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Everything posted by Noob_Guardian
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as annoying some things are gms need credit
Noob_Guardian replied to Alani's topic in General Discussion Archive
if that's the guy who continued to swear using certain words even after the gm said stop, i'm surprised he got away with it. /d chat got 10x more toxic from that guy after the GM left -
the problem with different hitboxes in this game, is that cover does NOT work properly for it to be effective. We all know how to fire upon cover and still kill someone without them being visible at all. Adding headshots to that would only make it much much worse. Add ontop of that the current spawn system, and how things work already, and it would get even worse because you would die faster. Aim is rewarded, its called hitting somebody and dealing damage. Don't hit them you don't do any. Don't hit them in the right range, don't deal as much damage. Weapon handling in this game is strange because it doesn't feel smooth at times, but i wouldn't know where to begin to change things aside from full movement animation reworks, adjusting movement to be more fluid, and possibly using cover similar to the Vendetta or Gears where you can hop some of it/hop ontop as well as be entirely safe from behind it. I'd probably rework a few things as well, like lowyields and a few other weapons to make gameplay more enjoyable. If people wanted the higher TTK back and it works, the only suggestion i have for that is to do a full blown community suggestion thing, where the community can decide for the most part what to test and where it's going.
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RS3 does not effect spread "Increases accuracy while moving substantially 48- Decreases zoom level by 5 degrees 50- Decreases benefit of Marksmanship mode substantially" It has no effect on spread, all it does is ensure the center of the shot is randomated more "centralized" than without.
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whats the jammer timer for premium? "In theory" however have you tested it?
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It's not a glitch/bug exploit, this is because using the ammo box, is using the modification, and causing a general "orange mod" cooldown on use. A consumable ammo box, functions similar to using a friends ammobox/joker ammo/mail zone, as you do not use the orange mod to access it so also have no cooldown. However consumables have their own timer I believe as well, albeit lower. Now lets say you used spotter, used the consumable to switch to ammo box for example, now you have a cooldown for the orange mod. Why? Because you used an orange mod before switching.
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50/50 chance couldnt help but to guess haha
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Tas is the first one, CSG is the second.
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yeah, just imagine how the csg feels in comparison to the swarm, odin series, and harbinger/3shot sniper with increasing recoil. :eyeroll: Wasnt ever supposed to be pay to win to begin with, yet that's what we ended up with for years.
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So you went, used a very strong weapon that was better than the jg (f2p version) and in every regard for years borderline op, then it got its pellets reworked so instead of the circle shot it was randomized, was okay-ish, then it got overbuffed, then got nerfed. The spread randomization rework wasn't because of inconsistency, nomatter how much you want to claim it, though they likely wanted to make it seem that way. The CSG was extremely consistent with its previous spread before spread changes. It was still strong after but not as op afterwords, then the weapon/shotgun rework (they did several of which so its hard to keep track of what all happened in each so ill go with the most recent) made all of the shotguns broke op and that got fixed (as you said you were killing people at 35m away with csg). Do I feel the CSG may be overnerfed atm? Sure, but that doesn't mean that if it can hit 17m that it should easily achieve an easy 2 hit 17m kill. Its currently built towards the 10m niche, rather than the max 17m. If they make it ~4 hits with 3/4 of the pellets hitting each time to kill with IR at 17m i'd consider it balanced. Shotguns easily dominated cqc for a long time due to corner popping with no real counterplay, I hope to never see the days where that returns. The most recent rework was aimed to make most shotguns into CQC ~sub 10m powerhouses while making it so the smgs had the niche at 15-30m while thats not necessarily true atm, the CSG (PR1) has a strange niche now for its 10-17m range with its .77ttk. Btw, i have ~105k kills with my main character spread across every role, giving me R15 in every primary role except rifleman which is max. So when I say that I might know a thing about game balance, trust me when i say i know what im talking about. I havn't touched the CSG in a while honestly, last i tested it was before i took a break during cancerous shotgun meta, so i'd likely have to playtest it for a little again. But i'll be honest, strife is my favorite shotgun.
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Fight Club minimum rank change
Noob_Guardian replied to MattScott's topic in General Discussion Archive
Nah, the less customization on a player/players in district effects district/server and player fps due to having to render and load those customizations. So it isn't just placebo -
nope, pellot change was due to make it not seem ptw because it was too consistent at what it did with a consistent pellet spread which the f2p varient didnt have. imo CSG would be fine with a 15/16m (with IR) range but not 20.
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February 2019 Newsletter & Blog
Noob_Guardian replied to MattScott's topic in General Discussion Archive
It's an entry code, meaning is irrelevant, but now you made me wish I actually did a real binary code just for laughs -
February 2019 Newsletter & Blog
Noob_Guardian replied to MattScott's topic in General Discussion Archive
//EDGELORD SPEECH ENTRY IDENTIFIED ''INITIATING ACTIVATION CODE'': -66 //ENTRY CODE: [1101100011011101101110101010110110] ... ... ... COMMENCE -
February 2019 Newsletter & Blog
Noob_Guardian replied to MattScott's topic in General Discussion Archive
Never heard of that before in like 6-7 years of playing. You sure its not placebo? Yes, I use EM on almost every single weapon I use. It lets me get 2-4 kills without reloading. I die more to reloading without it than with EM. Those extra "6-12" shots depending on weapon imo matter a LOT. It's amazing on the Tyr norsman (think thats the one with accuracy gain on fire) and a few other weapons There is no point aside from wanting cosmetics /shrug I've never really seen MS used on carbine because most people either use 1 slot, or 3 slot with different mods. I've never understood why you would use ms on it, but I was never one to main the weapon either, so that's probably why. (I use obir/obeya/Bullshark when using marksman weapons for the weapon role most of the time). You're the one who said "Except if i want to put a different purple mod on there? like 3ps3 or MS?" My point was as you said, you don't normally switch from pistol to carbine in combat, its the other way around. So why would you need 3ps? Hence my confusion. I almost never use 3ps on cqc weapons because I always have it out in the first place, would be interesting to test, but i'd probably miss my EM3 too much. -
February 2019 Newsletter & Blog
Noob_Guardian replied to MattScott's topic in General Discussion Archive
Why would you use 3ps3 when joker is a primary, and you switch to secondary to finish off, and why use mobility sling when you aren't supposed to use marksman mode for the joker carbine? I agree with the skinnable point, but aside from that, no purple mods really matter for the joker/stac. Like, i'd use RS3, CJ2, and EM on it, i wouldn't even use a purple mod, and most people dont either. If someone wants to buy a skinnable love joker gun with preset tagger, let them lol. The game is about customization and customizing guns to fit your own playstyle, even if it isn't optimum. Ontopic, glad to hear the engine upgrade looks promising. -
Spot the mistake Win $200k. Jericho and Citadel BE QUICK!
Noob_Guardian replied to WitchQueen's topic in Events
ah, i would have never guessed that because i'm so used to watching videos and people/streamers etc repeat things. -
Spot the mistake Win $200k. Jericho and Citadel BE QUICK!
Noob_Guardian replied to WitchQueen's topic in Events
leme guess (ik someone found it but you never said what it was D:) it wasn't a gm? -
Disabling Fullscreen Optimization
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
usually, but may which is why I posted about it (despite being late to actually suggest this, but it's an issue in other games apparently like league, which is where i got the link from.