Jump to content

Genobee

Members
  • Content Count

    5591
  • Joined

  • Last visited

Community Reputation

115 Excellent

1 Follower

Recent Profile Visitors

773 profile views
  1. Not wrong. Just wish they weren't left that way for years after being released.
  2. Have to say that you've got some very well written and thought out comments regarding the current state of weapons. Refreshing as all hell to see around here. Anyways I'd have to say I agree with pretty much everything you've mentioned here. Time for me to balance that out with some poorly thought out comments! As for the S1NA they could always try an alternative approach to fixing it. I just don't think yet another gun getting yet another accuracy hit is necessarily the right call. I'd rather they give it some sort of bizarre downside not well represented in the current lineup. Not saying it'd work but it would help keep a dividing line between it versus other guns. Something I've always felt to be lacking in the last couple of years in APB. As for what? I dunno. Already got a low kill to mag SMG, high accuracy one, one that requires scoping in, high mag count one, all-arounder (OCA), fancier all-arounder (PMG), etc. Then again re-working guns is often a horrible idea in most cases. Lends itself to more problems than it solves. Not to mention requiring significantly more dev time. So perhaps they could just add a shot to kill and call it a day there. Moving on! As for the PMG they could try some sort of far lesser take on it's original nerf during the early G1 days. Where it would increase in bloom as you fired for long durations perhaps. Though it'd have to be extremely minor, but it would help give the OCA a little more room to shine versus it overshadowing it a lot of the time as it does now? Dunno! Haven't thought that one out much. That said I do agree that things are definitely in a relatively balanced state. Though there are a few outliers that could certainly use further tweaking to bring them up or down. Such as the sad, sad, sad, sad Norseman line of guns. Those things definitely need to be touched up.
  3. Appreciate the response. Certainly explains the out-of-the-box UE3 style shaders present in preview images. On a related note: I'm getting quite tired of waiting, and the constant missteps are pretty frustrating to see. Hope you can sort things out and pull this project together - even if I've personally all but fully checked out from APB by this stage. Just really tough to see mistake after mistake piling up. I know you are doing your best. I know your team is too... but I keep finding myself going back to something I said a while go. Which was more or less that you've got the right ideas, but the wrong approach. With any luck you'll be proving me all kinds of wrong soon though! Best of luck man (I really mean that too! Not in the "screw you" sorta way, I swear!)
  4. Going to be honest here: keep on waiting. The stuff they've been working on still isn't here. Don't burn yourself out on the current version of the game with all the same old problems that it has always had. Plus their track record for fixing/improving things has been a bit off as of late. Just not worth the hassle if you ask me. Not yet at least. I'm a bit worried all-in-all. I think Matt has good intentions with the right ideas. What he doesn't have is a means of getting there effectively. I had a hand in a lot of things behind the scenes during the old SPCT stuff (a lot of things you see wouldn't have happened at all if I weren't around)... and it is looking shaky from my perspective. Very much so. Numerous delays with quite a few blunders that just plain shouldn't have happened.
  5. I hate both versions for various reasons. That said the RTW patches were just awful in so many more ways than the game we have now. IF the engine upgrade comes out I just hope they've learned lessons from past mistakes is all. Improving on things going forward is the best best if you ask me. Not reverting to a different problematic point in the games history.
  6. I think part of the issue with that was the inability to do a 1:1 transfer. Given the vastly different structure to how the two versions were setup. If you go further back to the Colby/Joker merges there were no such issues. So I'm betting that won't happen here?
  7. You don't like the sound of clanging metal being distorted in different ways for multiple guns? Then there's the extra fun ones where they didn't get to do anything for the audio. So instead just outright re-used the exact same audio from other guns.
  8. Finally! Zero complaints about any of this. Especially happy that there's gonna be a proper choice of servers again. Let alone the fact that there'll be an opportunity to play with people in other regions at once. It's something I've wanted to see in APB for ages. Closest thing we've had up until now was Joker - until that was nuked from orbit (was in a nice location for both EU and NA players to play together)
  9. Never really been that big on streaming services. Problems with visual quality, require a subscription, input delays, and chug a whole lot of data fast. Which can be massively problematic for those in areas where limits are enforced by an ISP. That's only the start too. I really don't see any "convenience" in streaming games I can simply play locally. It's quite odd honestly. I guess if you have no other choice and really, really wanna play something?
  10. Really liking those OCA changes, for the most part. Now what in hell is going on with that RFP nonsense? I can't really say anything that hasn't already been said but... why?! I mean I'm happy these changes are being tested by the community as a whole before getting thrown out into the wild. Helps catch major issues like that RFP insanity. I mean if that thing went live it'd be that much more of an issue versus alternative options. It's just that something like this shouldn't have even made it this far. It eclipses the other secondaries in a whole new way that should be rather obvious at a glance. My worry is that whomever is behind these changes is also going to be spearheading future weapon tweaks. Which I can't say I have any confidence at all in. The person or people working on these changes need to invest substantially more time in researching item balance. Don't forget that the current state of things is but one part of it all. Browsing through past changes would be quite useful too. As there are similar examples to this very same problem that did go live. To be quite honest: it pisses me off that this was even announced as a possible change. I used to maintain documents on player feedback, a spreadsheet on the current state of weapons, possible tweaks, intended roles, and things of that variety. Of which I used to suggest possible alterations to help bring problematic items back in line. Typically recommending the most minimal of tweaks possible. Example: N-TEC 5 weapon damage being brought down by -5 from a ways back. I've got a truly ancient suggestion on that in the old SPCT forums along with a slew of other balance tweaks*. A chunk of which were actually used. That was as a damned volunteer. Not to mention only one of a long list of things I did under the old SPCT program. Your paid employees are doing LESS it feels like. *Many of the ideas were the result of discussing potential options while combing over damage numbers with other people. I won't list them here, but I can add 'em in at a later time. Credit where it is due and such. Also item usage stats were personal observations. As were some pieces we couldn't get, but the point is that a lot of work went into it.
  11. I believe the 'Ursus' has the standard assault rifle dropoff. Which is much steeper than the one on the Scoped N-TEC 5. Edit: though that "much steeper" I believe is a 10m dropoff vs a 15m one if I recall? So while it IS substantially higher at 50% more it really doesn't do jack all in practice. So I have to admit that the 'Ursus' or regular N-TEC 5 still come out ahead simply because they don't have the awful downsides.
  12. See now I'm curious to know what the solution to getting rid of JMB's is gonna be. Simply selling them directly will likely piss off quite a few existing players. Poisoning the remaining pool that much more. So what the heck should be done in that situation to avoid further trouble from an already frustrated playerbase? I mean there are a couple of options. I just worry how effective any of them could truly be. Was there mention of the current plan, or..? Off the top of my head I'm wondering if the goal isn't something like what they did with the Norseman guns. Buy a special premium pack to get the fancy one. Can leave it character/account bound in that instance. Which sorta makes sense for a "fancier" version of a gun to be in a specialty pack in a cash shop tier of it's own, no? Then if they really wanna avoid irritating folks maybe tweak the skins or model a tiny, tiny bit. Making the old versions a rare collectors item. Eh, random thought. Problem there is that wholly removes them from the F2P folks. Which I'm not sure is the right move either. Even if obtaining one is a really boring process, it's still content effectively being removed from them. One less goal to strive for too. Hm.
  13. I didn't exploit it and legitimately earned it. Not everyone abused it.. just 90% or so.
  14. The golden OSMAW does appear to be permanent now. Could've sworn I saw it when I took a look in-game.
×
×
  • Create New...