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  1. When i want to purchase them in Armas this purpel symbol is shown by all 3 types of the Norseman, means i can buy them account bound only BUT that also mean i already have them in my ingame weapon list but this is the problem i don't have them, soooo LO is wrong or me? It's may possible that i finally get them or get something back? for me it's really unfair Btw. i never ever get a code to reedem them Can someone help me with that @MattScott or @Lixil ?
  2. I have everything. Just missing things like the cyberpunk pack or whatever its called, simply because there is no account bound option. So assuming they add the account bound option, everything that "fix" involves.
  3. I dunno...... what should i buy? Account bound of some stuffs that are not account bound !
  4. Do people actually use OCAs in general past 30m? I just swap to the cheesy patootie Fang. Which I would upgrade to account bound if they lowered prices.
  5. I'd go with anything account bound. I'm more of a clothing duck so I buy the packs of clothing if account bound is available. Weapons are the same though. I think it best to have a variant of just about everything. It's good to have a long-range weapon, mid-range and close range. Pick whatever looks good to you and get to learning how to use them.
  6. AT LAST! I HAVE FINALLY TAKEN DOWN LITTLE ORBIT! MWAHAHAH! Hey, glad you're at least considering making more of the packs account bound. I know a lot of people didn't like them, but the Revelations and Juggernaut passes were some of my favorite ARMAS content simply for the fact that they gave so much stuff account bound, even if a lot of people thought they were super expensive (which is funny, because they really aren't expensive.) Honestly bro, give them a little slack.
  7. Personally: Pioneer/Espacio have too much health compared to other cars, considering the cover they give and the very little gap they have at the bottom to negate it. The Fresno is fine because it's tanky, but it's so low profile that it provides almost no cover in most situations. The 4x4 Vegas, on top of being hard to obtain in a moddable form (bought once per character, account bound for 160 bucks or 7000 to 10000JT grind) has the best acceleration in the game, bar none, a Vaquero can't keep up off the line and that was the fastest accelerating vehicle before it. It's a heavy car. It should not launch like that, otherwise it's fine imo. Every other "lower-tier" car is fine, if anything, I'd give a small health boost to most of them so they're not just paper and unusable. The Growl and the Broadwing need their collision model fixed, they get stopped by anything they hit 90% of the time. The Coywolf could use a small top speed boost. And finally, one thing to try out: All cars get their max speed capped to 23m/s, but their acceleration is the balancing point. I'd like to see how that plays out.
  8. Kinda' agreed TBH. Given the choice between APB Premium at roughly $52 and resubscribing to PS Plus at $60, APB Premium really doesn't feel like it does enough for me, ATM and I barely use my PS4. Not to mention that even within APB I could get 2-3 guns account bound for the price of a year of premium, and that'll last as long as APB does. You do realize that a lot of paying players don't have premium all the time, right? I've personally spent more on APB than any other game I've ever played, not that I've spent a ton compared to other people, and I can think of at least three friends of mine who've spent several thousand dollars on APB but currently do not have premium, and are not even considering buying premium unless something rather substantial happens to APB. For me personally, whenever I have shorter cooldowns it's kinda' a guilty thing like running with the task item or spamming AAEPD.
  9. kind of a misleading poll, i doubt anyone wants a pack of 20 pairs of earrings and nothing else clothing in apb needs to be kept simple for the most part in order to allow for maximum customization freedom, yet over the years clothing packs have gotten more and more specific (a bleached cow skull mask is not something that can be adapted to many outfits) so i think i’d like to see something similar to the sports packs released, a variety of simple yet extensively customizable clothing that still follows a theme (and the fact that the sports packs are account bound definitely factors in HINT HINT LITTLE ORBIT) perhaps a ‘business casual’ pack with long/short sleeved polos, fitted suits, some different dress shoes/loafers, watches, etc maybe a ‘hypebeast’ pack with different sneakers, several long-sought-after hoodie variants, and some “designer” jacket styles, airpods (for the memes), etc honestly i think even a pack that contains a large number of already released items, but with several different textures (leather, vinyl, distressed, etc) or several different wear styles (loose, fitted, zipped, unzipped, etc) would go a long way to adding customization benefits with - i assume - a minimal amount of dev effort edit: i voted for “all of the above”, since most packs have multiple categories of clothing
  10. The prices are much lower now but I wish account bound was an option for everything in Armas.
  11. the sports packs does not say anything about being account bound. am I missing something?
