
BlatMan
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Everything posted by BlatMan
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Game works worse than 5 months ago
BlatMan replied to BrutalCopp's topic in General Discussion Archive
Enable XMP in your bios. This will set the RAM to it's rated speed. It's stupid that most motherboards don't do this by default but it's the way it is. -
Weapons with the sniper silencer attached cannot shoot past 85M. I do not see this in the description of the weapons or the mod.
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APB slowly eats through disk space because it does not clear the old log files. Please automatically clear the old logs on startup or exit. A maximum of 10 day hold should be good enough.
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Check the logs to see if they have any useful info. "APB Reloaded\APBGame\Logs"
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Even when those people lose they still type the same thing. It's like they have severe OCD or tourettes.
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Crazy idea here. Make everything relatively OP.
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Best patch of all time! Seriously, that hitbox bug was really annoying. I look forward to having proper test districts instead of the separate client. Also, could we get this topic pinned for easy access?
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Make it 640 soft damage and increase the hard damage to fall between the DMR-SD and DMR-AV's TTK. Linking damage to accuracy was a stupid decision. It didn't fix the problem.
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Here's another example of mixed parts. Also, if anyone has a 3D model of the Han Coywolf available let me know.
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One issue with the threat system is that it's easier to increase in threat than it is to go down. You'll still have borderline platinum players being placed against max threat players, and not properly losing threat. Then we would need 2 more server instances which will further segregate the players, making it near impossible for platinum players to get opposition. Best case, it will just shift everyone's threat up one color.
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What these streamers show is that there is a want for a custom static crosshair. LO, make it so!
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Schoolgirl and goth schoolgirl packs account bound for a limited time? I have multiple characters, 1399 per character is a bit steep. Could also make all guns 50% off, but that might be a little too dark.
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CA3 takes way too long to recover full HP. I don't use a green mod. The only one worth having is flack jacket, but it limits your grenade capacity, so it's still a downgrade for those who don't have low-yields.
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Have you tried pulling down on your mouse?
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The FBW used to be 5 shot kill. Reloaded nerfed it to 6 shots so they could sell the .45 AP. The only negative the .45 has is the 7 round mag. If you suck at aiming it will punish you more than the FBW. If you're good at aiming, it's godly. Than again, I guess every gun is godly if you can aim in a shooter.
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So now it's doing it even with my framerate limited. Seems to be entirely random.
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Wake me up when this JG / Shredder meta is over
BlatMan replied to CookiePuss's topic in General Discussion Archive
Missions don't count towards your threat if you get too low of a score. Going AFK means -100 score. -
It needs slightly better accuracy while in MM and less bloom per shot. To prevent it from killing too fast at range, reduce the recovery per second so you're forced to tap fire after the 3rd shot.
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Especially when it's a teammates who not even remotely in line of sight.
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If firing a semi-automatic weapon at it's maximum intended rate of fire is giving the user an advantage, the weapon is unbalanced.
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Spotter at least requires you to see the player, but it's still far from balanced. I'm against any mechanic that gives players pinpoint location information. The radar is bad enough but at least it requires the player to give away their position.
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I've been kicked while shooting at opposition because the timer doesn't always reset.