
BlatMan
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Everything posted by BlatMan
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I argue every kit G1 made is a pathetic mess. Every single one of them look like a 5 year old just downloaded Misfit modeler for the first time. None of the body lines match previous kits, there's parts sticking out all over the place, some models look like they got corrupted saving, missing textures, cube shaped exhausts, etc. I really hope LO can separate the body panels into more sections. I hate how the roofs are often linked to window panels and bumpers to fenders/quarter panels.
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Would it be possible to get the true weapon stats displayed in game? I can edit the localization files to replace the weapon descriptions with stats pulled from APBvalut, but I would like official in game stats.
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It's a huge difference in events and fightclub. I barely get 80fps in a full fightclub, but with the HUD off it's 140+.
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First person gives you better line of sight when in very close cqc combat. Often I cannot see the other player because the camera zooms in on my characters head. Making your own character model transparent would fix that issue too.
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Crazy Idea. Make shotguns more accurate with less pellet spread, reduce damage to 600 JG, 550 CSG, 450 NFAS. Revert pellet damage change so all pellets deal the same damage. Revert rate of fire to slower rate of fire pre G1 buff/nerf. Give them the same damage dropoff as SMGs. Then, slightly buff SMG and AR accuracy so they can be used more effectively so shotguns are still outgunned past 15M. BAM, balanced!
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I think all non tradable Armas items should be account wide. It would clear up the Armas webpage. It would probably help clear up inventory management from support's side too. Now for this particular case, player mailed items shouldn't have a limited set time. That was a retarded change G1 made. OK, most changes were retarded but that one was a step further into the spectrum.
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my teammate got pissed i was "stealing his kills" killed me and the ss speak the tale In all seriousness report them to support for intentional team killing and harassment. Players like that shouldn't be wasting a server slot.
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It's 2018 and we're still practicing segregation. Such a shame.
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I see it as a chance for both teams to earn better rewards at the end of the match. It's not balanced from a win/lose perspective, but mission outcome has little affect on threat, and G1 did adjust the win/lose rewards so they're not as harsh to the losing team.
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Varzuga rally with Han Veo front and bullbars please!
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The standing bonus should also be added to the cash bonus once you're max rating, since you can no longer make use of it. Or have it guarantee you unlock random rewards that are still locked. It's such a pain to get all the symbols.
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The cool downs shouldn't even be affected by premium. Give players more standing instead.
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Reducing the RFP's sprint capabilities would put it in it's own niche. Currently it's just better than the FBW in most situations. It's like the OSCAR of the secondaries.
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Having it always displayed would work. It should work the same way mobile spawner is displayed.
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Military Jumper - What pack is this debundled from?
BlatMan replied to Hexerin's topic in General Discussion Archive
If I remember right it was Heavy Barrel 3, Muzzle Break and Mobility sling. It's not even listed in the DB. There is a test version with piercing instead of MS, but I can't find the in-game one on the DB. -
Military Jumper - What pack is this debundled from?
BlatMan replied to Hexerin's topic in General Discussion Archive
"Bolo" was suppose to be an unlocked version you get from the Christmas events, but G1 somehow got the names messed up so we have two versions. One with preset garbage mods, the other open slot on Armas. -
You don't really need the mobile spawn exploit (it is an exploit, it bypasses the spawn distance rules) when you can already see players through walls. Even then, if half your teammates have radar and the others mobile spawner, you can keep a spot pinned down easily without exposing yourselves. I think the only R195 mod that is even remotely balanced is fragile, because it reduces the ttk on many weapons used against you, and you can't heal right away due to lack of CA. That's a real downside to gaining a tiny bit of speed.
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In those cases it's because their GPU is downclocking due to the horribly implemented turbo/boost function on modern graphics cards.
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I was unaware of this. G1's kits in general are poorly done compared to RTW's kits. G1 didn't try to match the body lines so different kits would work together.
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Whatever it is, it was added when G1 changed the shaders to the current blue tint.
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game crashes if im using lower resolution than 1024x768
BlatMan replied to Uhtdred's topic in General Discussion Archive
You probably get more input lag from your monitor or GPU upscaling the lower resolution. I am unable to get APB to even launch at lower resolutions than 1024x768. It defaults back to it regardless of what I set in the configs. APB does not support lower resolutions anyway. Some buttons are cutoff in the UI. The crashes you experience are most likely from your hardware or software config and not APB. If you swap districts a lot it can cause memory leaks and crash, but other than that it should be able to run for hours without issues. -
if we're going for broke, i'd like to see any paid item - cars, clothes, guns, whatever - come with a slot for its respective category At that point, change the "byte limit = X" to "int limit= 4294967295" The reason there is a limit is because the entire player's inventory is loaded server sided regardless of which district they join. There was a long discussion on this on the old forums on how to possibly optimize it.
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The cap should be raised to 255 for all inventory items. It doesn't make sense having a cap. It prevents users from using purchased items.