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Noob_Guardian

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Everything posted by Noob_Guardian

  1. stock rfp has a 1.05s ttk While true, i am pretty sure hes talking about the IR3 version which now has a minumum +.18 Ntec and Star take 6 hits, ursus takes 5, Far takes 6. Every gun has to slow to a tap/burst fire to get kills at 30+m, this is no different.
  2. people still hating on a pistol with a ttk of ~1.23? Sheesh yall will never be happy until anything that is useful is destroyed because nothin is allowed to kill an ntec at 40m
  3. Civilians with osmaws who only fire at crims? Oh yes please! I mean, they did it with the obeya pistol, and i tried for a time to get them to do it to the Ntec/Star as well. Why not just start out with the best rifle AND pistol? Makes far more sense. Though I do agree a CA3 change would be good for the meta, though I feel flak, Fragile, and Kev could use a slight rework as well. Like flak could not take away that grenade, but rather decrease throw range? (would be interesting) Fragile could honestly use a little more of a speed boost, i'd be fine with testing 18 and 20% increase rather than its current 14?%, and Kev imo needs less of a speed decrease or something different entirely, sure yay you survive 1-2 more bullets... now you're a legitimate sitting duck to die good job.
  4. I just face a CJ3 shredder, needless to say I agree that CJ3 makes it cancer. The IR3 varient is pretty balanced however imo. Sadly the ONLY thing that could fix the issue atm is prevent cj3 from being placed on it, or "further" increase "certain" shredder TTK's, and decrease the overkill damage slightly.
  5. Shredder isn't meant to be facing off cqc against the JG nor CSG, its range is further
  6. Mine won't change much honestly, its the preset "ir3" varient, unless they decrease its range down to 10m it wont really effect me.
  7. I've actually know a person who was in "voip/ts" who at the time we faced a certain guy, and he entered their twitch to watch and fight them at the same time and would call him and his team out in the voip, but i only know that it happened that once, but he didn't join the district to do so to the streamer, the guy had broadcasted his twitch before the match and he went onto it cause it was a guy he didn't like. But it was years ago, and I can't remember the name of who did it nor who it was against.
  8. Umm dude, I'm one of the ones who always talk in /d and read it, I ain't chat deaf, it just doesn't happen like that. If it did people would be getting banned for harassment for it. Ex, I've been called stuff when I enter a district, BUT that's only after I said something in /d (sometimes I've said hi to someone and a different guy goes and says something negative at me or some crap or did a match and the opp got salty.) While I'm sure what you say the reasoning could happen, it's clearly a non issue the majority of times. I think they honestly did the /who against streamsniping, it doesn't make sense otherwise, especially when some servers like Jericho only have 1 district for each threat...
  9. Please bring back the classic troll face emoji!
  10. i'm sorry you feel that way did he try turning it off and back on again? @TheDogCatcher They are trying to balance a lot of aspects of APB that don't fit what they want, they've had these plans in the works for months before now, but only spent a week or so testing. Most of the changes i'm fine with. Shotguns are a "tad" too strong, but it's not too much of an issue atm imo, though a tad annoying, it's nothing like the ole RFP/Carbine nonsense, atac, nor C2 nonsense. Also, ever read the TOS? Says game can change at any moment for any reason and that nothing is "final". We the "general" population know this from the 5x+ Carbine reworks, ontop of TONS of other weapon reworks, I think the only weapon not touched by being rebalanced somehow was... hmm... S1-NA? S1-FA? i think that's actually the only ones?... General population also get information from other players, and a LOT actually have friends or see people in /d discuss it from the forums so even if the "majority" doesn't actually read forums, they do end up learning about what's happening "somehow". Also I and others have requested mod changes a LOOOONG time ago under G1, specifically one was for a bigger difference with IR3 and CJ and for an increased ttk with IR3 rather than the same thing as CJ but "lesser", however I think when they revamped the old forums, that forum page was lost, or it was made within another forum topic and not one of mine (Appearently I only made like 6 topics? lol), though it had been discussed before by players, however, not recently. I do agree about the unbannings, but its w/e atm now.
