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  1. It says in armas that "You have previously purchased this product.", a clothing pack, but I don't have the clothes available, not on mailbox, and not in character customization. Also not when trying to buy new clothes. Can you help me here? @Lixil
  2. Hey, i like the new style of ARMAS but it does not show how many premium days you have anymore. Is it gonna be fixed or am i missing something? Thanks
  3. so the new event symbols got put up on armas epidemic decal sheet halloween costume symbol sheet any chance the new skins will be going up too?
  4. I love Joker Tickets as much as the next guy, but they need a rework. They need to be more useful, more important. More valuable. So I've come up with an idea. Something to broaden their use as a currency, allowing F2P players broader access to ARMAS content while also encouraging them to convert into paying players. 1) Make Joker Ticket earnings account-wide. Having joker tickets be split between however many different toons a player has is just tedious work. Having it be account-wide makes Joker Ticket tracking much easier, and opens up freedom for those who play during the off hours when per-faction population may be more prone to imbalance (play on whichever side is under-manned, spend Tickets on whichever character you need them for). Account-wide Joker Tickets are also key to making a couple other below suggestions work: 2) Allow ARMAS Marketplace content to be purchased with Joker Tickets. The meat of the matter really. A number of other F2P titles (mostly MMORPGs) have a set currency that is earned with playtime and functions as an indirect route into the game's cash shop. Joker Tickets should be this - you earn tickets by playing the game (Fight Club, Contact Dailies at present) and you use them to access anything offered in ARMAS Marketplace save for Premium. There will need to be a JT-G1C conversion rate that can give a rough idea of how much playtime you'd need to "invest in" to buy a given ARMAS item. 3) Add a benefit to APB Premium that greatly increases(preferably doubles) the Joker Ticket earnings from activities. This is the "carrot on a stick" aspect of the rework. With this benefit, F2P players now have a choice on how to spend their real money: Spend money to buy new ARMAS content directly, and maybe also buy premium for its other benefits (whatever those may be) Spend money to maintain a premium subscription and use this to earn enough Joker Tickets (by playing the game) to buy some of the ARMAS content in a given period of time (something like say, one month of play for medium size clothing packs, three to four months of play for stuff like the Juggernaut/Revelations packs) More choice is always good, and with this, if any player feels the initial up-front price of new ARMAS content is too high, they can earn their way to the content instead by keeping their Premium up for $10 a month. 4) Large scale ARMAS content packs can be made G1C only for the first 2 or 3 months of release [optional]. This idea is a bit contentious since I don't have an existing game to use as a frame of reference for it. But, if LO feels the need to drive direct spending on some really large content packs (Something like the Juggernaut Pack which gaves us 3 unique weapons, two vehicle kits, a clothing pack and an array of weapon skins), this method could be used. It would only really work if there was also some kind of "Early Adopter Discount" IMO. So, good idea, bad idea, have some issues? Leave a comment below...
  5. Hi everyone, As the title says, its about the stuff that can be added into the joker store. The joker store was put up into the game with one motive "try before you buy". The cars were put up later on. Ppl jus buy mods like mobility sling from the jokerstore on a regular basis. The 4x4, firebomb and crown are bought by the players after a long time. My idea: Some of the rarely used guns can be put up in the jokerstore so that players can get to play a variety of guns in the 1 week period. 1. The norseman series guns- for example is one of the rarely used guns in the game. Only a handful of ppl in the game own these guns. 2. SBSR IRS - Not a much preferred rifle amongst players. Ppl generally stick onto obeya cr762/sr15 3. SWARM series - least used lmg in the game, 4. Mountie nunavut and northwest Modifications 1. Muzzle brake can be added to the jokerstore. Would be helpful for players who jus have the shaw556. Consumables: Putting consumables for ingame cash would be a good thing as well. I dont think players purchase ammobox from the jokerstore for 75 jokertickets. Any suggestions and ideas are welcome
  6. Hello guys! Just bought the Shredder Eb Pr3 from armas and i found it very good against silvers however i found it almost useless against golds. Maybe im not good enough for facing golds with it or the weapon is bad and i got lucky with it? What do you guys think about the weapon? Is it good with the preset mods or not, if its not then what do you suggest for mods?
