a star where i'll be 20m away and full auto at a guy or even tap/burst and fire 7/8 shots at a guy standing still and not kill him and be like, how did I miss when my reticule didn't leave him?! I've also had a lot of situations where if an enemy goes behind cover i'm 1 bullet off with the star (but i may be able to full auto star and hit rather than burst or tap, i'd have to play with it more) but the ntec would have allowed me to get the kill with the faster recovery and firing. The star may be better at closer ranges, however it also loses out at a similar range to SMGS and such where the NTEC may not, the minor ttk difference does at times matter imo, especially when playing high skill players using cqc weapons. Which I think is one of the bigger deciding factors. Star definitely under performs in some key areas where the NTEC wins out due to its differences, statistically it may not mean much, but when put to use in game, imo i feel its' definitely noticable. Would you rather a weapon that has almost the exact if not the exact same ttk as SMGS that also performs really well at range and has really good accuracy? Or one that performs well in cqc and mid but isn't as effective against it's main competitor that everyone uses but is still reliable. I have issues with recoil at times, i like to switch weapons around every few missions and recoil sometimes gets me if I went from a low recoil to high. The SINA in particular is funky for me at times because I enjoy using the SD OCA or shotguns with no recoil etc then you switch over and it's like oh, now i have to move my mouse down a bit! (I also play on lower sensitivity so it's really noticeable for me to go from the marksman which has very little recoil, to out of mm and boom now im shooting over his head)
  15. I mean, its kinda refreshing to NOT have the ntec meta be so toxic as it was and seeing something new. Seeing 2-3 ntecs in a single group of 4 was rather boring. But I do believe that the changes should NOT be reverted, only tuned down a little bit. I honestly don't want to go back to a useless shredder that sits in my locker because its outdone in every way again, or jg because it can't 2 hit past 2m, or csg being useless in most situations past 5m. I am glad for the change of pace at least for now. They also never touched the shredders bloom (to my knowledge) so the shredder only got the range and ttk buff other than the general shotgun buff. They are reverting the TTK one, which should balance it just fine. It's not hard to kill bunny hopping with any shotgun or scout weapon tho, just saying.
  16. Arguable, depends on shredder modifications honestly IR3 makes it good at range but severely balances its ttk, and not sub 40m because shredder is jack crap past 30 normally due its recent changes, and takes a ttk of at least 1.1 at 26m. The reason its so good is because its a 3 hit weapon that doesnt need to stand in the open and fire, like all shotguns, against every other weapon that uses full auto. The community lost its edgelords 7 shots at that range is a ttk of over 1.8 seconds with a cqc-mid range shotgun, note CQC-MID. Shredder is NOT to be thought of as anything near the csg or jg let alone other sub 10m shotguns, if anyone dies at that range to a guy bunny hopping around they deserve to die against a shredder. They'd die just as easily to an ntec, star or any other weapon. Everyone keeps acting like the shredder is some "new" weapon, its been around forever, been 20-30m shotting people since before the buff. But "suddenly" its not meant to be in that range? No, that's its range, doesn't matter if its a shotgun or not. It's a "unique" shotgun with its own niche.
  17. i wouldnt mind grouping if you need one, send a message sometime
  18. N-tec has a faster ttk, and better bloom recovery. While star got buffed which it direly needed, it doesn't have the ranged accuracy, yes. Even in cqc that ttk matters especially against the shotguns and smgs, as we all know, and at range it matters even more especially with bloom recovery often being the deciding factor. Played star several missions today, it is definitely underrated, but until the AR range nerf hits, i don't think we will be seeing much more of it. Plus it feels less accurate than the NTEC for aimed accuracy... While ISSRB is also not used, i never bought it cause i accidently bought the A varient. Decent gun, nice to play when something different. Manic is REALLY good, but not many bought the pack, or want to use it. It does have 1 major downside, its always necessary to use MM, if you don't it's recoil is drastically worse. Most people don't like MM for CQC and its likely why its not used much. You also don't see NSSW much and that is arguably just as good as the prenerf ntec, but noone wants to use an lmg.
  19. I do understand that about the ntec/star and agree the ease of use the star has, however I will argue on it being better, because if it was better people would be using the star in mass instead of the ntec. If star was even "on par" you'd see a better split between players using it and those using other rifles over ntec. I don't disagree about buying CA3, though i do believe that several green mods need reworks nonetheless. His idea for Kev is a good one.
  20. I still do, but the problem arises when you spend 20 minutes not getting opp in a group of 3-4, which i've had recently....
  21. stock rfp has a 1.05s ttk While true, i am pretty sure hes talking about the IR3 version which now has a minumum +.18 Ntec and Star take 6 hits, ursus takes 5, Far takes 6. Every gun has to slow to a tap/burst fire to get kills at 30+m, this is no different.
  22. people still hating on a pistol with a ttk of ~1.23? Sheesh yall will never be happy until anything that is useful is destroyed because nothin is allowed to kill an ntec at 40m
  23. Civilians with osmaws who only fire at crims? Oh yes please! I mean, they did it with the obeya pistol, and i tried for a time to get them to do it to the Ntec/Star as well. Why not just start out with the best rifle AND pistol? Makes far more sense. Though I do agree a CA3 change would be good for the meta, though I feel flak, Fragile, and Kev could use a slight rework as well. Like flak could not take away that grenade, but rather decrease throw range? (would be interesting) Fragile could honestly use a little more of a speed boost, i'd be fine with testing 18 and 20% increase rather than its current 14?%, and Kev imo needs less of a speed decrease or something different entirely, sure yay you survive 1-2 more bullets... now you're a legitimate sitting duck to die good job.
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