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vsb

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Everything posted by vsb

  1. did you just try to apply for a job with a video game forum post?
  2. i hate to burst your bubble but high latency is just as annoying to cheaters as it is to everyone else lol
  3. is this your first time participating in normal conversation or something
  4. for a cash infusion they desperately need because they aren’t recouping enough from the game, and they found a sucker willing to pay would you sell the rights to something that was printing money?
  5. putting literally any thought into your own suggestion would allow you to understand that it's no different from forcing character size to affect hitboxes
  6. we still have 40 different threat levels (1-10 for each general color), its just not visually shown to players
  7. if the EOL line remains as fuse timer grenade types there's never any reason to use them over the opgl, windup timer or not i'm not dead set on turning established guns that people (myself included) have purchased into reskins, but in the end i think it would be better for overall balance to do so instead of trying to cram them in somehow - that will result in two situations imo: these weapons will continue to be underused trash because they're too similar to other, better weapons (e.g. current mountie series vs current UL-3 series) these weapons will overshadow similar weapons because the only way to make them different is to overbuff them (e.g. current AMG series vs shaw)
  8. there is no justice to be had, this is a privately owned company exercising the rights you agreed they have when you accepted the tos that aside theres no way they banned you just for using the trading system as described, as cookypuss said there are tons of people (myself included) who do the exact same thing and have not been banned
  9. seems like too much effort for a banned account on a dead game, but you do you homeslice
  10. pretty sure they don’t, as i don’t have them complete despite regularly doing dropoff objectives
  11. i don't get why this specific achievement is a problem, there are countless achievements in countless games that are difficult and/or pointless to work toward also don't really see why orbit should work through "fixing" achievements when the rest of the game doesn't even work, that's kind of the opposite of good priorities besides that 'if you could sign by the x', 'mailman', and 'neither snow nor rain nor heat...' are all much more difficult for enforcers to complete imo (assuming you aren't exploiting the system)
  12. i feel like you're vastly overestimating how much money apb hauls in, especially just on consoles
  13. but the vas sw2 is an nssw reskin, i'm confused now and i think they could use another slight buff you literally quoted the part where i said the frenzy's ttk would remain the same legendary weapons aren't supposed to be op (and i've suggested they be renamed to something other than "legendary" before) but that doesn't mean they can't be good and/or have their own niche a burst fire weapon that plays like an assault rifle is plenty unique imo
  14. i seriously doubt you're getting perfect 3 shots on 3 people with an nfas anyway i'd much rather kill one person and reload in a second than suffer through like 3 seconds of reload time every mag mp3 on the thumper works well because of the single shell reload mechanic since getting a perfect 3 shot kill means you only have to reload a single shell (.4s?) to be prepared for another fight, i find this far more useful when encountering multiple enemies and perfect 3 shots more common on the more accurate thumper also don't really see the need for 3ps3, you shouldn't need to swap weapons so badly unless you've already been outplayed
  15. spitballing here: all EOL variants should have 2 open slots and all grenade types should explode on impact rather than having a fuse timer, this would move them away from being "opgls but shittier" and give the guns a clearly defined niche - if they still underperform then perhaps the windup timers can be adjusted (but not removed imo) as necessary osmaw should receive a hard damage buff proportional to the vehicle health buff from a few years ago (and the volcano mechanics should be altered but thats a different discussion), allowing it to one shot (1600 hard damage) or almost one shot (1550 hard damage) heavy vehicles ocsp variants should be changed to 6stk and ttk should be an even 1s, if that proves to be too effective then bloom per shot can be slightly increased tommy gun (m-1922) should have the recoil curve mechanics removed, recoil should still be fairly heavy but consistent misery ttk should be decreased to either .8s/.85s (other stats adjusted as needed) and range should be increased to either 55m/60m respectively aces smg should have lower bloom per shot and lower max bloom aces rifle should also have lower bloom per shot, and lower ttk to a flat .7s issr-a should have ttk decreased to .75s (other stats adjusted as needed) scout should have no sprint delay norsemen should have drastically increased accuracy or a lower ttk, something around .75s frenzy should be 6stk, other stats adjusted to maintain .69s ttk shredder should have a range increase to 30m or a ttk decrease to .8s vas-c2 should have 3 open slots act44 and rsa should have further accuracy buffs snub nose (snr) should have ttk reduced to .75s at the cost of massive bloom per shot if fired at max rof- basically the "fan the hammer" mechanic the harbinger supposedly has sas pdw should receive an minimal accuracy buff sbsr repost bullshark repost also probably an unpopular opinion but i think we hit "too many guns to effectively balance" in apb a while ago, and i think some weapons should be turned into reskins instead of trying to balance them rabid should be an nssw reskin curse should be an aces rifle reskin oblivion should be an issr-b reskin harbinger should be an act44 reskin mountie series should be sas pdw reskins
  16. you'd only have to rewrite the range stat and the nfas would still have less range with less accuracy, what's your point? em3 is a trash mod on pretty much everything tbh i'd rather have mp3
  17. half of these aren’t even bugs these are all the same issue, it’s the result of the vehicle hitbox being subjected to a situation that it judges to be massively/continuously damaging - your car is crushing itself between immovable objects it may not make sense for the car to explode, but that’s a gameplay design choice and it’s not like shooting a car until it explodes makes sense either this could probably be “solved” by smoothing out or extending the hitboxes of immovable objects but then you’d end up with invisible barriers that don’t line up with the visible objects these are the same “bug” all weapons suffer from poor hit registration, it’s caused by low tick rate servers and poor net code another gameplay design choice, and one that’s used in almost every other shooter shotguns can’t have 50m range and still be balanced in apb i do think shotgun range is too low atm but you have to remember that their limited range is the only downside shotguns really have, every extra meter of range you allow makes that downside less and less significant this is a deliberate design choice to allow for apb’s extensive customization, if hitboxes were the exact size of your character then a majority of people would use the smallest skinniest character customization possible
  18. because you’re facing bad players probably
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