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Everything posted by Noob_Guardian
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Why in the hell were ALL shotguns buffed?
Noob_Guardian replied to xoxotoxotox's topic in General Discussion Archive
I don't think its ptw levels though. It's definitely pretty effective now, however a lot of times i've noticed that I got kills with it, the gold player i was facing misplayed. It's time to kill is STILL .84 which is more than enough for an ntec or other cqc weapon to take you out before the third hit. It's 4th hit is ~1.12s. 3 hits at ~25-30?m and 4 onword. People simply don't like the fact that they made a close to mid range shotgun that can now compete fairly well against their NTECS. It's far from broken due to its TTK. People just don't know how to compete and counter it because they have NEVER had to deal with facing one before. Really, how many times in the last year have you seen a shredder? Not often right? Same goes for the now buffed ARMAS weapons, i bet we will see a lot of "thats op now" nonsense when using them. p.s. I've had people rage at me for using a star with hb3 calling it OP. Just sayin -
The Gold Gun business model
Noob_Guardian replied to Panicbutton's topic in General Discussion Archive
The fang is still good, but not as. I'd say it's fairly balanced now. While it definitely has range, it no longer has the fast ttk. I've been caught several times already during refire on it where i had to reenter cover because it's slower. Though i can't say it was overpowered to begin with. With a 40m range before it's ttk was 1.05-1.4 on average. While more effective than the ACT I feel like people just wanted to complain and didn't realize that it's actually meant to be a weapon similar but different than the FBW. Now the TTK is ~1.23? And closer to ACTS 1.5 and not nearly as good as the FBW's 1.05 so it definitly got the nerf... but i still had people whine about it today sooooooooo (and my average ttk in general for it was at least 1.3-2s to begin with) People hate pocket obirs. There's your problem, you used low yields. -
The Gold Gun business model
Noob_Guardian replied to Panicbutton's topic in General Discussion Archive
Yeah i'm always amazed at people when you go stock star and just wreck everything. Like do you not know how to counter this weapon? -
The Gold Gun business model
Noob_Guardian replied to Panicbutton's topic in General Discussion Archive
that ROF change hit it hard, buuut since i use it like an act it doesnt matter much /shrug How is the burst fire broken? It's RoF should be the different than it's full auto now. It's full auto was broken before the nerf due to a glitch, not the burst fire. -
Why in the hell were ALL shotguns buffed?
Noob_Guardian replied to xoxotoxotox's topic in General Discussion Archive
Misery and FAR are completely different, operate different, and are meant to be played differently. You do have a chance but not if you play it like NTEC. Shredder and DOW needed the buff, since they were never used, they are amazing now. As for Strife, RIP my favorite shotgun :< -
Slow down (a bit) the game speed
Noob_Guardian replied to Todesklinge's topic in General Discussion Archive
Game is fine imo, if you are having kev issues use the epiphrene mod a little. The old video was RTW not G1, and changing weapons to be similar would require a complete rework so it won't be happening. -
Must only be waterfront, I main financial because it lags less xD (And imo better gameplay...) Many of the weapon changes were necessary, however the NTEC has always been meta. Soooo
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Weapon Balance Changes - 1.19.6
Noob_Guardian replied to Beastie's topic in General Discussion Archive
They completely dumpstered the Strife, which was the only shotgun that was actually fun to use. I felt that way too after I read the patch notes for its range nerf. I was like WTF the only shotgun with a 1.2 ttk and you're going to nerf it? *facepalms* -
"were" I barely see em, and i've honestly avoided using them unless im leveling rifle role due to preferences for HVR and NTEC/Far, which in most situations do the same thing from 0-100 or 0-60 but normally better. Obir is strong, but I wouldn't say best.
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I think it would be fine if it increased the ttk further. a 18% increase to .7 is only like .8? or so I didn't think the ntec would be firing almost 70m with the change. It was fine at first with the 7m and 18%/21%, but with 12m it's broken due to reach. A range for snipers, obeya, and obir 65m+ is now impeded by ntecs. No long range weapon can kill that fast. The ranges should be decreased or the ttk increase boosted higher for better balance. If you want to reach out to 70m with a gun its ttk should be at least .9 obeya stops at 60m and has .84 Obir is 1.2 and stops at 60 but has 3 shot up to ~70m IR3 should increase the TTK similarly so that close to mid weapons can get further ranges, BUT also gains similar ttk to weapons within those ranges.