  11. You used to have them right off the bat, now you don't and it's rather kinda dumb imo. I do agree something should further be done tutorial wise, but i do believe that those 2 things should still be on any new character without the tutorial. Maybe a 3 day temp weapon selector for the one, and another having a choice between kev1 and CA1
  12. but 2 hits at 100m. DMR actually increases damage to 2 hit at 83m+
  13. You do realize that it is just as easy to run around the district and find them? Or see them in chat talking? Also I've never seen anyone just enter a district to /who and talk shit was that happening in European servers? Because it isn't in Jericho. In Jericho you won't hear shit unless someone faced them in a mission or the guy spoke in /d. People never /who'd just to trash talk be
  14. You clearly never used an ntec Anyone who put sniper should have their balance opinions revoked. clearly they can't figure out the difference between a weapon with a 20 to 30 Max optimal range and 100m range.
  15. I think legendaries should have a 1 to 3% chance if it really is like. 001 nonsense. But I do believe that something like overwatch 1 legendary every 25 regardless of if you got one before" would be a decent system at least, even if it was increased to 35 or 40 for APB. So you have a chance before then but if not then you will get it anyways
  16. Except it was the range intended when it was made by g1 originally? I used to 3 hit people 24m with mine, however it wasn't as effective and often either 3 hit or took 7 due to hitreg. CSG was always from 0~12 - before nerf JG 0~7? NFAS 0-~5 OGRE 0-~10 Shredder was made to fire and reach further than all the other shotguns. (I'd know cause i bought it and its original stats show that intent) Its original range was ~20m?? or so, and I used the IR3 varient so yeah, mines actually meant for ~20-27m, aka EB3 varient.
  17. oh no new players have a chance against vets now? How horribly frustrating it must be to get killed by a lowly bronze.
  18. So your a peeing tom? greaaaaaaat peeking*?
  19. Why learn to counter when you only ever mained NTEC and expect every other weapon to just lie down and die easily for you?
  20. They changed the /who chat command to show only nearby players as opposed to everyone in the district. No, they changed it to only see clan mates and friends list, everyone else is hidden. Imo it's a really dumb change, I like to see if anyone i know who may not be on my fl is on or see what kind of opp ill be getting by seeing if I know any names. Now I can't and its slightly frustrating having to guess what skill level my opp will be in the district.
  21. You mean the server where I havn't seen a blatant since ff?
  22. lol wut? i'm sure you've used each of those weapons i mentioned. Each one at least currently can do exactly what I stated. Though ATAC is closer to a 15-25m 8 hit normally, though it tends to take ~10-12 25+ simply due to bloom. I was giving examples of what is normally expected with how a weapon should perform, at least on "paper" or how they function currently. If a weapon does not act effectively within its intended range, then it isn't a good weapon.
  23. I had that happen the other day with my shredder, heck I even ghost shot 6 rounds into someone sitting still. Saw the bullets of my strife hit a wall behind an enemy, but did 0 damage to the enemy
  24. depends, what's its "intended" range? CSG and JG for example should 2 hit up to at least 5-7m OCA and PMG should be able to 8 hit up to 15-20m Atac should reliably 8 hit up to 20-30m and each weapon for the most part, does hit those ttks in their ranges if you don't miss except AR's where at range you need to tap/burst thus artificially increasing their ttk. Those are their optimal intended ranges, if an easy to hit 3 hit kill smg with a .74 ttk came out, i'd call it balanced depending on its range. If it had a 50m range i probably wouldn't call it balanced and ask for it to be increased to ~.75/.8 due to range and ease. If it was 20m i wouldn't be calling it overpowered, if it was 24m for a 4 hit with it unmodded, i'd say it is indeed balanced. The weapon in question is balanced until you mod it in a specific manner, and ONLY in that manner. Not only that but it's intended range is in a sweet spot where other weapons start to become worse, causing it to shine. This does not make it overpowered, as it has its own special niche. Learn to play against that niche and you should do fine.
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