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BlatMan

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Everything posted by BlatMan

  1. This is what I recommend for the current game. CPU: 2nd Gen i5 quad-core 3Ghz or better. RAM: 8GB min, 16GB recommended. 1866MHz or higher DDR3, 3000Mhz or higher DDR4. GPU: GTX 960 (1080p/100fps), GTX 970/RX580 or higher (1440p 144fps) Storage: Separate HDD for APB, or an SSD. OS: Windows 7 64bit If you are good with tweaking your hardware, you can get decent fps with an older gen CPU. For example, the X5690 in my sig gets 140+ fps on average and rarely dips below 100fps. I still have the garbage collector stutters, but that's unavoidable atm. Also, due to the latest security patches and useless hardware features, you can actually get worse performance with the latest hardware and software. A few more tweaks: - Use Nvidia GPU driver 388.59 if you don't have a GTX 2xxx series. Some new games may require a newer driver. - Disable HPET in the BIOS. Make sure your new motherboard has this option before buying it. - Do not apply the spectre/meltdown security patched BIOS to your system. Obviously a security risk, but it does reduce performance. This mostly affects new hardware.
  2. The last update was only 600KB. If you want it to stop updating custom files, close the launcher when it says "scanning." You could probably write a script to check APB's servers to get the latest patch too.
  3. The sprint delay is based on the rate of fire, so it only affected weapons with a low rate fire,. It didn't do anything to address the teleporting issue. If anything, it added one more element for you client to miscalculate.
  4. It's a netcode issue and it's always been in the game. The servers don't send enough player movement updates so it has to often correct the player's position. Your client attempts to smooth this out, but it ends up looking like the player's moving faster than normal. Now, if the player is consistently moving like this, even when out of combat, than it's most likely a speed hack or intentional lag switching. Reloaded tried to make this bug less obvious by nerfing sprint shooting, specifically on weapons that didn't take advantage of sprint shooting, instead of actually coming up with a proper solution.
  5. They've been banned multiple times and still support the game. That's some dedication.
  6. Are you running a 32-bit or 64-bit OS? If 32-bit, you will need to apply the 3GB switch. The out of memory error you got was from APB, not Windows. APB is a 32-bit app. It can only access up to 2GB RAM on a 32-bit OS, 3GB with the switch applied, and 4GB on a 64-bit OS. APB's original developers created a lot of memory leaks, and G1/Reloaded didn't really do much to help it. The way to avoid this error is to not switch districts often, and restart the game after long gaming sessions.
  7. Myself had two characters with the same name. The oldest with the most hours played was forced to name change. Tiggs even claimed that they went by the last month or so for character activity.
  8. There's a lot of characters that still have not finished merging. There's also many players who cannot sign in because LO broke the password reset function on G1's site. I wouldn't want those players to lose their original names. It's bad enough that G1 forced veterans to change some character names because they didn't sign in for that 1 month before the server merge.
  9. APB's max range is so low nothing can be called a sniper. This and the overly open districts makes it tough to properly balance and separate weapons. In other games you don't even need a scope at 100M. I'd be fine with Reloaded's shotgun stats with the current pellet scaling. It would make shotguns feel the most consistent, while still providing enough rng at range to keep the OCA and PMG more reliable.
  10. I don't get why game devs think shotguns should have 45 degrees of pellet spread. Your suggestions are way better than the current stats, but I rather have shotguns have much tighter spread but with less damage. Also, 30M should be the minimum damage range for all lethal weapons.
  11. BlatMan

    Inconsistent hitreg

    This last week or so I have been experiencing very inconsistent hitreg. It often takes 20+ what should be hits in cqc combat with the OCA, PMG, Nano, M-1922, etc. Sometimes blood will be displayed, but not hitmarkers are given. Ping is 50ms, 0 packet loss. I don't have this issue in other games.
  12. This is for a friend. They cannot login to their G1 account because their password has expired. They have tried multiple times and have not received an email. They have tried contacting support over a month ago and did not get a response. Here's one of their characters on the account: Luberness
  13. I think OP's account was phished off another member. There's only 2 new posts since LO took over, then all of a sudden is active in a single thread about an app that needs your email and password.
  14. You still have your STAR right? Just shoot them. It's a shooter, you can do that.
  15. One thing you can try is setting the in-game audio levels to 100% and use windows to control the levels instead. There used to be issues with using the in game slider, I don't know if all of them have been fixed.
  16. There's various sections on the map that block sound from other areas. The sounds themselves work fine for the most part, but these sections can completely mute things like footsteps and gunfire if it's not within that section. For example, that item dropoff area in millennium plaza on the northeast side of Waterfront. The one with 2 entrances and a ladder for each. When up the ladders, you can't hear anything below them.
  17. Yes please! This will allow enforcers to get more arrests per mission, meaning less time grinding cop roles and less missions criminals get stuck being farm animals.
  18. This can easily be bypassed with most gaming mice. They all come with some sort of software macro to change the button functions. Some mice even save the bindings on their onboard memory. Besides, those players you claim using a macro will still be better players, and you'll find some other excuse for them.
  19. It's because the Launcher needs to modify the install directory. The game also doesn't use the proper directories for storing temporary files and user settings. It stores everything in the same folder it's installed in which is the wrong way to do things (typical RTW/Reloaded). The program needs admin rights to modify the program files directory. If you installed APB somewhere else or modified your user settings it shouldn't be required, but Windows is retarded so you can't bypass the admin rights request. You can disable user account control entirely, but that opens some security holes. A lot of apps use the wrong directories too. For example, Discord installs in the %appdata% folder, which means it needs admin rights too. I swear some people purposely do things the wrong way. How files are currently stored: Config: " APB Reloaded\APBGame\Config " AssetCache: " APB Reloaded\APBGame\AssetCache\ " Logs: " APB Reloaded\APBGame\Logs " Updates: " APB Reloaded\ " How files should be stored: Config: " %appdata%\Config\ " AssetCache: " %temp%\AssetCache\ " Logs: " %temp%\Logs\ " Updates: " %temp\ " As for the launcher issue, the better way would be instead of having a launcher, the game itself checks for updates. If there is an update, close and start the Launcher/Update tool. This would avoid the need for Admin rights when launching APB. LO, could this possibly be fixed?
  20. I have gone through those before, but maybe I missed something. Will check again.
  21. BlatMan

    AHK kick from Battleye

    Glad you found the issue. It's stupid that Battleye blocks AHK. Many gaming mice have built in memory for macros, and many need to their macro software installed for the side buttons to work properly.
  22. Showing the type of reaction in the notification when someone likes/dislikes a post would be a nice QoL improvement.
  23. Shotguns need tighter spread, more range, more graceful damage dropoff, but with lower damage per shot. I want them to consistently 3 shot at 15M. If you're in the open long enough to take 3 shots you would have died from any other weapon anyway. Currently, the only shotgun worth using is the CSG with IR3 preset. The JG has too much spread and limited range, and the N-FAS has way too much spread. Maybe make the N-FAS consistently 4 shot at 15M for balance sake. I also think we need another shotgun, one that's a slug type similar to the NL-9 but with health/stamina damage reverse. That's for another discussion but just throwing it out there.
  24. Ya 81M. Forgot it adjusts the minimum damage range too. Still not a huge difference, but I can see this getting exploited, by me.
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