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Since when did people use Obir or Obeya?
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If you read the patch notes they plan on buffing the LCR in place of em, and maybe now they can touch the temptress.
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Are you guys ready for tomorrow? (Well...in 6hours?)
Noob_Guardian replied to Keshi's topic in General Discussion Archive
S1NA + Fang NTEC doesn't even need fang, with the IR changes it'll need .45 or frog -
yeah, there was no lag spike so it had to be something else.
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crashed again
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I think Jericho just crashed
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I mean, i'm sure it would be, however it I think it would be picked up much much slower than an aimbot. I've still seen a few players that have god like 6th senses where they can't be flanked let alone get anywhere near them without them "knowing". Going to flank? Too bad they got in a vehicle and drove away 30m and is now facing your corner in marksman mode, oh perfect pregrenade, every time, try flanking and get behind him? Pop from the corner and instantly firing at you every... time. Luckily it's only one or two players like that but it's still dumb af.
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Bicks & 8-Ball's need are NERF
Noob_Guardian replied to TrashCan's topic in General Discussion Archive
What?! You aren't going to complain about me either after having roughly 80% of the weapon changes I supported or suggested implemented? RIP Guess it's just cause i'm not a famous twitch streamer. -
I was going to say ESP, but then I wanted to add Noobs to the end so it ended up being ESPN... not that ESPN is any good to begin with (i'm not a sports fan)
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Since we are already talking about buffs..
Noob_Guardian replied to DouglasFalcon's topic in General Discussion Archive
The Conc one is sort of like a mobile car destroyer, i think it's meant to hit fast moving cars. Hammer could use a good rework, though i think it should be impact after ~10m, rather than the ~15m. The Kickback is somewhat of a low yield launcher and is rather effective, if its radius is decreased i'd be fine with increasing its travel speed a little but it's more or less meant to touch roughly 50m so that smaller radius is kinda a hard hit on it due to its distance to travel. -
pretty sure its working as intended, the only things that may get passed it would be espn
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i enjoy testing so why not
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50/50 OTW - Smooth, but not a full test
Noob_Guardian replied to tennogrineer's topic in General Discussion Archive
Yeah i'm 100% sure that a lot of issues are from the customization load on the servers. Enter an empty district or one with low customization on it with vehicles and players aka low ranks, and you won't lag as much as one full of high customization max ranks. Been like this forever too, so hopefully they can fix it. -
Let's talk: OTW Improved Rifling
Noob_Guardian replied to DouglasFalcon's topic in General Discussion Archive
It's fine if it doesn't work on some weapons, heavy barrel isn't used much on any weapon (it used to be used on NTEC a lot before its damage got nerfed slightly) but that's about it unless you heavy barrel 3 a DMR for stun fun. I think it would be interesting if improved rifling effected shotguns by closing the shotgun spread slightly, but decreasing damage a little bit (specifically for shotguns). That way the range and accuracy is there, but the damage is less, though it would have to be after the shotgun changes go through to see how it effects them. The RoF change is interesting, i'd have to get on OTW to test it fully but i feel that ~21% for 7m is a bit much. ~10-15% may bring it in line better, making ntec ~.77 rather than ~.84 (if my estimates are right) for close range, and it still would cause the ttk to go up a little bit more at range due to normal ttk increasing. At ~21% on any rifle it would be horrible to use it in cqc where a lot of combat happens, and most cqc weapons with a ttk more than ~.8 aren't used much and don't handle very well in that niche already. (looking at you Norse Series and Strife). If there's 3 levels of it 5/10/15% may be a better option if it feels too harsh. It's nice to see it's getting a rework though -
Let's talk: OTW Improved Rifling
Noob_Guardian replied to DouglasFalcon's topic in General Discussion Archive
I agree, ~10% max would be fine i'd think, "maybe" 15% but still feels like pushing it. That way it's not like OCA CJ3 levels but its still a bit slower.