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Everything posted by Noob_Guardian
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Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
Clearly we have a bunch of players who know nothing of how a weapon is supposed to be reliable in its range. The ONLY change the shredder needs, is its ROF reverted, which IS happening as LO said, and less pellet forgiveness due to the general shotgun tweak. Any other changes being suggested is simply because people want to complain that a weapon that was once unreliable within its niche, is too reliable in its niche, so they wish to nerf it to the ground or completely rework it because they feel that a shotgun for some reason shouldn't have special cqc-midrange "niche" capabilities. Because "meh NTEC REEEEEEEEEEEEE". Doesn't matter we have a game that nothing makes sense. People run around with guns and legalized explosive weapons in a city. Along with car surfers, jump snipers, and near infinite grenade spam, where you can fall 100m and survive because "logic" modifications. LTL shouldnt be capable of firing past 20m with any logic because its tazer rounds, but they shoot 50-60m anyways. Oscar is still quite reliable for its niche, and people complain about it alll the time. -
Rebalancing green mods
Noob_Guardian replied to TheHidden-Tember's topic in General Discussion Archive
That's fine if no other response, I agree that star tends to be a "little" better closer base accuracy wise rather than NTEC it's always been that way from recoil etc. Ntec is a bit more accurate especially for range, one thing as well I notice when I switch between both, is the accuracy for NTEC allows me to hit people behind cover when they are crouched far easier than star does and its bloom recovery allows me to hit people easier when in a rush to get the kill before the enemy gets to cover at 30-45m. I've had more situations with a star where i'll be 20m away and full auto at a guy or even tap/burst and fire 7/8 shots at a guy standing still and not kill him and be like, how did I miss when my reticule didn't leave him?! I've also had a lot of situations where if an enemy goes behind cover i'm 1 bullet off with the star (but i may be able to full auto star and hit rather than burst or tap, i'd have to play with it more) but the ntec would have allowed me to get the kill with the faster recovery and firing. The star may be better at closer ranges, however it also loses out at a similar range to SMGS and such where the NTEC may not, the minor ttk difference does at times matter imo, especially when playing high skill players using cqc weapons. Which I think is one of the bigger deciding factors. Star definitely under performs in some key areas where the NTEC wins out due to its differences, statistically it may not mean much, but when put to use in game, imo i feel its' definitely noticable. Would you rather a weapon that has almost the exact if not the exact same ttk as SMGS that also performs really well at range and has really good accuracy? Or one that performs well in cqc and mid but isn't as effective against it's main competitor that everyone uses but is still reliable. I have issues with recoil at times, i like to switch weapons around every few missions and recoil sometimes gets me if I went from a low recoil to high. The SINA in particular is funky for me at times because I enjoy using the SD OCA or shotguns with no recoil etc then you switch over and it's like oh, now i have to move my mouse down a bit! (I also play on lower sensitivity so it's really noticeable for me to go from the marksman which has very little recoil, to out of mm and boom now im shooting over his head) -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
I mean, its kinda refreshing to NOT have the ntec meta be so toxic as it was and seeing something new. Seeing 2-3 ntecs in a single group of 4 was rather boring. But I do believe that the changes should NOT be reverted, only tuned down a little bit. I honestly don't want to go back to a useless shredder that sits in my locker because its outdone in every way again, or jg because it can't 2 hit past 2m, or csg being useless in most situations past 5m. I am glad for the change of pace at least for now. They also never touched the shredders bloom (to my knowledge) so the shredder only got the range and ttk buff other than the general shotgun buff. They are reverting the TTK one, which should balance it just fine. It's not hard to kill bunny hopping with any shotgun or scout weapon tho, just saying. -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
Arguable, depends on shredder modifications honestly IR3 makes it good at range but severely balances its ttk, and not sub 40m because shredder is jack crap past 30 normally due its recent changes, and takes a ttk of at least 1.1 at 26m. The reason its so good is because its a 3 hit weapon that doesnt need to stand in the open and fire, like all shotguns, against every other weapon that uses full auto. The community lost its edgelords 7 shots at that range is a ttk of over 1.8 seconds with a cqc-mid range shotgun, note CQC-MID. Shredder is NOT to be thought of as anything near the csg or jg let alone other sub 10m shotguns, if anyone dies at that range to a guy bunny hopping around they deserve to die against a shredder. They'd die just as easily to an ntec, star or any other weapon. Everyone keeps acting like the shredder is some "new" weapon, its been around forever, been 20-30m shotting people since before the buff. But "suddenly" its not meant to be in that range? No, that's its range, doesn't matter if its a shotgun or not. It's a "unique" shotgun with its own niche. -
