
BlatMan
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Everything posted by BlatMan
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This has already been tested. The cloud services don't provide enough single thread performance, which is why Reloaded decided to stick with full servers. PUBG and Fortnite struggle to maintain 30tps when there's 100 players still alive, so the engine upgrade won't do much for performance.
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Blurry/Ugly textures on cars and characters.
BlatMan replied to BlyatMan's topic in General Discussion Archive
APB has barely any graphics load other than particles. My GPU randomly drops to 2D clocks due to the low load. To the OP. The only thing that looks abnormal is the black rim pic. -
Should Free Players have customization options expanded?
BlatMan replied to JayedSkier's topic in General Discussion Archive
I see the double post bug still exits. -
Should Free Players have customization options expanded?
BlatMan replied to JayedSkier's topic in General Discussion Archive
There should be extensions as a loyalty rewards. It stupid that you can spend thousands yet you're still limited if you run out of premium codes. -
Being bronze is fine when Im not getting graped by golds
BlatMan replied to Seedy's topic in General Discussion Archive
You were graped by fake golds. The real golds tie you to the radiator, and then take your whole clan down into the basement and grape you for decades, SOLO. There's no ganging involved. For those who don't get the reference: WKUK - S3 E13 We really need to remove threat or at least hide it. There's too much of a psychological impact for many players when they see a threat higher than them. I find it takes more work to dethreat to silver than to stay gold, even when just goofing off with friends instead of putting all effort into the mission. -
Community: Why is Waterfront always empty?
BlatMan replied to Memes's topic in General Discussion Archive
It's too open of a map. There's very little strategy involved fighting on it. You just equip a long range weapon and wait. There's a few tiny spots for close range combat, but getting into them can be impossible due to the spawn system. -
Only if they are within radar range. Blowing them up automatically gives your position away to any mediocre player.
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It performs best in Asylum. In missions it's kind of useless. I wouldn't even of listed it if it didn't cause fps drops for anyone caught in the blast.
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System req on Steam seem *kinda* outdated
BlatMan replied to Acornie's topic in General Discussion Archive
They need to update it for sure. The "Recommended" specs should be moved to "Minimum". Also having 7GB of free HDD space will not work. The game will crash with out of memory errors or freeze mid mission. You need at least 20GB space free with all the extra character assets that need to be downloaded and compiled. This is what I would recommend for anyone wanting stable fps. This will at least let players know that they may need to tweak a bit if they have lower hardware. OS: Windows 7 64-Bit Processor: Intel i7 2600k or better. Memory: 16GB (1600MHz or higher). Graphics: GTX 970 or better. Storage: SSD 40GB free. -
System req on Steam seem *kinda* outdated
BlatMan replied to Acornie's topic in General Discussion Archive
Yes it does. Just look at task manager while in a district. -
The front clips on the low tier vehicles are all interchangeable. If you extract the models, there's 3 front ends for each vehicle. I'd love to have a Calabria front on the Veo.
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Concussions are for people too, and much more effective. The only time I use percs is when I'm farming the grenade roll to unlock concs, otherwise I just shoot the player. They need to raise the ride height of the broadwing a few cm and stiffen the suspension slightly so it doesn't bottom out on the tiniest cracks.
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Seriously though, they could use a hard damage increase. I find them kind of useless otherwise
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If you got killed at 60M by a Carbine, another rifle would have killed you faster.
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It takes too long to unlock for new players, and since it has bullet drop you can't always get it where it needs to go. I'm not saying most of those weapons are game breaking OP, just that they hold an advantage over the free versions. Do you mean the 'Hazardous'? Before the accuracy nerf many years ago I would have considered it balanced, but the default model was OP back then. Full auto from 30M was pretty easy. They really should have reduced the recoil since it's accuracy is now trash.
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It's normal. It's unavoidable without disabling the garbage collection system. APB has a ton of memory leaks.
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A few weapons stand out from their in game counterparts that I consider pay-to-win. ARMAS: - DMR-AV: It deals significantly more hard damage than the DMR-SD. It can destroy/disable most vehicles with 4 hits at 90M. - ACT 44 GM: Includes HS3, making it more accurate than the free versions. It can outshoot any other sidearm at 60M. - RFP-9 'Fang': An RFP-9 with IR3. This makes it viable to use at 50M. It's high accuracy and lower ttk make it better than the ACT 44 GM at this range. - AMG-556 'Euryale': It has less recoil and higher mobile speed than the SHAW. This kind of breaks balance of the LMG role. It makes it more viable for offense. I don't own the weapon because I'm not insane enough to spend that much money. - S1-TIC 'Rabid': Lower TTK than any other rifle and 50 round mag capacity. Another weapon that stretches the LMG role. - SG-21 'Strife': More damage and range than the other high damage shotguns. It has a much lower TTK, but leaving you with 1% HP is kind of game breaking, especially with perc and low-yield grenades. Joker Boxes: - Mountie SF9 'Yukon': It has the lowest TTK in game. It's a bug, but Reloaded treat it like a feature. - Firework Launcher: It will mark any player with line of sight up to 60M. It can be used at any rank, and does not have bullet drop. Basically a purchasable wallhack. - Raptor 45 'Condor': The description states it does not display on radar for the first 3 shots. In practice, it's around 6 to 10 shots due to desync and the currently broken radar mechanic. - FFA 5.56 R&D III: It's based on the OBIR. The only difference is it has a lower field of view, making it easier to aim and spot players. - AAEPD 'Volcano JC': Shoots 2 rockets that deal 1000 HP, 1227 hard damage, and has a shorter windup than the OSMAW. - NFAS-12 'True Ogre': It's TTK is so low it causes performance issues for anyone caught in the blast. If it didn't cause your game to basically freeze, it wouldn't be OP.
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Car spawners are supposed to be disabled when roughly 300M away from the current spawn area. VIP spawns, teamkills, and suicides ignore the spawn blocking mechanic, so you get crap like this. Carspawn and carsurfer completely break the balance of AV weapons. You can't use them out of a vehicle window, Reloaded even patched a bug that let you do it, but with the edition of those two you now have a mobile AV turret that can choose to respawn nearly anywhere. New players have restricted access to these mods. Reloaded severely nerfed joker ticket farming so that's no longer a viable option, plus if you did farm them that's less time in action districts ranking up. Even if they decided to keep these mods, they need to make them available at R80 like the rest.
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They've done a few cleanups on accounts with less than 24h playtime. I just don't see a need.
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How can they even detect separate accounts? Many players share a PC but use different accounts, because account sharing was also a violation of the ToS.
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It was tanking due to Reloaded's stagnant development. There was nothing interesting for old time players, and customization is so limited without premium that most players get discouraged and leave. Besides, I had no problems finding unique names, you people really lack creativity. There was 1 name out of the dozen or more I used that was already reserved.
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This is only an option for veteran players who have all random mission rewards unlocked. Even then, you'll burn through them faster than you receive if used once per mission. When mobile spawner was first added, you could see the vehicle on the map no matter where it was. I felt this sort of balanced car spawner because you could track enemy players positions when they were driving. It also let you hunt down those players who intentionally hide from the VIP team.
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They made the equivalent of a mob deal with a BR company to block all BR IP addresses from connecting to G1's servers. After that, they merged servers and many BR players lost their original character names because they couldn't sign in. But to you, letting them be able to connect again was the bad part.
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Is an AMD APU GOOD for apb and what fps should i expect ?
BlatMan replied to loldeath's topic in General Discussion Archive
Then there's definitely something wrong then with your PC or network. I get some packet loss when it's on mitigation, but otherwise it's low enough that it shows 0.