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Lord Cashpoint

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About Lord Cashpoint

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    Stand tall for Titanfall

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  1. Reverting the M-1922's recoil back to its pre-curve mechanic days would be a nice change. I'd also like to overhaul a lot of the LMGs as well - I really hate the design decision to give many of them essentially unusable accuracy whilst standing. It may make sense if you're thinking of it from a mobility standpoint, but it actually means LMGs can be a really massive liability to use in areas of the map where you need to stand up to fire (This is especially true of the highway in Financial, or the mall in Waterfront). I'd rather that crouching gave more of a recoil based benefit than such a large accuracy improvement. At least you can control recoil.
  2. The STAR is actually quite a decent starter weapon - even though it might not be the most effective, it is a pretty good tutorial, in that it can teach new players a lot about weapon handling, such as bloom, hipfire etc. All the little skills you need to learn to be effective with other weapons can be practised on the STAR. If you want to help new players, maybe change the default sensitivity - it's crazy high by default, with an incredibly low Marksmanship mode sensitivity.
  3. Neat. Little Orbit should bring back that design competition where the winning design for a clothing set got sold in the Joker Store.
  4. It was entirely unnecessary and entirely preventable - ever since shotguns received their big nerf back in 2013, Reloaded had slowly been buffing them, adding little things on slowly and slowly. They then turned around and proclaimed that the OCA could no longer compete with shotguns, as if it wasn't a problem of their own making. It would only get worse when in some of the earlier balance changes LO did, they mentioned how shotguns have difficulty fighting weapons like the OCA.
  5. Once again the Test B changes are a classic case of "throw everything we have and hope it works". A 0.75 ttk is on the whole a pretty good idea, which along with the jump shooting nerf should be enough to bring the N-tec in line - the slower accuracy recover and reduced range (AND reduced health damage) seem like complete overkill. Remember the job here is to balance weapons, not ritualistically destroy guns completely. This is starting to become reminiscent of the old Obeya CR 762 and PMG changes from 2012 where G1 completely ruined weapons for a couple of months with their over eager nerfing. @MattScott once again I have to ask - is the Ursus going to receive any of this treatment? If these changes go ahead, it will kill faster, with less bullets than the regular N-tec, have more range and be better at jump shooting. You stated you don't like P2W weapons - well let's ensure there isn't a straight N-tec upgrade you can win by gambling for it!
  6. I don't doubt it is coming - whether by the time it arrives it will mean anything will be a different matter. A huge amount of work has been put into it, and I'm sure that will show - but there will definitely be people disappointed by it, something which is inevitable for an update 6 years in the making.
  7. The N-tec competes against marksman and pointman weapon in the sense that it's not a complete roll-over against those weapons. The issue with combat in APB is that the mid range weapons are on the whole less straight-forward to use than close or longer range weapons - the N-tec almost needs to be as robust as it is to stand a chance. This is not to say it's perfectly balanced, far from it - it certainly needs the jump shooting nerf, and probably a TTK increase (although nothing like what they've done in Test District B). It's just that the other mid range weapons tend to require a lot more effort to get the same results as the N-tec and other weapons (Such as OCA or Obeya). Perhaps that's a wider balance issue. That being said I don't know how any real balancing can take place whilst we have such unreliable hit registration in this game.
  8. I think they still need to fix the standing animations for male characters carrying the pre-modded variants of the ATAC like the Bodyguard (Fairly sure male characters may be accidentally using the Watchman's animation for the Bodyguard, the former of which doesn't have a vertical hand-grip, but instead an enlarged barrel jacket, resulting in male characters have a horizontal hand position where they should have a vertical). What's odd is before they made it so the ATAC is held two handed while idle, male characters suffered from an incorrect running animation on all ATACs with a grip - this bug now exists on just the special pre-modded ones, whilst idle and running. Additionally male characters also hold the ATAC's grip fairly low down - but this is par for the course considering that many weapons such as the AMG result in broken wrists for female characters.
  9. There's no doubt that the N-tec is the strongest non legendary assault rifle - but this is less of a statement of its power, and more one of the rest of the class' weaknesses. The N-tec is currently the only assault rifle which can compete against both the very capable weapons which border its ranges - such as the OCA and the Obeya CR 762. The N-tec, unlike a lot of other weapons in this game actually works - despite the weapon curve changes, it responds well to user handling and scales well with skill level. So many weapons in this game (especially Assault Rifles) are either one trick ponies or require high effort for little pay off. It's not the case that the N-tec will never need looking at (The jumpshooting accuracy nerf is well overdue), but I would have preferred that the most egregious weapon balance issues in the game be at least implemented in the live version first before deciding what a gun as crucial as the N-tec for game balance needed. 100% do the other assault rifles need to be brought in line with the N-tec to make the rifleman class more varied - but the answer does not lie in making them all mediocre. This looks like another case of just piling on loads of different nerfs at once instead of just settling on one and seeing how it went. I'd be almost tempted to say Test District B's changes are intentionally so half-baked to make the alternative Test A look better.
  10. The N-TEC 5 has an over damage of 18 compared to the Ursus' 10, it's hardly a huge difference between the two.
  11. Are you going to make any changes to the Ursus, or is it going to become even more of an upgrade on the regular N-tec? The Ursus has far better tap firing capabilities than the regular N-tec, especially as the latter suffers from spongey bloom caused by frankly absurd accuracy curve mechanics. If you implement Test District B's changes you may as well melt the N-tecs down into scrap metal, because that's all they'll be worth at that point. 0.85 TTK is insanely high for an assault rifle - especially one you've just reduced the range of, meaning you intend it to be used in close quarters combat. In fact, you may as well as scrap the Rifleman role at this point, because god forbid there's an assault rifle which is actually versatile. The fact that these changes are even being considered whilst the HVR remains at its silly damage is beyond belief. Test A I can somewhat understand - but reducing the range on both seems unnecessary. Jumping accuracy nerf is a fair enough change.
  12. I'd presume the type of player who was purchasing Armas items beforehand will continue to do so, regardless of the options provided by the Joker Store. This incentive is more aimed at those F2P players who will never spend anything (or very little) on the game as a way to ensure they don't feel forgotten or to boost engagement.
  13. Why is this not ideal? Waterfront may be the less popular action district, but there's no reason for the development team to start treating it like the red-headed step child. They were also designed to be top tier specialist contacts but that doesn't seem to matter.
  14. Is the bomb finale still stacked against Enforcers? I remember that even if the Enforcers held the bomb until the last second, all the Crims had to do was ensure the bomb was armed as the timer ran out, regardless of how long it had been armed for. If so, that finale needs overtime more than anything.
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