i wouldnt mind grouping if you need one, send a message sometime
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Rebalancing green mods
Noob_Guardian replied to TheHidden-Tember's topic in General Discussion Archive
N-tec has a faster ttk, and better bloom recovery. While star got buffed which it direly needed, it doesn't have the ranged accuracy, yes. Even in cqc that ttk matters especially against the shotguns and smgs, as we all know, and at range it matters even more especially with bloom recovery often being the deciding factor. Played star several missions today, it is definitely underrated, but until the AR range nerf hits, i don't think we will be seeing much more of it. Plus it feels less accurate than the NTEC for aimed accuracy... While ISSRB is also not used, i never bought it cause i accidently bought the A varient. Decent gun, nice to play when something different. Manic is REALLY good, but not many bought the pack, or want to use it. It does have 1 major downside, its always necessary to use MM, if you don't it's recoil is drastically worse. Most people don't like MM for CQC and its likely why its not used much. You also don't see NSSW much and that is arguably just as good as the prenerf ntec, but noone wants to use an lmg. -
Rebalancing green mods
Noob_Guardian replied to TheHidden-Tember's topic in General Discussion Archive
I do understand that about the ntec/star and agree the ease of use the star has, however I will argue on it being better, because if it was better people would be using the star in mass instead of the ntec. If star was even "on par" you'd see a better split between players using it and those using other rifles over ntec. I don't disagree about buying CA3, though i do believe that several green mods need reworks nonetheless. His idea for Kev is a good one. -
I still do, but the problem arises when you spend 20 minutes not getting opp in a group of 3-4, which i've had recently....
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AR-97 Misery still needs some love
Noob_Guardian replied to Keshi's topic in General Discussion Archive
stock rfp has a 1.05s ttk While true, i am pretty sure hes talking about the IR3 version which now has a minumum +.18 Ntec and Star take 6 hits, ursus takes 5, Far takes 6. Every gun has to slow to a tap/burst fire to get kills at 30+m, this is no different. -
AR-97 Misery still needs some love
Noob_Guardian replied to Keshi's topic in General Discussion Archive
people still hating on a pistol with a ttk of ~1.23? Sheesh yall will never be happy until anything that is useful is destroyed because nothin is allowed to kill an ntec at 40m -
Rebalancing green mods
Noob_Guardian replied to TheHidden-Tember's topic in General Discussion Archive
Civilians with osmaws who only fire at crims? Oh yes please! I mean, they did it with the obeya pistol, and i tried for a time to get them to do it to the Ntec/Star as well. Why not just start out with the best rifle AND pistol? Makes far more sense. Though I do agree a CA3 change would be good for the meta, though I feel flak, Fragile, and Kev could use a slight rework as well. Like flak could not take away that grenade, but rather decrease throw range? (would be interesting) Fragile could honestly use a little more of a speed boost, i'd be fine with testing 18 and 20% increase rather than its current 14?%, and Kev imo needs less of a speed decrease or something different entirely, sure yay you survive 1-2 more bullets... now you're a legitimate sitting duck to die good job. -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
I just face a CJ3 shredder, needless to say I agree that CJ3 makes it cancer. The IR3 varient is pretty balanced however imo. Sadly the ONLY thing that could fix the issue atm is prevent cj3 from being placed on it, or "further" increase "certain" shredder TTK's, and decrease the overkill damage slightly. -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
Shredder isn't meant to be facing off cqc against the JG nor CSG, its range is further -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
Mine won't change much honestly, its the preset "ir3" varient, unless they decrease its range down to 10m it wont really effect me. -
I've actually know a person who was in "voip/ts" who at the time we faced a certain guy, and he entered their twitch to watch and fight them at the same time and would call him and his team out in the voip, but i only know that it happened that once, but he didn't join the district to do so to the streamer, the guy had broadcasted his twitch before the match and he went onto it cause it was a guy he didn't like. But it was years ago, and I can't remember the name of who did it nor who it was against.
