
BlatMan
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Everything posted by BlatMan
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The only weapon I can find that sticking IR3 on doesn't neuter it is the N-TEC and scoped version. Edit: Also, shotguns are stupid overpowered.
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You kill the range of the Obeya putting HB on it. I guess this change forces weapons to stay within their intended role instead of being able to take on multiple roles. I wonder how the SHAW will feel with IR3.
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By increasing it's ttk to higher than an N-TEC?
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You can also rip a lot more models if you have the retail install disk or the RTW client.
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Server sided actions do not always reset the AFK timer. I've been kicked for inactivity while shooting players in missions.
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It should have been lowered to 0.2-0.25.
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did you just compare the connotation and history of a swastika to fictional lore of a video game? The lore refers to sexual abuse with some contacts, which I'm sure a lot more players have in common than a backwards swastika that was used 60+ years ago. Guns have been used to kill throughout history, yet here we are playing a game, with guns...
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This was a good change, but now I feel the draw time should be reduced to make up for the extra ttk. I think the issue is most weapons are too accurate outside their intended range. That's what made IR the goto red mod. CJ doesn't lower the ttk enough to be viable in most cases, and HB reduces damage which defeats the purpose on weapons with little to no overdamage or with fast bloom recovery.
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For me it's about removing censorship. I understand if something is not allowed due to laws, but flat out blocking something because someone might get offended needs to go. Did anyone ever read the lore in game. That hits harder than any silver with a crappy swastika on their armband. OK, that's a bad analogy since silvers can't aim.
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That's the issue. They indirectly nerfed weapons that rely on IR to out perform the N-TEC. There's no point in equipping IR on a semi-auto rifle now that the N-TEC has slightly more range and easier to control firerate. I also feel SMGs lost their niche with the shotgun buffs, but I haven't played with the JG or N-FAS yet.
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It's the bloom effect. Turn it off and it's perfect, like with Dreams's modified RTW shaders.
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Well, can't use IR on any weapon now without reprogramming my muscles to click at the right speed. Looks like the N-TEC is the easiest and most versatile weapon to use. You people complained about how OP the N-TEC was with IR, now it's even more OP because it has more range. Rifles take a large hit in TTK. It's going to be nothing but N-TEC, N-HVR, and shotguns.
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Germany lifted the ban on Nazi symbols in video games. Since it's no longer illegal, I don't see why it would be against the ToS. https://www.golem.de/news/kunstfreiheit-hakenkreuze-und-aehnliche-symbole-kuenftig-in-computerspielen-1808-135919.html https://www.dailysabah.com/technology/2018/08/09/germany-lifts-ban-on-use-of-swastikas-nazi-symbols-in-video-games
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I rather have an ingame option than needing to mess with the files. It is against the ToS whether LO take action or not.
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To add to this, if you use clotting agent you can get get stunned in 2 hits if you're past 88M and manage to heal a bit between hits.
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I agree. R195 mods give players way too much of an advantage over lower ranks. Also, low-yield frag grenades should be unlocked along side concussion grenades. They are significantly better than the other grenades for taking out players. Lower throw delay, faster velocity, lower fuse time, and you can hold 3 in your inventory.
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Weapon Balance OTW Tweaks - E Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
Seriously, stop messing with IR. It didn't need a change, -
50/50 OTW - Smooth, but not a full test
BlatMan replied to tennogrineer's topic in General Discussion Archive
Overclock your toaster. -
Weapon Balance OTW Tweaks - C/D Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
IR still has it's downside on the N-SSW and Rabid with the current max bloom increase. Not nearly as bad as cooling jacket, but still enough to make it not worth wild. I feel the original damage dropoff from beta was the most balanced damage system. Some of the weapons back then needed minor tweaks, but the damage drop-off felt natural and was easy to understand. -
Weapon Balance OTW Tweaks - C/D Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
For improved rifling, the firing rate should be -3%, -5%. -7%. Than again, what's the point of this change? It's such a minimal change in range that having any noticeable downside would make this mod useless. It's already useless on LMGs and other weapons that reach maximum bloom after a shot or two. -
IMPROVED RIFLING fix (Armas buyers)
BlatMan replied to JoshuaPTR's topic in General Discussion Archive
How about we don't change any of the mods until 3.5 is out? -
I think I mixed up the LCR's accuracy with another weapon. Looking through the DB it's definitely less accurate while in MM. On Innova, the old Russian version, the LCR was 4 shots to kill. I wonder how that would work out on G1's servers?
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Why is player movement still client-side?
BlatMan replied to Hexerin's topic in General Discussion Archive
LO, requesting ping locked districts. -
It does make a huge difference. When my GPU drops to 2D clocks the game gets stuck at around 30fps, while when set to maximum performance in the control panel it runs at 120fps. I really wish Nvidia/AMD would go back to the old way of implementing boost, by going by what application is running, instead of going by load.