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Kewlin

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Everything posted by Kewlin

  1. Gamersfirst still is a thing though, it's Reloaded that needs to be removed.
  2. I wasn't talking about those test districts, I was talking about the weapon balance test districts, which worked perfectly, lol. No need to go on a side rant about the high TTK test districts.
  3. ^^^ This, which I'm happy about, because I've yet to see enough pop on OTW for anything, and the weapon test districts were very populated.
  4. The difference is the Ogre rarely has perfect shots TBH.
  5. TKing should only be allowed unpunished out of mission on group members, IMO that's the obvious solution. I don't think an option is really necessary, as you can just kick the person from the group.
  6. First off, this doesn't play well with goomba stomping, which I think is a better feature, plus I don't want to accidentally land on top of people and be sorta' stuck on them. Second, there's a lot of silly things I like and want in APB but this just. . . It's a little much for me. Imagine being a new player who logs onto the game and the first thing you see is five people stacked on top of each other running around. . . just, IDK man, IDK. Third, I don't really see a substantial advantage to bringing it back.
  7. As far as stacking goes. . . I'd rather not.
  8. Oh boy, he said I'm not Gold, how original and accurate. The Curse is just as good as the OCA, sorry.
  9. This, please this. Even if they were weekly it'd be cool, or do like four per week that you can do at your leisure.
  10. Agreed, I always consider the N-TEC kinda' the standard of balance.
  11. Could not have said it better myself, though I would also add a longer equip time to the HVR. I thought this too until I actually went into the game to test it, but the H9-Curse actually does have a notable amount of horizontal recoil to be honest. Does that mean the gun should get buffed? By no means, the gun is already tied for best SMG.
  12. It objectively does not do what it's supposed to do. It's broken.
  13. True, but reminder that the Yukon doesn't need a nerf, it just need to not be literally broken.
  14. This isn't necessary, if you just tap fire the ALIG you can use it out to really far ranges.
  15. Even then you need to pop out longer to shoot 4-shots. Also, I actually quite like the current Bullshark and use it fine.
  16. How about we don't revert the Bullshark and say we didn't? The old Bullshark was just worse than the OBIR.
  17. I know, right? Personally I'm so confused at why they'd make the Misery better at tap-firing when the gun is clearly intended to be shot in 2-6 round bursts depending on range and personal preference, and has in no way ever been intended to be tap-fired, and what the consequences are of that and if the gun will feel like the same gun at all. I just love when guns I've invested so much emotional energy and actual money into are thrown up into the air and I just have to hope they land approximately where they were before. Who isn't looking forward to the game being 50% JGs though, right?
  18. The more I think about this the more I'm afraid the feel of the Misery and COBR-A are going to be changed entirely. . . they're both the most fun assault rifles to play for me in large part because I like their bloom curve. . . Calm down and just put on any level of Heavy Barrel instead.
  19. The Rabid has assault rifle movement speeds and as such is more directly comparable to an assault rifle than an LMG to be honest.
  20. But the COBR-A will no longer have bloom curves. . . which makes it almost an entirely different gun again, lol.
  21. From the way it's written it sounds like just the N-HVR 762, 'cause he pretty specifically says the HVR, not HVRs, the HVRs, or all HVRs.
  22. Agreed on all points, especially not wanting the NCR sight to go away (at least entirely). Is it possible you could make there be two versions of the NCR? I know the OCSP JMB allows you to choose which OCSP you want when you get it from the JMB, why not use a system like this to choose between two sights?
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