  12. Please, please, PLEASE tell me you made the skin account wide. If the skin isn't account wide this has to be one of the silliest events of all time. I'm not crazy about the event to start with, but if the skin's character bound it's totally bleh IMO.
  13. So any plans to fix it so the same "that one guy" on Jericho doesn't win another 13 times? (even with it being account bound)
  14. Mirroring this sentiment. It's an extremely cheap marketing trick, and anti-consumer. Would like to add my support for this. One of the key reasons my friend doesn't play very much (and outright refuses to play his Criminal entirely), is because there's no option to upgrade his Enforcer's character-bound customization items (vehicles, clothing, etc) to account-bound (which would allow him to access these things on his Criminal). Understandably, these things are more complicated than just flipping a switch like with weapons. Faction restrictions, character sex, etc. However, it's something that the team should really look into implementing at some point.
  15. I like this idea best. It balances things out. It won't make the butcher skin a lot more common considering the amount of people who won the event more than 5 times through out the weeks and wasted chances for the rest of the server. And the people who really want the Autumn Assault skin but couldn't due to performance, time etc can still get it and such events can be handled better in the future. This is as fair as it gets imo. Besides, many of us were hyped for the Butcher Skin since this even was even talked about originally. P.S: Also, make both the Butcher and the Autumn Assault account bound rewards!
  16. Hi all, We have been waiting on Innova for any kind of player payment history, but they have finally come back and said they can't find any of the data we requested. Here was the original proposal for migrating Nekrova players: With the exception of a handful of accounts which were boosted above the normal amount, your APB$ and JT will be coming across with your characters. For those specific accounts, the ones we are removing APB$ and JT from, we will also not be bringing over their titles. All other accounts/characters get their titles brought across. Legendaries that are from Joker Boxes will be brought across with the character they are currently on as long as they are those exact weapons. This does not include any items that are limited by a lease time. These items will also be trade locked. Created symbols, themes, songs will be brought over. For symbols, there is a very small number of primitives that are not coming across. If your custom symbol was created using one of those, then the symbol will be missing that part of the symbol. Most preset Symbols and Themes will be brought over but there are some that will not, as they are not currently available on Citadel. When it comes to Nekrova ARMAS purchases, we will be redelivering all Account and Character bound items that were bought. We will be sending Joker Boxes to the character they were purchased on. If that character no longer exists, they will be delivered to the oldest character on the account. Any item purchased from Nekrova that has a lease time will be redelivered with the current lease time intact except for trial weapons, those will not be brought over. In an effort to compensate players for old purchases made through Innova, we have decided to use total account play time from before the Innova migration to Nekrova. G1C will be credited as follows for total Innova account play time: 0-10 hours = 0 G1C credit 10-50 hours = 500 G1C credit 50-100 hours = 1000 G1C credit 100-300 hours = 1500 G1C credit 300-500 hours = 2000 G1C credit 500-1000 hours = 2500 G1C credit 1000+ hours = 5000 G1C credit We know this is an imperfect measure of how to award G1C, but we are all in the same boat. We need to merge this server, we don't have the payment records, and it's not feasible to migrate everything 1 to 1. Hopefully you will see this as the gesture of goodwill that it is. For context, the total value of G1C that we are issuing for all ex-Innova accounts is over $22 million in G1C value. While I don't have the exact payment records, I find it highly unlikely that Innova players actually spent that much money on APB while it was under their control. Thanks, Matt
