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BlatMan

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Everything posted by BlatMan

  1. I guess that PC would feel better than playing on the Xbox, but that's no where close to stable. I doubt you would get 60fps consistently, and that's excluding the garbage collection stutters.
  2. You can't disable muzzle flash directly though. You can however remove most particles which also removes muzzle flash.
  3. Well, there's a max rank in fight atm toggling a speed hack. Seem them and some of their clan members use it action districts too within the last few weeks. BE and FF can't seem to detect it, or they're just ignoring it for the time being.
  4. TBF, this issue is directly affecting their income, unlike the user with faulty hardware.
  5. I'm specifically referring to the particle system, like blood, muzzle flash, smoke, fire, etc. The method used in UE3 is poorly optimized as is, and RTW decided it would be a good idea to overlay hundreds of particles per effect. The only way to prevent it from causing fps drops is by brute force or disable the system.
  6. Middle ground buff suggestion. Remove the "-10% base accuracy" debuff from the select fire mod. It's ttk is still higher when aiming and longer draw time, so the other Mountie variants will still be better for close combat.
  7. Every bit of fps counts. People play on 4:3 768 with everything on bare minimum for that tiny fps boost.
  8. The particle system has always had bad performance. Even with my GTX 1080 a few cars blowing up will drop my fps. I started playing back in 2011/2012 with a single 9600GT. I then got second one for SLI. Managed to get 90+ fps, but a single shotgun blast would lock the game for a split second. Then I moved on to a GTX 580, then two 580s, then finally with a 970 the fps drops from getting shot were gone. I can't think of a single moment in APB's history where you didn't need a custom config to get sort of reliable stable frames, if APB ever had them. Why? They don't want us to have good FPS and reliable hit indication?
  9. @MattScott Back in beta, these settings were used to remove muzzle flash and player blood. It greatly improved fps. Reloaded disabled them without much discussion. Could we have these options added to the graphics settings? They are located the in APBgame.ini. [APBGame.cAPBPlayerController] m_bShowServerHits=true m_bDebugHitMarkers=true [APBGame.cWeaponAttachment] m_bParticleMuzzleFlash=true
  10. The N-HVR 762 and reskin variants deal inconsistent damage. This has been an issue since the damage was linked to weapons accuracy. Roughly 1/20 shots will deal minimum damage even though the crosshair is fully closed.
  11. The engine can handle it fine, RTW didn't design the levels right, and Reloaded butchered the suspension on some vehicles which causes them to bug out at higher speeds.
  12. It's inconsistent if a player is detected. Sometimes players spawn with a permanent radar over them if they die near the vehicle.
  13. I'd say -10M, but leave the minimum damage where it is so it's still viable a little further out than the other pistols.
  14. If you have the credit card information you should be able to get the account back. Contact support with your new account and explain the issue in detail. Keep in mind support is back logged and short staffed atm so it may take a few weeks if not more for them to get back to you.
  15. They should keep a database on users who make false cheat claims, that way support can quickly look them up and safely ignore their support tickets.
  16. You were still intentionally abusing a bug. Technically, you should be banned.
  17. You spent a lot of money on a free to play game to gain access to a bug...
  18. The bloom curve was removed from the N-TEC. This was a buff and a nerf. It nerfed burst shooting slightly, but make tap firing more reliable. Regardless, it didn't change the N-TEC enough to matter. IR3 was changed, but it affected too many weapons negatively that they decided to revert it. Carbines, like the Joker Carbine, VBR, and OSCAR had their max range nerfed from 40M to 35M, but I'm not sure when this was done.
  19. You can release sprint or assign a key to walk to show your crosshair. Sounds like someone is having fun messing with you or are just goofing off.
  20. The skin should be given out to all participants. The event really was not about skill. It was lucked based. One unlucky spawn and you couldn't progress.
  21. LO unbanned everyone because of how bad G1 handled things. Between PB's bugs, FF's half arsed rulesets, and signs of GM's abusing power, LO didn't trust G1.
  22. All G1 did was disallow discussion on the forums. They took no action in preventing custom shaders. Overwolf uses an overlay injection similar to Steam, discord, sweetfx and other apps, which is different from the in game shaders. Battleye can be configured to block it, but I don't think it is atm. You also would not get banned. Battleye would prevent APB from launching and display a message informing the user which file was blocked. Most anti-cheats block autohotkey by default. It's stupid since it's very useful outside of gaming, like with CAD software that requires you to press 5 keys to do something. Gaming device software is whitelisted, which most can do the same thing AHK does.
  23. 315ms ping is the biggest issue. All your actions are delayed server sided, and you see things happening later than other players. If you get behind cover, the other players will still see you in the open for a moment and be able to hit you. On the other hand, you can do the same, but hitreg is controlled server sided, and tends to favor the lower ping player in APB. Driving is server sided, and I'm sure feels very delayed.
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