  7. Lots of players have been buying Armas stuff and there hasn't been a new loyalty reward added in a long time.
  8. Can't find a suggestion thread on this even though it has been discussed numerous times on threads. Seems obvious. Reasoning: All cosmetics should have account bound purchase options. Mostly affects untradable Clothing and Vehicles Yes, Vehicle Kits potentially can be used on cars available in game, thus tradable in the in-game marketplace (or sent via mail)...but not all Vehicle Kits can be used that way. All ARMAs clothing cannot be traded in the in-game Marketplace, even those which used to be in-game (ex. Double Gun Holster Back) All ARMAs exclusive vehicles cannot be traded in the in-game Marketplace (many customizable ones have in-game purchase options anyway). There is an option to Account Bound upgrade Weapons...but not clothing or vehicles. You can get Account Bound Weapon skins (packs and individually)...but not clothing or vehicles. There are already a few big bundles that clearly make this possible...but there are so many bundles that don't have this option. Pros: More reason to buy character slots. Justified prices for those individual items that are not 99G1C. Easier than debundling everything. Cons: Only a con if you don't have multiple character slots and just don't understand how bad people want virtual, pixelated, legwarmers without spending a fortune. Only a con if you hate people are wasting money buying virtual goods to support a game with tones of customization.
  9. So I thought I'd put it out there that there are some bugs with ARMAs still. The DMR AV PR2 is unable to be upgraded from character bound to account with the discount. So there's that, and I know there have been like 3 other weapons that followed the same route when they had price changing. I figured I'd throw that out there and see if anyone else has seen any other weapons that have that same issue or not. Also with the sale starting, that'll be 50% off armas. Would that apply to the char to acc upgrades? Or because it's already so heavily discounted (something like 77% IIRC) will it not apply?
  10. Hey @MattScott @Lixil and LO do you guys think it would be possible to bring out the orig Anarchy event for the summertime? We havent had an event in APB in a yr and this has been a very popular event that was only run once. I think it would be a good idea to run it abit and give ppl an event and something they want to play again in APB with some limited edition guns in Armas that will never be around again as a way of thanking the community for sticking around this long.
  11. Once the dust has settled on the engine updates and we can get the ball rolling on content again, I'd like to see the following weapons make an appearance in some form in order to diversify the weapons on offering in APB. Please note that this is a subjective list and as such you might not find everything to you're liking. That's okay! If you want to make your own, here's a format to copy and paste: Weapon name: Weapon model: (If you're not making a generic weapon.) Unique mods/mechanics:
  12. xWeak

    Steam payment gone

    Yo, so I wanted to buy some G1C with Steam wallet. As I checked the Steam paying option was gone, every other payment method was aviable tho. I'm playing APB on Steam and I have cash on my account. any idea what to do? also idk if this belongs here, if not I'm sorry. Thanks in advance
  13. Who's not bothered that they can't find that one item that they want? or that you completely forgot about an item and realizes that after buying another item? Or perhaps you wish you had an overview of which items you want the most? What's my suggestion? Add some sort of "wishlist" to let players bookmark the items they're interested in - to avoid issues like above. I do believe players would be more satisfied with their purchases with this feature.
  14. The title really kinda sums it up. I'd really appreciate some links to the ARMAS marketplace and the support pages from the forums to make them a little more functional. As it stands with the new forums I have to specifically google "APB Reloaded armas marketplace" or "APB Reloaded support" which is a bit annoying.
  15. Hello May I suggest a change with the Mail Items for Armas purchased goods. When I make a new character, I shouldnt have to retrieve 81 Items (personally) Armas items, surely we can get this automated much like receiving consumable rewards from missions. Suggestion: Automatically deposits Armas items into your Characters inventory for existing and new characters. Other method: Add a "Read all" button in the mailing system which in turn collects the items for you and checks all your mail to get rid of those pesky notifications on the bottom left corner of your Hud when playing.
  16. So a short bit of context, just for the sake of having context: Anecdotally, new guns have been largely only available to players who paid around $25 for a gun, outside of sales (also, off the top of my head, not particularly researched). The consequences of this have been that free to play players have felt left out of new content, and have also felt like the game was pay-to-win. Also, some personal context, I am not a free-to-play player. My solution to this issue is a "Hand Me Down" model for adding new guns (or cars, or whatever, but I'm just going to use guns as the model here because it's a lot easier to explain this way). The idea is that when a gun releases, for the first 3 to 6 months (or however long the most amount of revenue is made off a gun is) the gun is at its full price, whatever that may be. After that initial 3-6 months, the price could drop again, and then shortly after, the gun would be added to the roster of free-to-play guns in the same way every other free gun is. The idea is that, the players who like to buy guns day 1, or want to support the time will still get the gun and LO could still return a profit off the gun (ideally. I don't know the ROI for making a gun for this game lol) and then further down the line, the often betrayed F2P players can still access the gun. If the scheduling is kept strict, this could mean that there would be a constant flow of guns for all players. When the newest gun comes out and the ARMAs big ballers are using it, the the gun that came out XX months ago will be released to the general playerbase. No more locking players out of content with a paywall. I'm not claiming that this is a perfect, or business-sound idea, but just an idea I had that could possibly be a solution. Any feedback? Negative or otherwise.
