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SKay

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About SKay

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    That one bloke who's got a birthday daily

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  1. It's gone down in price. By quite a bit. Not sure what metric you're using
  2. I disagree with reverting the chages, while a good natured clause for doing so: 1. The majority of those that complained (i.e the vocal minority) were using weapons that directly depended on it to gain advantage the weapons really shouldn't have. 2. From this - I feel it'll go back to what it was before: NTEC/OCA meta with no real consideration for other weapons. 3. Hindsight is indeed 20/20, but hindsight should also be eered with caution - going back to a problem due to a solution that half works is worse than sticking with a placeholder solution, not reverting all the way back. I would ask to take some more time thinking this through.
  3. SKay

    New GamersFirst site

    You could do a crowdfunding from the community for pictures, I'm sure people would love to help out with some good pictures. Also: Zooming in causes a whoopsie (unless that's by design). On some mobile devices like mine the logo scaling is broken (it oversteps its boundaries). Overall, a very nice job. A lot better than having to look at Blogspot
  4. Description: During a trade, removing an item from a trade too quickly can cause a sudden disconnect of both parties. Game Version: 1.19.7.793699 Steps to reproduce: 1. Launch the game 2. Enter any district, and begin a trade 3. Repeatedly add and remove an item as quickly as possible 4. Notice that often the client will be suddenly disconnected 5. Notice also that the other party is also disconnected due to this How many times have you recreated this bug: 3/5 Expected results: I should not be able to cause this.
  5. Description: Holiday weapons (such as the HoHoHoPGL and the Snowballs) can be re-leased using the "Extend Lease" sub option under Edit Item, thus bypassing the rank restriction imposed on them to prevent purchase and usage. The items are still not usable as the rank restriction still works for equipping weapons of a higher rank. Game Version: 1.19.7.793699 Steps to reproduce: 1. Launch the game. 2. Enter any district, and have an expired HoHoHoPGL or Snowball 3. Notice that you are given the option of extending their leases, which is not usually available from a contact. How many times have you recreated this bug: 4/4 Expected results: I should not be able to re-lease weapons that I don't fulfill the requirements for.
  6. Description: Ammo is no longer re-supplied between death. Under previous game versions, ammo could be automatically re-supplied to the end user under the following circumstances: User Death User Manual Intervention (re-supplying by buying new crates of ammo/grenades) User Interaction with Resupply Points (the system buys the ammo required for re-supply on your behalf) Under game version listed below, the first method of re-supply (in bold) has now regressed. Game Version: 1.19.7.793699 Steps to reproduce: 1. Launch the game. 2. Enter any district, and equip a weapon that you have a low amount of ammo stored for. 3. Fire until the amount of ammo equipped is less than the ammo required to fill reserve ammo. 4. By any method, die and respawn. 5. Notice that the ammo is not re-filled, where under previous circumstances it would have been. How many times have you recreated this bug: 4/4 Expected results: Ammo should be re-supplied between deaths.
  7. I genuinely have to ask this and I mean this in the kindest of words - what on Earth are you talking about? If APB had no tactical stragetic thinking, it'd not only have no purpose, it would also have near to no team gameplay. Working within a team is not only a core function of strategy, any decision you make as an individual and/or as a team is a strategic move. Assaulting a target in co-ordination is the height of strategy. Doing a 1v1, and attempting to bait the enemy into making the mistake is quintessential strategic gameplay. I feel like your argument (or lack thereof) really does speak with this reply you've made, which therefore begs the question: Why belittle the viewpoint of any one person, and shutting the discussion down while doing so, when you are not versed on the subject matter?
  8. That's simply not going to happen without a complete overhaul of the entire system. Hate to break it to you. That is in your opinion. The system has been fine for years, you just disagree with it and thus take an extremely negative and pessimistic stance on it. Hate to break it to you. If you want to suggest an alternative, perfect. I'm positive Matt is all ears, but being pompus about it is also just a demonstration that you actually don't care about fixing the problem, you only care about being "right", again in your own eyes.
  9. Description: Reflex Sight 3 has a description error when referring to it's drawback. It currently states "Substantially benefit of marksmanship mode" when it should read "Substantially reduces benefit of marksmanship mode". Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and inspect Reflex Sight 3's description 3. Notice that the drawback listed in red has an error, where it reads "Substantially benefit of marksmanship mode" How many times have you recreated this bug: 4/4 Expected results: It should read "Substantially reduces benefit of marksmanship mode"
  10. Description: All Description Text for all Modifications, Vehicles, Weapons etc. run off the side of the box containing their descriptions. They now run over their boundaries and cause to have text cut off. Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and cinspect any description of any modification, weapon, vehicle etc. 3. Notice that if you read the description, the text runs off the end in nearly all cases, causing abnormal reading. Tooltips work fine, as they auto expand to fit the text to be displayed However the text here under the modification information tab does not display properly. How many times have you recreated this bug: 11/11 Expected results: I would expect to be able to clearly understand what is being written.
  11. Description: The Colby Commander got a silencer grafted onto it! (The Colby Commander Fire Sound is near muted when firing it client side). This issue is only present for clients, it is not percieved to other pawns if not the shooter. NOTE: This issue has made it to LIVE. Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and change to the Colby Commander. 3. Notice that when you fire the weapon, the fire sound is extremely quiet/almost inaudible. How many times have you recreated this bug: 4/4 Expected results: I wouldn't expect that a Colby Commander has a silencer on it. (I don't think poor Colt would've been able to plan for that!)
  12. The shredder probably also needs a slight RoF tweak downward. I think it's the combo of it being able to fire fully auto very quickly and at range is what's causing it to slip and slide like a madman. The inaccuracy doesn't kick in quickly enough to avert the ability to do a tonne of damage.
  13. Description: Both variants of the S1-TIC 'Rabit' JT, and both variants of the S1-NA 'Manic' JT use the incorrect model for the weapon in question, and instead use the stock S1-FA 'Frenzy' model Game Version: 1.19.6.791420 Steps to reproduce: (There are multiple methods of reproduction) Method 1: 1. Launch the game. 2. Enter the 'Social Breakwater' district, and purchase or inspect any affected variant of the S1-TIC 'Rabit' JT. 3. Notice that the weapon model is incorrect, and instead uses the S1-FA 'Frenzy' gun model. Method 2: 1. Launch the game. 2. Enter the 'Social Breakwater' district, and purchase or inspect any affected variant of the S1-NA 'Manic' JT. 3. Notice that the weapon model is incorrect, and instead uses the S1-FA 'Frenzy' gun model. How many times have you recreated this bug: 4/4 Expected results: This shouldn't be happening.
  14. Description: Mutual Friends that had each other on their friends list cannot join each other's districts, as it throws an error. However one can workaround this by just re-adding each other Game Version: 1.19.6.791420 Steps to reproduce: 1. Launch the game. 2. Have a friend mutually BEFORE the 1.19.6 patch, ask they launch the game, and enter a district. Attempt to join them 3. Notice that if you attempt to join them, an error pops up. This is demonstrated in the video below: How many times have you recreated this bug: 3/3 Expected results: I should be able to join mutual friends that I had before the update 1.19.6
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