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vsb

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Everything posted by vsb

  1. poor citadel players, without the lag there's no reason for them to stay away from playing apb anymore my condolences
  2. is there a limit on entries? edit: asked and answered - limit of 1 entry per person
  3. too bad they sold the ip so they can't make a new game xDDDDDDDDDDDDD
  4. haha yeah riot was just a bad dream go back to sleep
  5. inb4 "lore is gay" nice quiz, there are some pretty deep cuts i think #2-10 is a little vague, as 3 of the 4 options all operate in a kind of equivalent authority position
  6. if you want to see how a b2p game discourages cheaters (hint: it doesn’t) look at csgo - despite being a b2p game for years it’s infested with cheaters so they added a second b2p barrier and that’s full of cheaters too, even the highly invasive esea and faceit communities have cheating problems that’s not even taking into account how many people would even be willing to buy apb upfront in the first place, forget $60 i’d bet most potential players wouldn’t even be willing to pay $15 just to play apb in its current state - at that rate even if every active player bought apb it wouldn’t be enough to pay for a single devs salary and you seem to be suggesting that players would have to buy apb and then still have to pay for armas content via microtransactions you are aware that’s the exact business model that’s getting massive negative pr in the gaming industry at this time right? maybe it’s just me but i don’t think apb needs another negative perception for reviewers to latch onto in the end making apb b2p might get rid of cheaters but only because no one would be playing (or paying), cheater or legit
  7. don’t even need to social idle, last i checked the steam client still bugs out and records apb as running even after you shut apb down :^)
  8. yeah that would shut apb down really quick
  9. the keyword here is current in my experience all i have to do to hit n5/p5 on a fairly regular basis is actively contribute to every mission, because notoriety/prestige increase far faster than they decrease - players don’t need to be big owners going “15/0” every mission to max out notoriety/prestige i regularly go n5/p5 even when i have a negative kdr or when i’m losing a mission, what part of that is a “balancing” factor? i wasn’t speaking about bronze or silvers, probably should have specified but i didn’t think anyone would use the most extreme example of matchmaking imbalance it’s perfectly normal and common for a group of golds to stomp another group of golds, but because the golds getting stomped have had a few more balanced missions beforehand (again, n5/p5 isn’t based just on the current mission performance) they’re at risk of popping n5/p5 regardless i already explained that receiving n0/p0 would be a reward for most players, encouraging rather than discouraging faction killing and adding heavier penalties to the current flawed system to try and force players to comply instead of fixing the system is stupid
  10. idk if it really counts as losing but since the trading system was implemented i’ve probably given away dozens of legendaries, mods, and vehicles it's a lot easier to be “generous” when you don’t have to interrupt your play session to swap districts to social and back
  11. this is all well and good but as has been repeatedly pointed out, notoriety/prestige are not dependent on current mission performance - so in match type 1 you could have just shifted the tides yourself only to go n5/p5 and have everything go to shit, in match type 2 you can get a lucky kill on significantly more skilled opp and go n5/p5 (with all its disadvantages) and now not only are you getting rolled but your opp gets an extra bonus for beating up scrubs nor do any of these scenarios account for random n5/p5 players interfering with your mission, or the fact that in reality most of these "balancing" n5/p5 deaths are caused by faction killing (i assume you aren't advocating that faction killing is actually a good balancing mechanic), or the fact that these "balancing" n5/p5 deaths often never actually happen because the n5/p5 player immediately faction kills the nearest unfortunate victim like most unchanged apb mechanics the bounty feature exists because the mission system and overall balance were significantly different during rtw, the notoriety/prestige system is just a leftover relic that doesnt accomplish anything except adding frustration to current apb
  12. i thought the amish didnt believe in walky-talkies
  13. iirc the difference is 11 apb$ per kill (1 apb$ for a n0/p0 vs 15 apb$ for an n4/p4), you get roughly 60 times more money for losing a mission im glad you disregarded the actual points of my post to describe your poor apb financial skills tho, really
  14. you seem out of touch your proposed change would only increase the factionkilling - getting n0/p0 is a reward for players (except you apparently) because it means more time until the next shitty n5/p5 situation no one is worried about the trivial money decrease from enemy kills when not going n5/p5 could mean winning a mission and getting exponentially more money impacting a mission is not synonymous with balancing a mission, no need to pretend otherwise as already stated notoriety/prestige have no real relation to how well a player’s current performance is, anyone actively contributing to every mission will pop n5/p5 regularly people are “upset” because the n5/p5 system is just another layer of unhealthy rng on top of all the other suboptimal rng of apb - there’s no controlling whether other n5/p5 players interfere with your mission, there’s no controlling whether other players will interfere with your mission when you’re n5/p5, and 50% of the population can’t even control when they go p5 notoriety and prestige have no real place in apb anymore tbh, they haven’t affected mission rewards in years and open world activities have been a rare occurrence for a similar amount of time
  15. yes it goes both ways, and it should be punishable both ways just the fact that this is an issue shows that the n5/p5 system is poorly implemented currently third situation, you performed well last mission and randomly pop n5/p5 during the current mission regardless of performance it doesn’t balance the game at all really, your example of a bounty death helping low skill players complete an obj just means that they’re going to be farmed for another entire mission stage instead of the mission ending and both sides (ideally) finding more equal opp
  16. have prestige/notoriety reset at the start of every mission, remove the minimap star, and heavily punish players for killing n5/p5 players of the same faction fixed
  17. i’m glad certain obnoxious ocd sufferers are creating all this negativity around free giveaways - it’s a great way to ruin future free giveaways for those people who enjoy them classic apb community
  18. you think the obir is bad, you compare the thunder to an act44 - i’m beginning to think you might just be bad at the game tbh i’m a little confused on what you want out of the thunder tbh, it’s currently a shotgun secondary that has the same ttk(ish) as an fbw and outranges every other shotgun except the shredder atm as you’ve said the base showstopper is balanced solely for cqc (and it’s a little too strong but that’s a different thread), why would the legendary variant just be the same gun?
  19. it’ll never work right tbh, maybe if we get phasing and a huge population boost without those two things at the very least any players/groups of sufficiently high skill will get less and less opp (and matchmaking is already annoyingly slow for these cases) as they steamroll through the district
  20. alternative suggestion that doesn’t break any rules - get good, that way you never die and always get mvp
  21. $1000 USD of g1c spent for a cheap mask i can’t wait
  22. yeah it got a buff or two it’s honestly really not bad anymore, i almost always go for swarm over alig these days
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