  17. Armas Marketplace 1) Update Armas Marketplace prices for weapons (lower them significantly). DONE, still think some prices are high but it's much better in general now 2) Armas should only be selling re-skins, clothing and vehicles. So, make weapons like the Colby CSG-20 and other non re-skin weapons available through packs become available through contacts and/or the Joker Store. Progression 1) Revamp how weapon and modification progression works: Remove primary unslotted, 1 slotted and 2 slotted weapons from the game, only having 3 slot primary slotted weapons should help balance the game for new players, since most players are veterans anyway. Primaries with 1 and/or 2 pre-attached modifications should be updated to include a 2nd and/or 3rd modification. Secondaries should stay unslotted or 1 slotted with a pre-attached modification. This is the current state, don't change this. Allow players to use (but not purchase from contacts) all weapon, character and vehicle modifications from the get-go. This would limit the progression to $APB instead of grind to reach the modification rank requirement. While this was fine when the game was populated and fresh, now it's just a big disadvantage for new players. Balancing 1) Fix unbalanced missions and spots in Financial and Waterfront. I wish I had a list of them... 2) Perform a balance pass on a few weapons and modifications. A few ideas come to mind from weapons and modifications that I'm more concerned about: Nerf the Low-Yield Fragmentation Grenades, from 3 to 2 grenades to match the other grenade types. Nerf the Percussion Grenades, from 400 to 300 max health damage per in radius hit. Nerf the Joker RFP-9, decrease its effective range from 40 m to 30 m. DONE (a better nerf was applied by LO) Nerf the OBIR, decrease its ammo capacity from 10 to 7 magazines (240 to 168 bullets), make it on par with the Obeya Rifle CR762 with ~7 magazines (100 bullets). Make it bloom way more when jumping so it's not pin-point accurate. Nerf the ATAC 424, increase the spread when spraying very slightly, while still allowing it to be better than the N-TEC 5 in close range but staying worse in medium range. Nerf the NTEC-5, make it bloom more when jumping. Nerf the AAEPD 'Volcano JC, increase its resupply time to be on par with the OSMAW. Nerf the Colby PMG 28, decrease its effective range from 35 m to 32 m, which is still higher than the OCA-EW 626 (30 m). Nerf the N-HVR 762, from 850 to 720 health damage per shot. Remove the link between accuracy and damage (this is quite a weird mechanic, specially for new players), make it bloom way more when jumping so it's near impossible to hit a jumpshot even at point blank. Nerf Mountie SF9 'Yukon's modification, more like a bug fix, decrease its fire rate as it is way too overpowered right now. DONE Nerf the NFAS-12 'True Ogre', decrease the pellet count because getting hit by this weapon literally kills the hitreg for everyone in the area. Nerf the OCA-EW 626 'Whisper' and PDW-56 'Kris', increase their crouch modifier from 0.8 to 1 and lower their range from 50 m to 30 m to match the OCA-EW 626. Nerf the OSCAR, lower its range to the same as the Joker SR115 Carbine and add bloom when shooting at its max fire rate, similar to what also happens with the Joker SR115 Carbine but less pronounced since it's a burst fire weapon. This last one is literally just to avoid full mag macro spraying with no consequences to accuracy. Buff the NCR-762 'Anubis' Adeen, either completely rework it or make it a re-skin of another weapon because, in its current state, it's pretty useless. Also, remove the crosshair modification (Hunting Sight: 'Anubis') or change it to something better. 1/2 DONE Nerf the Spotter modification, decrease its duration from 8 to 5 seconds. Spotted players should stop being spotted after they are 100 m away from the exact position they were spotted in. Make the marker blink instead of just being a straight wallhack. The cooldown should also be increased to 1 minute like it was for non-premium players previously. Remove the character/vehicle modification cooldown reduction for Premium players, it's actually "pay to win". DONE Remove consumables (yellow character modifications), their addition created a lot of unbalance (Shield and Ammo Box specifically). If you really want the Satchel Charge, Shield and other consumables in the game, just make them orange character modifications. At least, rework the Shield deployment to use a "wind-up" system where you have to stand completely still for at least 3 seconds. 3) Make Clotting Agent 3 the default health regeneration and make Clotting Agent 2 the only Clotting Agent level. Fragile, Kevlar Implants and Flak Jacket would need re-balancing though. 4) Reward Joker Tickets at the end of missions. More tickets the better the score, duh. 1/2 DONE, still not enough in my opinion 5) Don't allow Prestige 5 (P5) and Notoriety 5 (N5) players to be killed by players outside their mission. Remove them from being shown in the radar and map. Reward more APB$ per kill while being P5/N5 to incentivize having high notoriety. Right now, this system punishes players for doing well in missions and makes them choose to teamkill someone outside their mission in order to lose their bounty for their own mission's sake. 6) Don't allow players to spawn using a vehicle with the Mobile Spawn Point modification when it is within 20 m of objectives, not items (apart from last stage items such as the ones from item hold missions). 