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Everything posted by Kewlin
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Agreed, the PSR is fugly.
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Yeah, I haven't really personally delved into color theory or any of that, most of what I know is second hand, but that all makes sense. All I was saying was just from my small amount of experience working with CG. Danke.
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Ew, please don't do this. T~T
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This is the APB community, creator of characters like lemonparty and tubgirl. . . I don't think we want to give them access to creating nude characters. . . The vast percentage of nude characters would just be poorly made or trolling. . . maybe like 1 in 500 people could make a good nude character, but for the most part the characters in APB are already bad enough without nudity. I find it hilarious that you didn't just answer his question. . . got something to hide? Kek. Anyhoo, jokes aside, calm the fuck down and stop being so narcissistic: looking at a naked woman without jizzing all over the place doesn't make you anything special, in fact if you were legit turned on during figure drawing / painting that would make you abnormal.
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Manly / 10
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Granted, but you're too lame to ever tell. I wish that the user above me would tell me their secret kink.
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Best Weapon Manufacturer in San Paro
Kewlin replied to LaQuandra's topic in General Discussion Archive
Get the fuck out of here, you just started learning ntec. -
Dude, calm down, he literally posted this thread for critiques and advice. Lol.
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[OTW] - Ammo is not resupplied to the user during mission
Kewlin replied to SKay's topic in OTW Bug Reports
Resupplying is actually cheating confirmed. -
BattlEye patch is Friday 4am Pacific / 11am UTC
Kewlin replied to MattScott's topic in General Discussion Archive
I mean, I'm happy about all this, but honestly, as someone who's deeply invested in APB's economy. . . I really don't think letting hackers have their money would make a huge difference. First off, you have to consider that missions will never be as fast as creating or trading for making money. I doubt even a good hacker could make a mil a week without spending a shit ton of time, but I know people who could make a mil for every item they create if they really want, and I know I personally could easily make 5-10mil a week if I tried at all back when trading was big. Second, you have to figure that this only really penalizes people whose assets are liquid. Not that I got banned, but I, for example, have millions and millions of APB$ worth of legendaries, and don't even have a 1mil in cash. I know a lot of players who were banned must have had fortunes in symbols, themes, and legendaries. Plus, since more players is going to inflate the economy more anyways most likely, a few billion / trillion or whatever added back into the economy isn't going to do much in the long-term anyways. Anyways, I appreciate it, and I'll be happy to have some friends back, but I really just don't see how removing their liquid assets helps.- 360 replies
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BattlEye patch is Friday 4am Pacific / 11am UTC
Kewlin replied to MattScott's topic in General Discussion Archive
Shiny -
Granted, but you can't eat the sandwich. Granted, but ninja's interrupt everything you do. I wish for the FBI to do everything I ask them to.
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To matt regarding intigrating BattleEye
Kewlin replied to Ebola-Chan's topic in General Discussion Archive
Just going to throw it out there that HWID and IP bans are objectively bad and should not be used under any circumstances. -
Remove or lower rank requirements for all mods
Kewlin replied to illgot's topic in General Discussion Archive
I personally think that it's actually to the benefit of new players that they cannot use r195 mods at the start and. . . well. . . lets face it, getting to r40 is super fucking easy, so that's really a non-issue (or even r60 for car mods.) A lot of the r195 mods drastically alter the game in ways that I personally think players should not be exposed to to before they learn how to play the game without them: Flak entirely changes your perception of explosives and could easily become a crutch if you learned to play with it. Car Surfer is honestly a very difficult mod to use that I see even max Golds using poorly all the time. HMS is almost a straight-downgrade from HS3 that I don't want newbies using and gimping themselves with because they think it makes them more accurate (and you know the people who think the CR-5 is OP would think HMS makes you more accurate.) Remote Det could easily become a crutch among Greens, Bronzes and, Silvers (not to mention I don't think we need more RD spamming in Bronze district. Valzipram is confusing as fuck and could, yet again, easily become a bizarre crutch for players that makes them not learn how to dodge cars well (and we all know lowbies are bad at dodging cars.) Fragile, like Flak, entirely changes your perception of the game and could easily teach you how to play the game wrong. Blowtorch greatly encourages running in a way that I don't think newer players know how to counter well, and thus should be kept out of lower skill matches as much as possible. Yes, there are some exceptions, maybe half, but honestly, Wide Radius, MB, MS, Tagger, Muffler, HBF. . . do you really think newbies are losing missions because they don't have those? And the game should have some actually sense of progression, which is kinda' non-existant without things that are locked to r195+. -
A question about GMs and the new Mod Squad...
Kewlin replied to CookiePuss's topic in General Discussion Archive
Also curious about this. -
Thoughts On Bringing Back Threat 15 Or Something Similar?
Kewlin replied to Spudinskes's topic in General Discussion Archive
Preach it. Visible threat's so vague it barely helps estimate skill level anyways. I can't tell you how many times I've won matches "against the odds" or lost when my team was "better" on paper, because visual threat doesn't mean shit. IDK how anyone can want something based on a game like Overwatch after watching tons of videos on how everyone thinks comp in OW is broken, and talks about all the ways you need to play to trick your MMR to be higher (or worse) and all of the different issues with a game based around a precise and competitive rating. All the shit and grief people go through over rank in those games in ridiculous, and I don't want that in APB. Honestly, if anything, I'd just keep the Green-Gold system, but if push came to shove I'd choose hidden threat over showing exact threat. -
There are two issues with this, one being that you could cross the map in five seconds, as Rich said, and the second being that you. . . don't necessarily want to drive around a city at 100+mph. Driving's already chaotic enough in APB at 51mph, we don't need 80-100 players driving around like maniacs at 100 all the time. Oh, and the fastest a car can go is around 51mph.
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You mean increasing the stamina damage from falling? I mean, I guess that could be alright, but I think it would ultimately be kinda' an awkward buff to LTL that's not really necessary, and I don't especially see a reason to slow down APB in this way when one of the things a lot of people like APB currently is the movement.
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Lost premium game time and codes as a result of a Ban
Kewlin replied to Displ4yName's topic in General Discussion Archive
If you give a mouse a cooky. . . Still, it'd be nice I guess. -
I've kinda' proposed this before, but with beating enforcers to death with melee weapons instead, giving them a quicker respawn time than arrests, but not allowing them to be revived, to add some variety, but I wouldn't mind burning. First, they're not police, second, APB is already about killing enforcers by the dozens, and literally encourages killing innocent civilians.
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Am I the only one who feels like he encounters a lot of variety in loadouts when I play APB? Lol
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Why would you post complaining about a thread you didn't read? Lol. For your information, the thread was primarily not people bitching, and was generally a very positive thread IMO.
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Wat? No really, what are you talking about?
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You just gestured to all of me the community tho.
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Unbanning players before Battleye..WOW
Kewlin replied to Defibrillator's topic in General Discussion Archive
Oh boy, has LO been concentrating so much on communicating with the playerbase that they forgot to communicate with themselves?