  17. For the life of me I found bundles with cars, clothing and guns the most confusing. I believe the Vegas Rocker Bundle is the 4th most expensive bundle on armas that contains guns, clothing and a vehicle. Dressed to Kill Enforcer/Criminal Bundle: 5034 - 1 clothing, 1 gun, vehicle and vehicle kit... Juggernaut Strike Pack: 4999 - Account bound, 3 guns, 5 gun skins, vehicle, vehicle kit, 1 clothing and a lot of eye sore! Pack of Revelations Pass: 4999 - Account bound, 4 clothing, 5 guns, 5 gun skins, vehicle and 4 vehicle kits... although there is an argument to be made if they're actually 4 different kits or 1 kit made up by 4 partial kits. Vegas Rocker Bundle w/Vegas Rhino 4x4: 4436 - 1 clothing, 1 gun, vehicle and kit, Enforcer/Criminal Heavy Duty Bundle: 4190 - 1 clothing, 1 gun, vehicle and vehicle kit. The Vegas Rocker Kit doesn't include the actual Patriot Vegas 4x4, which is not unique but the price was still higher than some entire bundles. Most bundles include the actual vehicle and are priced about the same or higher... but the Vegas Rocker Bundle w/Vegas Rhino 4x4 has the following content: Rhino kit, 4x4 Vegas, Tas 40 and Rocket clothing kit. Without Premium it is 4436 G1c, and 3549 G1c with a Premium 20% discount. The Enforcer/Criminal Halloween Complete Bundle Which includes the Firehawk Kit, Vegas 4x4, Rocket clothing pack, ISSR-a Artemis assault rifle, plus the Punk clothing pack (valued 1113) and still ends up cheaper at 3432 before premium. Compared to the Halloween Complete Bundle, The Vegas Rocker Bundle is still more expensive EVEN WITH the Premium discount and less content. --- @MattScott There are 4 Armas products that I feel should have their prices reviewed and a couple others to consider: I believe that the Dressed to Kill Enforcer/Criminal Bundle is disproportionately overvalued at 5034 G1c. This was a shockingly bad considering Dressed to Kill are Character Bound when there are the Juggernaut Strike Pack and Pack of Revelations Pass costing 4999 G1c, both including at least 2 more guns, 5 gun skins as well as all contents being account wide. By chance I noticed that the Urban Warfare Packs were unevenly priced between the 2 faction variants. The Armored Urban Warfare Pack is the Enforcer version priced at 3343 G1c, The Criminal version of this pack is the Impact Urban Warfare Pack but is priced 2895 G1c. Again I would ask if both of Urban Warfare Packs If the price are fair considering ATAC 424 Watchman included is a 30 day lease and not Character Lifetime long. And back to the original poster's topic. With the Vegas Rocker Bundle w/Vegas Rhino 4x4 costing 4436 G1c, it is on the higher end of where it should be I feel. However the Vegas Rocker Kit priced at 2269 G1c. When you consider it consists of shotgun, clothing pack and a vehicle kit without the vehicle, It doesn't seem so bad; The G-Force Race Packs at 2,589 G1c includes a car but no gun. Not sure how others value a car compared to a gun, but I think the car would be of higher value and so this seems fair more or less. ...and in from the left field the High Roller Bundle, ironically the cheapest bundle including a clothing pack, a car with full body kit and gun at 2241 G1c, just though i'd mention that.
  18. Hi is this bundle account or character lifetime? https://www.gamersfirst.com/marketplace/ingame/product_details.php?storetype=g1c&gameID=20&catID=64&subcatID=290&productId=2966 I mean, the price is insane, would be ridiculous if its character bound right? Asking because I cant upgrade the bundle to account lifetime. G1 had that option. And was cheaper. So idk about that one OLD PRICE BTW FROM G1
  19. It is character bound. That exact variant of the TAS-20 is unobtainable account wide currently.
  20. You would be correct, at least speaking in regards to myself. ARMAS provides permanent account-bound options, which are always going to be more attractive to me than permanent character-bound options. However, the availability of JT perms gives me something I didn't have before; A method to trial a weapon on a more extended basis, with the bonus of keeping the weapon after the trial even if I never end up purchasing it account-bound from ARMAS. It's a win for free players, and a win for paid players. It's also a win for Little Orbit, on multiple levels. This new feature is in addition to / supplementing daily activities, already confirmed a while ago.
