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SKay

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About SKay

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    That one bloke who's got a birthday daily

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  1. I want to say I didn't laugh hard at this simple post. But I did. Goddamnit
  2. One word: Stop. Stop with this broken English harassment for no reason. Stop.
  3. The backend is the blanket term used for all services not maintained by the end user, such as user information storage, networking infrastructure and CDN, server capacity and server hardware. It's the equivalent of going behind the counter of a shop and being a cashier. The client should under optimal circumstances be able to use the software as is designed and without hassle such as downtime. There are multiple layers in which you can distribute server hardware, from creating database VMs to bare metal game servers. Each server is given one or more jobs, such as to be a network entry point, or being a database instance or such like. They could theoretically set it up so that everything is hosted on the one server (which is not a good idea at all). A RAID controller in this case is mainly used for storage servers and database instances where backups are extremely critical, and where losing records just willy nilly is literally not an option. By definition a RAID controller is a specialised controller that is able to push more Read/Write IOPS (effectively how fast we can read or write) to a set of disks under the control of the RAID controller. You can easily get RAID cards these days for not that much expense, but for RAIDS controlling two dozen drives, its still quite expensive. Also this has been said many times in the past, not just here but in a global context, but it's always worth repeating - throwing hardware at a software problem really only gets you so far in regards to server performance. You would need to enable the software to be able to take advantage of newer hardware instruction sets and architectures, not just bankroll on IPC increases and clock count.
  4. After LO took over the running of APB, a lot of people had been understandably waiting on some form of movement on the meta of guns and gun game play, especially since they had been issues for the longest time in many peoples' eyes. However all threads on the issue have been threads with more so complaints about the issues they see with a particular gun, and aren't helpful in bringing the issue of guns to a satisfactory compromise. This is the purpose of this thread, to try and start a conversation on what potential changes the community might want to see in the current set of guns, and why they would like to see them. This thread would be very long if we took a look at every single weapon, and to keep it from being that long, this is a look at the "Big Eight" (in my opinion, good or bad) of guns, break them down into problem statements, and give potential solutions. The "Big Eight" would be considered as: N-TEC 5 RFP-9 CSG NFAS Obeya CR762 OBIR OCA-626 HVR 762 (Yes it's on the chopping block) NOTE: I am not discussing grenades here. That's a topic for another day. Just want to test the water and see how the community wants to discuss things. Before I discuss the weapons listed above, I want to explain a few of the statistics that most people talk about, and some I will be using, so that everyone can join in, give their own opinions, and critique mine and suggest counter-examples: In each of these cases, I will be using the following format: And I want to stress before I begin - these are my own opinions. They do not reflect anyone else's opinions but my own, and I've thought of the following changes under my own steam. With that, let's begin. N-TEC 5 RFP-9 CSG NFAS Obeya CR762 OBIR OCA-626 HVR 762 So... that's my opinions, and is my own only. What do you think? Do you agree with what I had? Or did you feel like I was too harsh, or too soft with some of the changes? Remember - these changes are all just theoretical, an attempt to get a mature conversation started on them. It's now up to you all how you all want to proceed. I'm looking forward to hearing what you all think.
  5. Description: Both variants of the S1-TIC 'Rabit' JT, and both variants of the S1-NA 'Manic' JT use the incorrect model for the weapon in question, and instead use the stock S1-FA 'Frenzy' model Game Version: 1.19.6.791420 Steps to reproduce: (There are multiple methods of reproduction) Method 1: 1. Launch the game. 2. Enter the 'Social Breakwater' district, and purchase or inspect any affected variant of the S1-TIC 'Rabit' JT. 3. Notice that the weapon model is incorrect, and instead uses the S1-FA 'Frenzy' gun model. Method 2: 1. Launch the game. 2. Enter the 'Social Breakwater' district, and purchase or inspect any affected variant of the S1-NA 'Manic' JT. 3. Notice that the weapon model is incorrect, and instead uses the S1-FA 'Frenzy' gun model. How many times have you recreated this bug: 4/4 Expected results: This shouldn't be happening.
  6. Description: Mutual Friends that had each other on their friends list cannot join each other's districts, as it throws an error. However one can workaround this by just re-adding each other Game Version: 1.19.6.791420 Steps to reproduce: 1. Launch the game. 2. Have a friend mutually BEFORE the 1.19.6 patch, ask they launch the game, and enter a district. Attempt to join them 3. Notice that if you attempt to join them, an error pops up. This is demonstrated in the video below: How many times have you recreated this bug: 3/3 Expected results: I should be able to join mutual friends that I had before the update 1.19.6
  7. Description: Contacts no longer show after initial district entry, and there is no option to enable their visibility or otherwise through the Map Legend. Game Version: 1.19.6.791420 Steps to reproduce: (There are multiple methods of reproduction) Method 1: 1. Launch the game. 2. Enter any district that has contacts within it. 3. Notice that if you look around, no contact is listed on the user's HUD. Method 2: 1. Launch the game. 2. Enter any district that has contacts within it. 3. Open the map 4. Notice that not only there is no contacts displayed on the map, there is no option to even show them under Legend. How many times have you recreated this bug: 5/5 Expected results: I should be able to see contacts under any scenario.
  8. Check your messages please

  9. Description: Ammo is currently not being re-supplied to the end user during a mission under any circumstance. This happens for weapon changes, and for weapons equipped before missions Game Version: 1.19.5.789497 Steps to reproduce: 1. Launch the game. 2. Enter any district, and either change weapon, or shoot some bullets and attempt to resupply ammo 3. Notice that it does not do this. How many times have you recreated this bug: 3/3 Expected results: This shouldn't be happening.
  10. This is an issue with how the Launcher in of itself is programmed; it's not correctly verifying the Direct3D version running is a supported version. I'm not looking for workarounds, it's not the place for that kinda thing. I also just launch it directly anyway
  11. Description: The APB Launcher does not correctly detect DirectX Versions if the user machine is currently running DirectX 12, and will attempt to install DirectX 9.0c as a fail safe. This can take a minute for the system to pass. Steps to reproduce:1. Have a machine that is compliant with D3D12 standards (and has DirectX 12 currently running).2. Launch the launcher.3. Notice that it hangs on installing DirectX when you have a DirectX version greater than 11. 19:20:31 11372 DirectX install started. 19:21:14 11372 DirectX:9.0c (June 2010) install complete. How many times have you recreated this bug: 3/3Expected results: This shouldn't be happening. (also first!)
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