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SKay

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About SKay

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    That one bloke who's got a birthday daily

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  1. Almost like Ketog is enlightened. Or maybe he actually understands that ARMAS guns are variant guns. IR1 is an insult to anyone who bought it. HS3 at least justifies the weapon's existence.
  2. Bump. Don't worry, it's for a reason. Slightly newer machine the webserver sits on. Now includes a re-write. This is Version 1.2, but it's also only the beginning while I actually write code that isn't chicken scratch.
  3. I heard a rumour. The rumour was SuperToaster is actually SuperSuperToaster.
  4. That would just end up back to the old behaviour, especially seeing as most stages are 4+ stages long. So this does absolutely nothing other than even making it worse for lower skilled players.
  5. That's... that's me. Yeah. I voiced a few (and wrote the script of several) of the JMB videos for SlimTheShady back in the day. This is indeed one of them.
  6. I created a video "advertising" the N-TEC 7c "New Glory". Just as a personal venture into content creation after being inspired by content creator Ahoy. For me personally it was to get back into content creation again and to try and achieve a level of professional quality. As well as a sort of experiment into how I want to contribute video's going forward. Hope you like it.
  7. I'm presuming you're downvoting the post you quoted because of this image of a fair amount of zombie processes. The post I put up explained what these are, so I'm not sure why you're downvoting it. To quote myself:
  8. The APB_Catcher is the process that handles exceptions thrown by the main game executable. Contrary to what OP states this process is absolutely necessary. Without it the game can potentially crash in a way that is not graceful and can cause issues beyond that. The APB_Catcher is a child process, i.e it's parent (the main game executable) is responsible for handling it's execution and termination based on it's own run time. The issue you're seeing is to the fact that the APB_Catcher process is not being terminated correctly by the main game executable, resulting in a zombie process. A zombie process needs to be terminated manually or by a program that is designed to determine any dead processes. Also instead of pinging Matt Scott directly, maybe leave a bug in the proper place. For like the 100th time. - SKay
  9. Iazer

