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SKay

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About SKay

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    That one bloke who's got a birthday daily

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  1. I genuinely have to ask this and I mean this in the kindest of words - what on Earth are you talking about? If APB had no tactical stragetic thinking, it'd not only have no purpose, it would also have near to no team gameplay. Working within a team is not only a core function of strategy, any decision you make as an individual and/or as a team is a strategic move. Assaulting a target in co-ordination is the height of strategy. Doing a 1v1, and attempting to bait the enemy into making the mistake is quintessential strategic gameplay. I feel like your argument (or lack thereof) really does speak with this reply you've made, which therefore begs the question: Why belittle the viewpoint of any one person, and shutting the discussion down while doing so, when you are not versed on the subject matter?
  2. That's simply not going to happen without a complete overhaul of the entire system. Hate to break it to you. That is in your opinion. The system has been fine for years, you just disagree with it and thus take an extremely negative and pessimistic stance on it. Hate to break it to you. If you want to suggest an alternative, perfect. I'm positive Matt is all ears, but being pompus about it is also just a demonstration that you actually don't care about fixing the problem, you only care about being "right", again in your own eyes.
  3. Description: Reflex Sight 3 has a description error when referring to it's drawback. It currently states "Substantially benefit of marksmanship mode" when it should read "Substantially reduces benefit of marksmanship mode". Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and inspect Reflex Sight 3's description 3. Notice that the drawback listed in red has an error, where it reads "Substantially benefit of marksmanship mode" How many times have you recreated this bug: 4/4 Expected results: It should read "Substantially reduces benefit of marksmanship mode"
  4. Description: All Description Text for all Modifications, Vehicles, Weapons etc. run off the side of the box containing their descriptions. They now run over their boundaries and cause to have text cut off. Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and cinspect any description of any modification, weapon, vehicle etc. 3. Notice that if you read the description, the text runs off the end in nearly all cases, causing abnormal reading. Tooltips work fine, as they auto expand to fit the text to be displayed However the text here under the modification information tab does not display properly. How many times have you recreated this bug: 11/11 Expected results: I would expect to be able to clearly understand what is being written.
  5. Description: The Colby Commander got a silencer grafted onto it! (The Colby Commander Fire Sound is near muted when firing it client side). This issue is only present for clients, it is not percieved to other pawns if not the shooter. NOTE: This issue has made it to LIVE. Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and change to the Colby Commander. 3. Notice that when you fire the weapon, the fire sound is extremely quiet/almost inaudible. How many times have you recreated this bug: 4/4 Expected results: I wouldn't expect that a Colby Commander has a silencer on it. (I don't think poor Colt would've been able to plan for that!)
  6. The shredder probably also needs a slight RoF tweak downward. I think it's the combo of it being able to fire fully auto very quickly and at range is what's causing it to slip and slide like a madman. The inaccuracy doesn't kick in quickly enough to avert the ability to do a tonne of damage.
  7. Description: Both variants of the S1-TIC 'Rabit' JT, and both variants of the S1-NA 'Manic' JT use the incorrect model for the weapon in question, and instead use the stock S1-FA 'Frenzy' model Game Version: 1.19.6.791420 Steps to reproduce: (There are multiple methods of reproduction) Method 1: 1. Launch the game. 2. Enter the 'Social Breakwater' district, and purchase or inspect any affected variant of the S1-TIC 'Rabit' JT. 3. Notice that the weapon model is incorrect, and instead uses the S1-FA 'Frenzy' gun model. Method 2: 1. Launch the game. 2. Enter the 'Social Breakwater' district, and purchase or inspect any affected variant of the S1-NA 'Manic' JT. 3. Notice that the weapon model is incorrect, and instead uses the S1-FA 'Frenzy' gun model. How many times have you recreated this bug: 4/4 Expected results: This shouldn't be happening.
