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Everything posted by Noob_Guardian
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Why Yukon got Nerf?LO=G1
Noob_Guardian replied to PonuryZniwiarz's topic in General Discussion Archive
I bought shredder before it got buffed to broken mode, and still use it even after. Maybe if you didn't buy weapons based on how broke and overpowered and needing a nerf they are, you'd be happy. I bought the C2 and ATAC knowing they'd be nerfed despite them not being nerfed for a few months after I bought em. I'm not upset because I knew they needed it. You bought an ingame gun whos stats are subject to change at any time. I bought the shredder, I do feel like it should be buffed slightly a touch after the nerf. But that's because it's taking 5-7 hits to do what it should be doing in 3-4. It feels like it did pre-buff, which wasn't great. But I still use it so /shrug -
The server has almost noone on it, and the lag is bad. It doesnt feel like a DDOS, but its definitely server side lag.
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[PC] PATCH NOTES 1.20.0 (1145) discussion
Noob_Guardian replied to Lixil's topic in General Discussion Archive
We had weapon drops before and it was fine. They removed it cause after a team wipe your team could have the same setup as enemies without ever resupping and having to switch. It let people who had no snipers get a sniper with little effort. Imo it's fine to do so, but could be aggravating at times when that sniper runs in with a picked up oca, gets a few kills and tags, then Snipes em from a corner. -
I am a monument to all your sins.
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Will EAC pick up macros?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
i get it all the time, had it yesterday with an oca cause i burst fired it xD -
Will EAC pick up macros?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
remember macro qsing? I've had a ton of ghostshots by legit clicking, even with full auto weapons. The problem was it was like, clicking within ~50ms -75ms? or something. Which means that if you clicked at a guns normal firerate without even macroing, or you tapfired ntec or something you'd ghostshot. -
Will EAC pick up macros?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
someone found a bug recently which found that if you fired within a certain timeframe you'd ghostshot more than normal. It's probably why lol. -
Will EAC pick up macros?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
better? -
Will EAC pick up macros?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
I can understand it being harder to ban both. - Though both are against TOS Random spray patterns are nice with whats in APB, however you can still set it to decrease vertical recoil. So no recoil on snipers for example, but it would matter more for guns like the tommy gun or SBRS (doubles recoil amount per shot) over normal guns. I simply find them annoying to face, it's not too hard to handle ROF macros unless they also know how to play the game and don't lack in situational awareness and aiming skills, then it can become a massive headache.. Merged. Uh, i have macros on my mouse, i've used em before (mostly for testing to see if i'd get kicked from the game for it), imagine that, and i have a multi button mouse to set a different macro to different buttons. I've used semi auto guns a lot, though i've shy'd away from using the fbw and used the fr0g or .45 a lot more. Part of using a macro is knowing when to full auto it and when to tap fire it. Buuut you know "yer just bad huuuur". Also, got R15 for every gun including rifles (which means semi autos), so i don't know wtf you're talking about with "don't have real practice with semi auto weapons". (good try to fake quote me btw) -
Will EAC pick up macros?
Noob_Guardian replied to Noob_Guardian's topic in General Discussion Archive
They are against ToS. Regardless of not being important, they are still "cheating" ingame. A full auto fbw is annoying af to deal with, regardless of whether they help a lot or not. True in some situations, but a macrod .45, fbw, or fr0g will almost always outfire the legit player using it. Macroing an NTEC is ironically better than learning to tap fire it yourself, just have to handle the recoil then rather than recoil and tapfire. I'm almost positive LO had stated before that they were planning on introducing a kick feature for macros with BE or something, but i have never seen it work ingame. It's why i'm asking if they will with the new anti-cheat because clearly they haven't yet. here, let me macro my Fr0g and ntec for max ROF and accuracy. ROF macros help in a lot of situations, especially when the enemy is out in the open out of cover when it matters most. ------------------- Regardless of opinion of macros its still against ToS to use hardware and software autofire scripts. They should still attempt to curb their usage in-game to provide a fair playing field in-game. -
Considering Macros is against TOS and its almost daily I run into people using them, will it autokick macro users? (I dont want em banned just unable to use it without getting kicked) Cheaters aren't much of an issue anymore, but macros is seemingly constant.
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hopefully. Most of the changes though i would like to see come from the spawn system and spawn waves in general
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I'm going on "Mandatory Fun" time for 3 weeks when this goes live ironically. So....
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The final stage for VIP missions can feel extremely frustrating, and even one sided at times. Here's some suggestions to help alleviate it. - Prevent VIP from spawning within 120m of enemy players. This is especially true in open areas like waterfront where you spawn in the open as VIP and have little to no chance before getting sniped from spawn. - Prevent enemies from spawning within 60-70m of VIP after death. Respawning as VIP can be horrendous, you pick a spawn and die to an enemy spawning next to you, this shouldn't be happening in general, but it does, and it's especially frustrating as VIP. This would mean the spawn system itself would need to be looked at and adjusted, but it would help prevent some annoying issues with spawn choices. -Make the VIP hud marker not be visible after spawning- Tie it into the greyname mechanic. (If grey, enemy can't see VIP on hud, once the name turns red the enemy can.) Self explanatory, helps prevent VIP from spawning and instantly being targeted, gives the VIP a short time to potentially get to cover before enemies have a time to see his spawning location. Also prevents VIP from spawning and enemies in vehicles from swarming him in seconds without any cover or protection.
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fixed it by getting into mission and then being invited to group.
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why is this dumb nfas not nerf yet Hello?
Noob_Guardian replied to Scarlet's topic in General Discussion Archive
ironically JG has a much larger spread than the csg (and i havnt been able to get kills with jg for some reason without firing 4-6 shots at 5m) -
Trying to invite a 4th person to group today but its only allowing a max of 3. Is it due to district population? or an unforseen patch "addition"?
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probably about close to max on everything, but i run with like 1366x768 or so
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looks like 70-90 while driving 80-100 on foot, drops to 70s at times (i'm not overclocking)
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why is this dumb nfas not nerf yet Hello?
Noob_Guardian replied to Scarlet's topic in General Discussion Archive
to be fair its extremely difficult to even use any other cqc weapons due to the nfas's current effectiveness. While I'm fine with the ttk being as low as it always has been, it really does need toned down some. Probably a spread increase slightly, or reduce the bonus from the pellot ramp. -
ill have to get to it tomorrow sorry
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I use the Ryzen 2700x and the game runs pretty smooth, i only have major fps drops when i first enter district but after a few minutes they end. After that It seems to steady out at a near constant 60+
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wait so shaders like borderlands? or just remove hue and stuff
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i'd rather they add an autokick for macro usage, it is bannable after all.
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I'd keep the stk, or increase it slightly due to the mag size (its like 60 rounds), while decreasing the ttk to ~.7. The TTk of .67 or .65 may be balanced as well but i wouldn't know without testing. The bloom i feel could be bettered slightly, but it isnt needed in the accuracy recovery one since it gets better over time. If they can be accurate and get kills at ~20m reasonably well (about the same reliability as the oca at 20m) i'd call them balanced with a lower ttk. It would depend on their intended niche whether its closer cqc or further cqc.