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Everything posted by vsb
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Jericho Crash (Citadel also affected)
vsb replied to Darkzero3802's topic in General Discussion Archive
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i abandon every unopposed mission when playing solo, if the matchmaking couldnt find opp for my team then i'd rather be back in the pool
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and there’s inevitably a point out in the open or a location with 360 degree visibility, we can all come up with “impossible” hypotheticals if we try hard enough
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where is the false equivalence? knowing a jg is holding a corner and still rushing him is no different than knowing an hvr is watching and still leaving cover, intentionally giving your opponent an advantage is just dumb any way you spin it idk why the oca nerf came up, but it required a “nerf” (more like a revert really) because it invalidated every other smg except the pmg and maybe the manic, by being both easier to use and having a lower ttk
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i’d rather face a jg on a corner than a pmg tbh but regardless - just don’t play the corner? would you run out into the open against an hvr?
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i honestly don’t know how to reply to this, you’re asking me why a weapon excels when using it’s optimal playstyle within its optimal range it’s just basic weapon balance - if pump shotguns didn’t have an area they excel at over other options then no one would use them, the same goes for every other gun in apb
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you’re just going in circles, i’ve already explained my opinion that weapons excelling within their optimal conditions is not broken which is why they aren’t buffing the range of the current jg ?????
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i would use hs2, as you still get pixel perfect accuracy but with slightly less negative effect on hipfire but yes i think the open slot for hs2 is necessary, without it i find the issr-b to be just inaccurate enough to be frustrating - there’s not much point in having a sniper/rifle hybrid if you can’t take advantage of the sniper range due to poor accuracy or the rifle ttk due to rng-based missed shots
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a false equivalence, to compare the widespread use of the ntec to any shotgun you’d have to go back to 2012 csg meta days and we both know shotguns aren’t even close to that level of usage or effectiveness even then it makes no sense because the “ntec op” claim stems from players feeling the ntec is too effective outside of its intended optimal range, unless you’re suggesting that pump shotguns with a 10m (or less) range are somehow too effective outside of that range?
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i don’t know any specifics, but considering apb’s version of unreal 3 didn’t even have a day/night system i find it hard to believe there was functioning npc combat ai even if there was would it even work with the rest of apb’s custom code? how long would it take to code in an entirely new form of damage (melee) and find/fix all the inevitable bugs it would cause? would the already overworked servers be able to handle anywhere from a few hundred to a few thousand extra npc characters? will players’ computers be able to? how long will new custom animations take? how many devs would be required for these changes? i have zero programming experience, these are just the first questions that pop into my head
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the showstopper is good because it’s a secondary weapon, as a primary weapon it would be outranged by basically every other weapon and yet the 3stk still forces it to be used similarly to an smg in most encounters a truer representation of how 3stk pump shotguns will be received would be the near-zero number of players who used the nfas before it got the new stupid pellet system (and an indirect range buff) - and that was with a .58s ttk, which i hope you’re not advocating pump shotguns should get if pump shotguns largest cqc advantage is going to be neutralized, what’s the point of using them over an smg that has more range, a faster ttk, and is more forgiving? this is how the game is intended to be, encountering a weapon within its optimal range is supposed to put you at a disadvantage and every class has its own optimal range no one spergs out when you need a cqc weapon to flank a sniper but the other way around and suddenly it’s broken lol
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thanks bruce lee
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there’s no real reason for it to not have full mobility, it seems like it’s supposed to be “heavier” because g1 introduced it as the clunkiest gun ever designed - orbit has already removed the insane equip time and the bolt timer, might as well give it enough mobility to actually compare to its competitors i do use mob sling but i think it would be better balance if it wasn’t required just to put the oblivion on par with other similar weapons, and pushing the oblivion even more towards its fairly unique mobile sniper niche also allows it to distance itself from “just a shittier issr-b”
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is this a satirical account
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a 4stk sniper rifle with perfect accuracy seems like the most sensible thing to compare another 4stk sniper rifle with perfect accuracy with i agree that we shouldnt be buffing the oblivious so it goes toe-to-toe with the issr-b (at that point why not just make it a reskin and be done) but its a valid comparison
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act44 or rsa (commander is legendary reskin) are really your only options, and neither is very good tbh if you just want total range control it’s easier to use a long range primary combined with a showstopper or fbw/.45
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why even bother suggesting nerfs for guns you don’t have any idea about?
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the fr0g will be a 5stk within 10m, and then a 6stk out to about 25m - so .45 performance to 10m, and then fbw performance to 25m it doesn't have the extended range of the .45 or the forgiving magazine of the fbw and the 10m range line, while generally pretty easy to estimate, adds another layer of combat to juggle i personally would recommend the fbw (or .45 if you feel like a big owner) but unless you really have a hardon for silenced weapons there's no reason to spend money or JT on the silenced version, its just a straight downgrade from the free starter fbw
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technically it will be a nerf but considering every other shotgun will be 3stk (or more) at that point it will almost be a buff, since it will be the only pump shotgun worth using
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it’s too hard to not run around corners at full speed near the obj pls nerf :^)
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r195 mods were never a reward for max rank, they were added as part of the r215-r255 progression
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no more dumb reverse dropoffs please just give the oblivion more mobility to make use of its pixel accuracy