  8. Description: Mutual Friends that had each other on their friends list cannot join each other's districts, as it throws an error. However one can workaround this by just re-adding each other Game Version: 1.19.6.791420 Steps to reproduce: 1. Launch the game. 2. Have a friend mutually BEFORE the 1.19.6 patch, ask they launch the game, and enter a district. Attempt to join them 3. Notice that if you attempt to join them, an error pops up. This is demonstrated in the video below: How many times have you recreated this bug: 3/3 Expected results: I should be able to join mutual friends that I had before the update 1.19.6
  9. Description: Contacts no longer show after initial district entry, and there is no option to enable their visibility or otherwise through the Map Legend. Game Version: 1.19.6.791420 Steps to reproduce: (There are multiple methods of reproduction) Method 1: 1. Launch the game. 2. Enter any district that has contacts within it. 3. Notice that if you look around, no contact is listed on the user's HUD. Method 2: 1. Launch the game. 2. Enter any district that has contacts within it. 3. Open the map 4. Notice that not only there is no contacts displayed on the map, there is no option to even show them under Legend. How many times have you recreated this bug: 5/5 Expected results: I should be able to see contacts under any scenario.
  10. Can confirm this is fixed as of 1.19.6.791420
  11. Description: Some weapons (mostly shotguns) do a animation that blocks user input, however this is done when switching to the weapon on spawn. This mostly pertains to shotguns, who do a "full reload" animation kick when switched to quickly enough. Currently this affects shotguns including: CSG TAS-20 JG Showstopper This exists on LIVE, but it seems to be slightly more noticeable on OTW especially with the Showstopper Game Version: 1.19.6.791386 Steps to reproduce: (There are multiple methods of reproduction) Method 1: 1. Launch the game. 2. Enter any district and equip any listed shotgun or it's variants. 3. Notice that sometimes the shotgun full reload animation kick plays, however you have just spawned in with full ammo. Method 2: 1. Launch the game. 2. Enter any district and equip any listed shotgun or it's variants. 3. Through normal play or otherwise, either respawn or die, and make sure the gun you die with is not the listed gun equipped 4. Notice that if you spawn, and switch to the affected gun, it will play the full reload animation kick. Method 3: 1. Launch the game. 2. Enter any district and equip any listed shotgun or it's variants, but it must be a new equip from an ammo resupply point. 3. Notice that as soon as you exit, the full reload animation kick plays at specific times. How many times have you recreated this bug: 3/5 overall Expected results: This shouldn't be happening.
  12. Description: Showstopper reload animation is incorrect when reloading while aimed. The hands don't really move away from their aimed positions. Game Version: 1.19.6.791386 Steps to reproduce: 1. Launch the game. 2. Enter any district, and either to either variant of the Showstopper 3. Fire the weapon aimed. Reload while aimed. 4. Notice that during the weapon reload animation, the hands don't necessarily move to 'reload' the gun. They are stuck to the pistol grip of the weapon. 5. Once reloaded, fire from the hip. Allow the weapon to return to an idle state before reloading 6. Notice the hand movement is now much more fluid. It looks like you're doing a proper reload of the weapon. Video included to quickly demo what the issue is. How many times have you recreated this bug: 3/3 Expected results: This shouldn't be happening.
  13. Description: The Showstopper 'Thunder' has a visible backface on weapon model, which can be seen especially under bright contrast or light conditions Game Version: 1.19.6.791386 Steps to reproduce: 1. Launch the game. 2. Enter any district, and change to the Showstopper 'Thunder'. Hold it up to bright lights as seen in the screenshot below 3. Notice that you can see some sunlight Have a look at the muzzle end of the barrel, it's a lot clearer seen. How many times have you recreated this bug: 4/4 Expected results: This shouldn't be happening.
  14. Bump, new version out. 1.1 Release ------------ Added two-way colour conversion. You can now see what the closest hex value is to an ingame colour. Re-tweaked some values internally to allow for closer colour conversion from Hex 2 APB HSL. Added the credits tab (used to be the about tab, but not is actual credits). Removed Clarkson. Added the about tab. Made the box grey.
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