    FeelsBirthdayMan Happy Birthday FeelsBirthdayMan

  10. You're now proving my point, thanks. Experimentation with changes is the aim of the game, trying to see where they could push the RFP to. They never said "woops we messed up", that'd imply a mistake was made when they were experimenting on where to place the RFP. It was never pushed to the LIVE action districts, it was in a closed off area where the testing of the changes was encouraged, yet no chance was given by the wider community for the aforementioned reason of "they thought they knew better". There is 0 excuse for not testing the changes. You think they were off the mark based on the stats. Did you test them? If the answer is no, you can't just assume your viewpoint is correct. If you're not willing to even bother confirm what you think then this rodeo will continue going around in circles and you will not get your stats. If you want stats, you gotta put in the work. Don't just assume. Confirm.
  11. You really do need to read the patch notes son. This kind of whinging is the kinda thing I'd find from a baby stuck in a pram. A direct quote: "In both districts these guns will both now prevent you from weapon swapping while the re-fire or burst fire timers are active." This is the same treatment the HVR got. It prevents you switching to a sidearm while the action is engaged, i.e you fire, and have to wait for the burst delay to be passed before being able to continue. Please don't make threads as if the forums can be a place for a cult of outrage. There is a thread specifically for this kind of material right here. And that is where it should be.
  12. Except that hadn't happened before when the exact stat changes were given. No-one bothered. Not now, not even back in the day. No issue with giving stats at a later date to give time for blind testing. But the effort needs to be put in first by the community. Armchair stat scrutiny is the main reason why a lot of APB's items are as they are. Because people thought they knew better and didn't bother actually testing.
  13. And that's exactly the reason why you should test the changes when the servers come back online. Armchair stat scrutiny helps absolutely noone.
  14. Hi Nerima Sorry about the delay. Just got alerted by @CookiePuss to this thread, even after tagging me in it days ago. Sorry about that. Hopefully the in depth explanation and discussion to nerd over makes up for it :P. If you haven't seen it already, I would recommend looking here to see the work I did for performance testing Ryzen CPU's in action in APB @ 4K in both the current engine and the upcoming Engine Upgrade. Spoiler: they work quite well. The graph listed is the same graph provided in the thread linked above but just a bit higher clarity. Now with this graph, I can say personally that either AMD or Intel for your CPU choices would be equally valid, depending on if you're using the system just for gaming, or for more. There are anomalies that both Intel and AMD suffer from, which I will go into once appropriate. Before all of that, I have to go through the current situation. The current situation As of right now, APB is a tightrope. A lot of the problems that players face today are from how tight some of the constraints are, and how the main game thread is tied up as soon as something happens, and with little relief until the task executed is complete. The biggest problem is the Garbage Collector, which is one big double-edged sword. On the one hand, it allows the game to run. On the other, it can make the game run extremely poorly. It's necessary for the 32-bit memory constraint to work, but at the same time strangles the main game thread every sixty seconds as it does a fly-by. Unless you are willing to edit the GC settings in the files (don't, it's very easy to get it wrong), you will suffer with everyone else on the matter and soldier on. This is something that all platforms suffer from, you're not getting around it. But more than likely an even bigger core problem to APB is that it does not support multi-core. It can use more than one thread, however it cannot scale past two main threads, used by the game executable itself for the main game thread and the render thread. This does not include child processes like Vivox Voice Service and the APB Exception Handler (APB_Catcher). APB historically prefers clock over cores, but can benefit from running on unique cores. This, again, is something that all platforms suffer from, you're not getting around it. The two issues I've listed above would be rectified with the Engine Upgrade, that much can be said. So you're going to need to look ahead... The look ahead In the future - APB will largely be a much more "fair game" situation, where the user will be able to not experience drops every time they look at LeBoyce's awesome afro. Oh and also not crash every time the memory map is exceeded. So your choice should be influenced by that. With that in mind - looking ahead to your potential CPU choice would be moving to a new platform regardless of what you do. Unfortunately that is the way of the world since forever for Intel, and a move to AMD would require it anyway for AM4. Let me outline very quickly some bullet points on both CPU manufacturers (i.e benefits and drawbacks, with APB specific items marked) Intel Pros: (For APB) It is currently seen as the best CPU for the current engine, and it can push high framerate. Up until recently was still superior to AMD for gaming in general More established second hand market Cons: You are required to purchase a new chipset & motherboard if you want to upgrade Prices are very high compared to AMD offerings 14nm++++++. 10nm has been so slow to market, that 14nm was recycled again and again. Aged well, but it's not worth it. Expand-ability via PCIe (for NVMe SSD's etc.) is limited on the budget side drastically. You need to fork out hundreds for more PCIe lanes. AMD Pros: You are not required to purchase a new chipset & motherboard if you want to upgrade. Ryzen 3000 is essentially holding parity to Intel for single core performance Multi-core Ryzen is vastly superior to Intel multi-core. Much cheaper CPU's for much more cores and now similar performance Cons: (For APB) Can have inferior performance by a few percentage points (Ryzen 1st Gen) May not have an organic second hand market yet (it's getting there though) Overclocking is essentially not possible past a certain point. Mild overclocks are possible but more substantial offsets are limited to LN2 cooling. First Gen X370/B350/A320 motherboards can be junk in terms of quality. 3rd/2nd gen boards are A-OK. As you are going to a new platform in any regard, I would personally recommend you get a Ryzen 3rd Gen CPU (3600, 3800X or the 3900X depending on your budget), simply because for the price, you will be getting into a platform that can be upgraded past one single generation which would be very important if you just want to upgrade a CPU down the line for instance. Intel for the price really isn't competitive and even though the 9900K can be competitive in gaming, if you do content creation (I assume you do since you got a Mac), the performance of the AMD CPU's in that space is second to none. Again, it is down to what workloads you do. Hopefully that helps a little bit. If you need me to answer any questions past that just mention me and let me know specifically what you want answered. And that goes out to anyone in this thread. - SKay
  15. Just for anyone who is curious, I've done the math. And it creates a graph like this: Orange is the proposed changes at range, blue is the current range. Range is at the bottom. In short: The proposed changes will mean the RFP-9 will take a longer time to kill, but will be able to reach out a much longer range in tandem. It's magazine capacity is of no consequence immediately.
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