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AveragePlayer

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  1. "some do cheat that's why anti cheats exist and why APB has a new one to continue to ban cheating , but 60% are cheating by your numbers? I highly doubt 60% are cheating I honestly also doubt you understand business gaming practices and why your objectives are flawed." Actually it is much higher as there are only a few players reminding the cheaters that are cheating, that is a lot of the cheaters do not understand they are cheating as they are not bothering to read the EULA or rules. Of you think that there are a low amount of cheaters, or that the number of cheaters are inflated then simply look at the bannable cheat types, think of your last to matches: Hacks: Did the enemy or some one on or team, pre-fire, track players through walls, spawn on top of you or out of range of where the spawns should be. Snap in midfire to a new target. Always know where you are. Hacks is the use of modified game files. Bots: Did the enemy or some one on or team, See a player swap a gun from one hand fire switch to other hand fire repeat. Stand then fire, squat, stand then fire ... repeat. Grab an item run/jump fire catch.. repeat "fast carry and item". Jump shoot, jump shoot... repeat. Drop their case and swap weapons in under 2 seconds. Bots are the use of a macro or ANY thing that mimics a macro Glitches: Did the enemy or some one on or team, place an obj some place it can not be reached normally, Destroy an enemy objective do that they can not complete the objective. Use Bots to gain access to areas they shouldn't be able to reach (top of roofs). Glitches are the use of other cheats and exploits to gain an unfair advantage. Exploits: Did the enemy or some one on or team, group with a cheater. Use the mechanics of the game to jump a car onto a roof so the OBJ is unreachable. Have a friend or clan member ghost, block the objective, interfere in any way such as ramming your vehicles. Or in any way influence the match externally. Have an enemy or team mate dethreat, team kill while there is OP, prevent there team from completing the objectives. While glitching uses, or is a byproduct, of exploits. Exploiting is using any thing that gave you an unfair advantage that you did not /report. While being matched with a cheater is not avoidable and is not exploiting as long as you /report the cheat. Grouping with one is a direct exploit of their cheats, not /reporting the cheat is double cheating. There are many more examples of players cheating, but this is the main one players forget: If you see a cheater that benefits you and do not /report it you are exploiting. Now remember your last 10 matches, how many of those had no player doing any thing from the list of bannable cheats? That will give you a baseline of just how bad the cheating epidemic really is. Some years back one of the lead Devs estimated that the pop of cheats was at 90% because there was 30% of the player base that did not know the rules and assumed that only cheats were hackers. The 10% not cheating were the players playing by the rules and /reporting the cheaters. So even if LO are putting the report system on the back burner, If you believe you do not cheat answer one question, are you /reporting cheaters? If not then you are cheating (exploiting). OH, as far as the business model, I understand very well. Cheating is bad for business and will affect the bottom line. Game Developers create games to make money. That is their job and how they can continue to exist. Cheaters are the equivalent of a shoplifter as they are stealing from the company and turning away customers. Why LO are not making cheating their number one (1) concern shows that they do not have any long term goals or plans to save the game. That being said, I was there dancing in social when the RTWcb ended, I was there dancing in social when RTW closed the severs and hopefully LO will allow us to go out dancing in social when they have sucked out every penny they could. The funny thing is, it is just a matter of adding or activating some lines of code to remove 80% of all the cheats. Moving to a new version of the engine may make the game better looking, however it doesn't fix anything.
  2. ! hour a go the silver server had a peak of 20 enfs 18 crims. and it had been flowing around there for a few hours. Then a group of cheats got on, and within half an hour the crim pop dropped to 3 crims as people were tired of fighting the same cheats over and over. Some tried to quit the missions when pitted with the cheats but then a cheat clan came on an the only option was fight the cheats or quit the game, I left when it was 3 vrs me. No new engine or even fancy content will bring players back or retain them until the cheat epidemic is fixed. LO look at the server stats, when you see it die of it is because a group(s) of cheats have logged on and ran off the human players. Start using the /report system and actually ban the cheats or give up on the game as it is headed down the same rode as combat arms. The cheaters attitudes in not "I'll stop cheating when the new stuff is out" it is and I am quoting several "who cares if I cheat in a dying game, LO doesn't care if i cheat as long as I pump a few bucks into them" Right now LO seems to be more worried about putting a fancy dress on a old pig thinking the the pig will be the bell of the ball and every one will return. Yes you will loose a lot of current income by removing the cheaters , however as is you are losing more human players and the ability to get more players. Ban the cheats by making examples of some of the worst cheats and loose 60% of the current player base. Or continue ignoring the cheat epidemic and have no one to show off the new dress too. look at the sever stats and run the numbers.
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