  21. If abuse means not willing to pay for extra character slots then yes. I strongly believe that if character slots where free: · Less new accounts would be made wich would ‘improve’ database accessability. · Players would play more due to account bound related items, IE weapons and premium. · Griefing/cheating might go down due to more then 2 high ranked characters on an account. · It makes LO look good/better by not grabbing cash. If character slots remain a payed item then it would be nice for LO to concider a 1 time account merge (per account) and charge a small amount of G1C to make it happen. It would make so many people happy.
  22. I'll do my best to summaries Will add more if need be. Respawns Problematic and need a rework, had times where I was spawning 600m~ away from the safe area. Spawn us with 1 hazmat rather than forcing us to equip it and put it on cooldown immediately when spawning in a contaminated area. Groups Playing solo it's very unlikely you'll win against a semi-competent team with comms. Give premade teams some sort of "debuff" of sorts like increased cost on spawns. Would also like to be able to group with people of the opposing faction, I have friends who main the opposing and we just have to fight or get lucky and random group it. Powerful Spots Areas like the roof of the city hall need a rework or to be removed, they're cool, but with no grenades in RIOT it makes them incredibly strong. FBW Starting Weapon With how good the FBW is there is no real reason to pick up or even bring another weapon to RIOT, unless you bring a CQC weapon and a fang. But, during "final stage" spawning with anything other than an FBW would make winning impossible so i'm not actually sure how to solve this. UI It's intrusive and needs reworked or to be down-scaled at the very least. Need a better way to display what mods are on guns(be it the one you have or ones on the ground) having to aim at them or open a menu to check is tedious at times. Start With Less People/Start Timer Really only seems to be an issue on NA, maybe have a secondary system for districts with <15 people that starts a smaller, faster version of the game with a faster shrinking zone and force people into to teams no bigger than 2. The 2-3 minute timer seems excessive, 1 minute max should do. Rewards Make them account bound, having to grind this on multiple characters every x period wont be fun. Bugs: Gresty merchant Worksite has an item spawn inside a cement cylinder that isn't reachable, located near the center between the cabins. Central Golden Mall has a legendary weapon spawn being indicated as a regular weapon spawn on the east side on one of the small bridges/walkways. Outside The Praetorium there is a car partially in the ground. Notes: I don't mind the running, if you've played a BR before this is pretty common. You guys complaining about no rewards need to remember this is season 0, content will be added properly in future seasons. Level progression feels fine. Being able to purchase your own loadout weapons feels fine. There is some uncomfortable geometry that is frustrating to traverse as @Ketog mentioned in his post. The nameplates showing/ not showing is cool in my opinion and fits the game mode. Current spawn costs and escalating price feels fine. Would like more creepy ambiance, like some of the sounds from asylum. Let weapon roles progress in RIOT.
  23. I think they should globalise JT among characters, as well as remove account bound and character bound on the JT store. Some of the prices there I feel do need streamlining.
  24. See now I'm curious to know what the solution to getting rid of JMB's is gonna be. Simply selling them directly will likely piss off quite a few existing players. Poisoning the remaining pool that much more. So what the heck should be done in that situation to avoid further trouble from an already frustrated playerbase? I mean there are a couple of options. I just worry how effective any of them could truly be. Was there mention of the current plan, or..? Off the top of my head I'm wondering if the goal isn't something like what they did with the Norseman guns. Buy a special premium pack to get the fancy one. Can leave it character/account bound in that instance. Which sorta makes sense for a "fancier" version of a gun to be in a specialty pack in a cash shop tier of it's own, no? Then if they really wanna avoid irritating folks maybe tweak the skins or model a tiny, tiny bit. Making the old versions a rare collectors item. Eh, random thought. Problem there is that wholly removes them from the F2P folks. Which I'm not sure is the right move either. Even if obtaining one is a really boring process, it's still content effectively being removed from them. One less goal to strive for too. Hm.
  25. as nice as the ursus crosshair is i doubt it's really giving you anything at all in combat and the nano has no special unique mechanic at all, which was the whole point of my post - probably half the current joker box weapons are only "unique" because g1 walled them off behind a joker box, not because they actually have a unique mechanic it would probably require some effort but my solution would be to straight up get rid of those joker boxes and push the weapons into the game as f2p lease unlocks, and probably add account bound purchases to armas as well current owners of the weapons would receive a free account bound version in their mailbox
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