7) Remove Green threat and merge it with Bronze. I really don't see a whole lot of difference between these 2 threat levels. Bug Fixes 1) Fix the bug where a player can see their enemies' nametags through walls and fire hydrants. Those issues (probably) have different causes, but have the same effect. DONE 2) Fix the way a player can enter and leave vehicles since there's a small invincibility timer while performing the entering/exiting animation. (This probably requires a networking update, if it even is possible) 3) Fix entering vehicles if the chosen door cannot be visually opened (add collision check to vehicle doors), this fixes the case where a player can enter/exit a vehicle instantly without an animation. 4) Fix when a player presses the key to exit their vehicle and they go out from the wrong door instantly without the exiting animation, in an unpredictable manner. This doesn't have to do with the vehicle being too close to a wall on both sides, it just happens randomly. 5) Fix how, sometimes, another player exits their vehicle while driving fast and curving sideways which makes their character get pushed by it and then de-synced from the server. This usually happens with fast cars such as the Vegas. (This probably requires a networking update) 6) Fix Unreal Engine's built-in mouse acceleration, the in-game settings option does not remove this entirely and players rely on file changes to do it. DONE (explanation) New Features 1) Finish the Scaleform UI update. There are pretty good mock-ups by ShepardHS that follow the style of the bits from the Scaleform UI we currently have. (https://forums.gamersfirst.com/topic/237-game-user-interface/) Scaleform is deprecated 2) Add the "Dedicated Automatic Matchmaking (D.A.M.)" described in a blog post from 2015. (https://apbreloaded.gamersfirst.com/2015/01/matchmaking-on-global-scale.html) 3) Add ghosting to players and their vehicles which are not part of the same mission, this avoids griefing and targeted abuse towards streamers. Maybe this could be a toggleable command for players. In my opinion, I'd just never deactivate this but, I guess some people would. 4) Add an in-game trading system. DONE 5) Add crosshair customization to the settings menu. 6) Add Always/Hold/Toggle Sprint to the settings menu. 7) Add Hold/Toggle Crouch to the settings menu. Credits Me and my bro Lumsheden.
  18. As was mentioned on the stream today, Joker Boxes are a bit of a legal issue with upcoming loot box laws and various other problems. I have an idea on how they could be made to be both more consumer friendly while also allowing the devs to switch off legendary trading as was mentioned in the livestream today, and it involves a currency that thus far doesn't see a lot of use AFAIK: Joker Tickets. The basic idea is this: A lot of people probably don't like getting random, non permanent junk that they'll likely never use in their joker boxes. I have to spend several minutes deleting 10-12 different weapons that I got ten day rewards of, it's honestly kinda nuts. So I'd like to propose an idea: Replace it all with joker tickets. Essentially what would happen is that if you don't win a permanent weapon (Or you win a duplicate permanent weapon) the game instead gives you joker tickets. The daily objectives would also still reward joker tickets as a way to eventually "earn" those legendary weapon without paying money. So let's ballpark some math: Say I want to go and get a CAP40 to go with my colby commander: I buy JMB 10 boxes. Say I buy 10 of them. I don't get the weapon, and I don't get any permanent weapons/cars/unlocks/whatever. Oh well. But what I do get is joker tickets, for this example let's say that I get 100 tickets for every temporary weapon that I would've gotten. So I get 600-1000 joker tickets. Nice. Buying the CAP40 from the ingame joker distribution? 10,000 tickets. This would do a few things: allow free players to eventually build up and buy whatever legendary weapon they wanted though daily missions and other joker ticket rewards. Allow people who buy joker boxes to eventually build up to the legendary weapon they want. Add more value to Joker Tickets as a currency because AFAIK they're pretty underused. Still keep the "Rare chance!" of JMB's without having the issues coming up with loot boxes currently. So what happens if you get the rare drop of the legendary you want? Cool. Now you have more joker tickets to spend on whatever you want. You get enough joker tickets to buy the weapon you want and also get the legendary drop? Congrats, now you can buy another legendary weapon. To be implemented along with this would be a limited time "Legendary grinder" to remove extra weapons from your inventory in exchange for equal value in joker tickets. This would last about three weeks after the launch of the new system and then would be switched off for good. (Actually for good, not "for good") This would be done because, at this point, legendary weapons would not be able to be traded. Thus someone with 8 medusa machine guns isn't screaming about having seven useless weapons, or eight useless weapons if they don't like the medusa. To go along with this, I would also implement a one-day "Legendary Trial" system that would allow you to try the weapon before you buy it, since after the first 3 week "Legendary Grinder" was deactivated the only thing to do would be to delete the weapon, similar to what we have now for regular weapons.