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Umm dude, I'm one of the ones who always talk in /d and read it, I ain't chat deaf, it just doesn't happen like that. If it did people would be getting banned for harassment for it. Ex, I've been called stuff when I enter a district, BUT that's only after I said something in /d (sometimes I've said hi to someone and a different guy goes and says something negative at me or some crap or did a match and the opp got salty.) While I'm sure what you say the reasoning could happen, it's clearly a non issue the majority of times. I think they honestly did the /who against streamsniping, it doesn't make sense otherwise, especially when some servers like Jericho only have 1 district for each threat...
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Please bring back the classic troll face emoji!
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Dear Little Orbit your inexperience is showing.
Noob_Guardian replied to TheDogCatcher's topic in General Discussion Archive
i'm sorry you feel that way did he try turning it off and back on again? @TheDogCatcher They are trying to balance a lot of aspects of APB that don't fit what they want, they've had these plans in the works for months before now, but only spent a week or so testing. Most of the changes i'm fine with. Shotguns are a "tad" too strong, but it's not too much of an issue atm imo, though a tad annoying, it's nothing like the ole RFP/Carbine nonsense, atac, nor C2 nonsense. Also, ever read the TOS? Says game can change at any moment for any reason and that nothing is "final". We the "general" population know this from the 5x+ Carbine reworks, ontop of TONS of other weapon reworks, I think the only weapon not touched by being rebalanced somehow was... hmm... S1-NA? S1-FA? i think that's actually the only ones?... General population also get information from other players, and a LOT actually have friends or see people in /d discuss it from the forums so even if the "majority" doesn't actually read forums, they do end up learning about what's happening "somehow". Also I and others have requested mod changes a LOOOONG time ago under G1, specifically one was for a bigger difference with IR3 and CJ and for an increased ttk with IR3 rather than the same thing as CJ but "lesser", however I think when they revamped the old forums, that forum page was lost, or it was made within another forum topic and not one of mine (Appearently I only made like 6 topics? lol), though it had been discussed before by players, however, not recently. I do agree about the unbannings, but its w/e atm now. -
You used to have them right off the bat, now you don't and it's rather kinda dumb imo. I do agree something should further be done tutorial wise, but i do believe that those 2 things should still be on any new character without the tutorial. Maybe a 3 day temp weapon selector for the one, and another having a choice between kev1 and CA1
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but 2 hits at 100m. DMR actually increases damage to 2 hit at 83m+
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You do realize that it is just as easy to run around the district and find them? Or see them in chat talking? Also I've never seen anyone just enter a district to /who and talk shit was that happening in European servers? Because it isn't in Jericho. In Jericho you won't hear shit unless someone faced them in a mission or the guy spoke in /d. People never /who'd just to trash talk be
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You clearly never used an ntec Anyone who put sniper should have their balance opinions revoked. clearly they can't figure out the difference between a weapon with a 20 to 30 Max optimal range and 100m range.
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I think legendaries should have a 1 to 3% chance if it really is like. 001 nonsense. But I do believe that something like overwatch 1 legendary every 25 regardless of if you got one before" would be a decent system at least, even if it was increased to 35 or 40 for APB. So you have a chance before then but if not then you will get it anyways
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Are you guys now G1 in disguise milking the shredder?
Noob_Guardian replied to Gateron's topic in General Discussion Archive
Except it was the range intended when it was made by g1 originally? I used to 3 hit people 24m with mine, however it wasn't as effective and often either 3 hit or took 7 due to hitreg. CSG was always from 0~12 - before nerf JG 0~7? NFAS 0-~5 OGRE 0-~10 Shredder was made to fire and reach further than all the other shotguns. (I'd know cause i bought it and its original stats show that intent) Its original range was ~20m?? or so, and I used the IR3 varient so yeah, mines actually meant for ~20-27m, aka EB3 varient.