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BlatMan

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Everything posted by BlatMan

  1. Clear it out. I doubt most the people on there even remember you.
  2. I noticed the mod, Radar Jammer, hides your nametag when in the final stage deathmatch when activated. This function is not listed in the mod's description.
  3. The only thing I would change is allow players to purchase a permanent OSMAW so they don't have to remember to rent it. It's still inferior to the Volcano.
  4. I'm sick of these pricks committing suicide and tking mission after mission just so they can go down a level and play in bronze. Silver and gold districts are nearly dead, meanwhile half the bronze district is gold...
  5. Snipped to shorten quote. I haven't used it long enough to see the inconsistent hitreg, but if it's like the ACT-44's reliability, that explains why so few use it. It also explains why Innova reduced it's shots to kill back then.
  6. It's not OP, it's just super boring when a player manages to stun you. You just sit there, and wait. If you could move while handcuffed at least you wouldn't be bored.
  7. I've only trialed the LCR. Putting it in the trash would be giving it a compliment, but at the same time I didn't have trouble landing shots at range. I have not used it since it's ttk reduction.
  8. This isn't COD. Bullets come out of your barrel. You're not going to hit anything shoving it into a wall. Just one night? Every other district would get that way.
  9. Just use custom shad*#.... choking I mean the bloom is so beautiful. G1 made the graphics so much better!
  10. All semi-auto rifles range were reduced by 5M. Even with the IR range buff, they all have about 1M less range with IR3 than previously. However, all automatic rifles received a slight range buff, and the LCR got a ttk reduction. Congrats, all you people complaining about IR on the N-TEC just buffed it.
  11. The LCR needed a slight TTK decrease regardless of the IR change, but it's per shot modifier should have remained the same at 0.60 instead of being changed to 0.53. 1.08s TTK at 75M with no bloom is a bit too OP for an Armas weapon. The range nerf to rifles also means it has a lower TTK on average past 60M or so. IR3 on new patch means it will do the same at 89M, although I'm not sure on the accuracy at that range. It's range was reduced to 55M. With the IR3 buff, it's only 66.2M, 0.8M less than pre IR patch.
  12. Whoops. Read that as if it was borken in the last patch, not fixed. My mistake.
  13. If it's using the regular AR dropoff then I would report it as a bug since it's suppose to use the 50/75M range.
  14. Displaying stats won't really change much. The paranoid players will then claim there's way more not getting caught, and the cheaters will claim BE is false banning. Most cheaters don't need to step forward. They play with the same few players who already know they cheat and promote it.
  15. Where are you pulling these stats from? I'm not questing your info just wondering because the new APB vault does not display minimum damage properly. I'm not being totally serious with the scoped N-TEC. I know it's barely better at range just from using it.
  16. I feel the current threat system does not show skill. Anyone can easily get gold if they get a few lucky wins with high score. I see it all the time. I see players increase in threat when scoring the lowest in the mission. I think threat should be removed entirely, and matchmaking should focus on matching equal number of players to keep missions balanced. If there's a group, prioritize them to be matched with another group instead of randoms. Also, I have 0 confidence in latency based matchmaking. The player population is too low for that to work. I quit playing PUBG because of their failed attempt at it. They have 100k+ players in game, yet most matches are filled with players from outside my region, even during my region's prime time.
  17. If you play fightclub you can't rank up as fast,. Tou cannot earn enough joker tickets to rent the mods each week if you don't get gold rank in fight club, so you're stuck playing fightclub 24/7. It's counter productive.
  18. But now it has even more range! The movement modifier doesn't really affect it if you're not moving while shooting. It was designed to be more like a rifle. Granted, it had more range pre damage dropoff change in beta.
  19. Only on LMGs, and ARs. Semi-auto rifles and shotguns got a range nerf. Now the N-TEC also functions as a longer range rifle. The scoped N-TEC is back to being good! I'm wondering. What if IR only affected the firerate of automatic weapons, but only 3, 5, and 7%? Nothing extreme, but enough to reduce the ARs capability up close, while pushing it into the long range rifle class.
  20. That sounds better than just reverting. Hopefully the final change doesn't freak everyone out.
  21. What need is a way to disable the bloom without disabling eye adaptation. You can do this via shaders, but I doubt LO would be supportive of that.
  22. LO reduced the ranges because the new IR changes would have increased range too much. Pre patch was 60M stock, 67M IR3. Post patch 55M stock, 66.2M IR3. LO also reduced the range of the carbines like JOKER Carbine and OSCAR to make up for the IR change, but it didn't make sense to put IR on them after the patch due to the excessive TTK increase. I'm not for or against the rifle/carbine range change. The shorter range still makes IR3 a good choice once IR is reverted, but it also makes HB on the CR762 a more viable choice if you need minimum ttk in a closer combat area. The only weapon I see it being an issue with is the 'bullshark', since you can't put any red mod on it. At least shotguns will now have a useful red mod again. I still think HB should reduce spread to provide an alternative mod.
  23. You could use the same excuse to any kind of false ban. Any false ban is a lost customer and bad rep for your company. LO are currently cleaning up G1's mess, they can't afford any bad rep. Temp hardware bans for a week or two is the furthest I would go, and even then only if it blocks you from connecting, not ban your new account.
  24. Funny you say that. I preferred CJ3 on the N-TEC, pre and post patch. Also, if you place IR3 on the NSSW/VAS SW2 you have 0 bloom due to IR3 slowing down the reduced rate of fire. I wonder what other weapons benefit from that? The CAP40 with IR1 cancels it's bloom, but it's not really a good choice since the OCA has better accuracy, lower ttk, and zero bloom with no mods.
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