  19. Small list of things I'd like to see to make ARMAS a little more friendly to the consumer and easier to use. 1: Any sort of indication that you've already purchased an ARMAS item in some form somewhere on the store page. There's plenty of ways to do this, be it adding a checkmark over the item icon (With various colors supporting various states of purchase) or adding a border around the item that you've already bought. I don't know for sure if the game would allow you to re-purchase already purchased items and waste G1C, but it feels like it does and this should probably be changed. 2: Central hub that tracks purchases in the store. This feels like a no-brainer and I'm honestly "shocked" that this isn't already a thing. Not only would having a central "purchase history" enable the consumer to better trace their buying habits (and avoid buying the same thing twice.) but you could also use this central list to compare what you have in your inventory. When I buy JMB's I often get a flood of temporary weapons that I simply don't use at all and just delete. To this day I'm paranoid that I might've deleted a perma weapon and not realize it. Having a central list to check would be greatly appreciated. On top of that, you could free up support tickets by tying a system into the central list that allows for retrieval of accidentally deleted weapons. This could potentially be abused in some fashion, so you'd have to completely void legendary/tradeable weapons from joker boxes, but things that aren't tradeable should be fine to hook into such a system. The retrieval system would only apply to non-temporary weapons and items and items that couldn't be traded. 3: Quick-upgrade to account bound versions. Tying into the central hub of already bought items, the ability to upgrade character-bound items to account-bound items from there would also be greatly appreciated. This would enable people to keep track of what they bought per character and enable them to upgrade items they like into account bound items to use with all of their characters. (Example: I've maxed out my criminal main and want to make an enforcer character. I can upgrade my favorite criminal items that I bought character-bound because I didn't plan on making an enforcer.) 4: Refunds and trade-ins. The ability to refund weapons and items that we don't like outside of bugging support about it would be a really handy feature. Sometimes we buy things that we regret buying, and if memory serves support only offers you *one* refund. Total. You use that up, and you're done. This is pretty anti-consumer since not every weapon on ARMAS can be trialed. On top of this, sometimes you fall out of favor with a weapon due to some balance changes or just shifting out of that playstyle. The ability to trade in various weapons to contribute towards earning a new one or coupons for something else would be nice. 5: Account bound upgrade overrides character bound purchase. I was digging through ARMAS recently and I found that if you select the option to buy a weapon character bound, even if you have the weapon bought on another character, it overrides the account bound upgrade discount and would instead allow you to buy it at full character bound price. This is naturally not okay, and I'd like the account bound upgrade price to override the character bound purchase price in this scenario. 6: Pack weapons and special cases don't always count on other characters. For example, on one character I've bought the "Forces of Nature" pack, but it's not giving me the discount on the account bound upgrade. However, on Death & Taxes pack, it does give me a -74% discount which is obviously meant to be an account bound upgrade discount. In addition to this, there are a couple of weapons that I've received through support item exchanges (My 3 slot STAR being one of them) and I don't receive an account bound upgrade for those either, though this is a bit of a unique scenario. 7: A discount on buying a fraction exclusive pack when you buy the other half of the fraction pack. Say for example I buy the Criminal Heavy Duty Bundle, why can't I get a discount similar to the account bound upgrade to the Enforcer Heavy Duty Bundle? They're virtually the same items, just on different factions. I don't see why I couldn't get a discount. 8: Account bound clothing/gear. Some clothing/gear is character bound. Even if it's cheap it's still annoying to have it be unlocked on one character and not the other. It would be really nice to not have to go and buy it twice with no discount. That's all the ideas I've got for now. Please offer any ideas that you think will help ARMAS become a friendlier experience that could encourage people to spend money and keep the game alive, and if I really like them I'll edit the OP with the idea and your name. ---------------------------------------------------- Comment suggestions:
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