BlatMan
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Everything posted by BlatMan
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when i reset password dont get an email
BlatMan replied to LIlTnnerman's topic in Bugs and Tech Issues
Many players are having this issue. I have an old G1 account that I'm having the same issue with. Support took about a month to reply, but they replied with the generic account recovery message, asking for the last IP address, purchases, and other stuff. I have no purchases on it, and I don't know the last IP since it's dynamic. Regardless, that info seems unnecessary. We just need the password reset link sent to our email. -
LO removed, or at least significantly reduced the effects of the pershot modifier curve. It used to go wild after the 4th shot, even after waiting for the bloom to recover. Now it's consistent. I can't find the exact patch notes since some of weapon changes were hidden in the prototype district threads. If someone can find the post it would be great. I don't know about the FAR since I haven't used it. The recoil also does not seem to have a curve, but it's hard to tell without using a macro to simulate consistent recoil control. I don't know how the eweaponcurve affects the recoil or I would calculate it.
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If you click "Remove Friend" in the friends menu, the friend is instantly removed. There should be a confirmation button to prevent deleting friends accidentally.
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I am unable to join the districts half the time, and when I do connect there's constant rubber-banding.
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You can lower the fps limit but you need to enable smooth frame rate which may add some input lag. Open the file "BaseEngine.ini", located in "\APB Reloaded\Engine\Config\" Change the line MaxSmoothedFrameRate=62, to MaxSmoothedFrameRate=121 Launch APB using the APB.exe. Enable smooth framerate in the graphics options. You can set MaxSmoothedFrameRate to anything between 30 and 145.
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Item rewards from events .. pick one or multiple..
BlatMan replied to Tigrix's topic in General Discussion Archive
There's a penguin? I need it! -
APB and Win10 Preview Build OOF Win7 is better
BlatMan replied to TheTankBal's topic in General Discussion Archive
And here I am complaining when my fps drops below 145. -
stock act44 and colby rsa just does not feel right
BlatMan replied to foscor77's topic in General Discussion Archive
The ACT44 is too inaccurate for it's max range, and the ttk is too high to make it viable over other secondaries. You're better off with the RFP-9. The RSA has too long of a draw time for quickly finishing an enemy, and too long of a bloom recovery time to make it viable as a solo weapon. -
Players shouldn't be able to repair their vehicles on the spot. Remove blowtorch and vehicle play will be balanced again.
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Could we get the blowtourch as a side arm when using the CASE and PSR? The weapons make you move so slow.
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Your CPU and lower frequency RAM are most likely the cause, but those who say they don't stutter are lying. The built in garbage collection system causes a stutter every minute. Reducing it via configs will cause fewer stutters, but you'll run out of memory or the game will freeze for a few seconds as it clears the unused memory.
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The tommygun does have some horizontal recoil, so muzzle break isn't totally useless.
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Still no response from support...
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Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
Been trying to utilize the Yukon lately. The hitreg is completely screwed up on it. I'll get 15+ hits at point blank but it won't kill. -
why is Colby M-1922 'Hazardous' a legendary gun?
BlatMan replied to foscor77's topic in General Discussion Archive
To clarify for those unaware of the FFA 'Bullshark' changes. The 'Bullshark' was originally released with 4 Round Burst, which was later changed to Burst Avalanche. 4 Round Burst is worse than any other red mod. It adds 1 bullet to the burst and reduces damage. This means it's harder to land all the rounds per burst, and you need to land more hits. This mod was changed to Burst Avalanche. It keeps the base ttk the same, and does not require extra hits. It removes 1 bullet from the first burst, and adds 1 bullet to each subsequent burst. It adds a unique function instead of making it a strait downgrade. Now looking at the M1922 'Hazardous', it has CJ3 and EM3. CJ3 increases the max bloom, making it less reliable spraying at range, which is what this weapon is mainly good for. If you need that slightly lower ttk, you're better off with an OCA. Here's a few existing mods that would make the 'Hazardous' unique without hurting it's performance: Deadly Fear Special SMG Silencer Chambered Round Piercing -
You can modify the shader to disable the bloom effect without turning off bloom. Old forum has a tutorial on it. Why even ask if you can't read? We can't give you any more info than the ToS clearly states.
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Battleye is basically punk buster. It bans for known cheats, blocks potential cheats, blocks random applications without reason, randomly kicks you because it lost connection with the server, and causes crashes. But sadly you're right, it is one of the best anti-cheats atm.
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Advanced launcher is always allowed?
BlatMan replied to Easiest's topic in General Discussion Archive
If blood and muzzle flash didn't cause the game to freeze on slightly lower end hardware there wouldn't be a need to remove them. -
The mass amount of old users who can't login because the password reset system doesn't send out an email to reset their passwords. I have multiple friends now who can't sign in because of this. They stopped playing around the time G1 required everyone to reset their passwords. Since they didn't play at that time, they figured they could do it later. Well, now they can't...
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Advanced launcher is always allowed?
BlatMan replied to Easiest's topic in General Discussion Archive
HOLY CRAP IT ACTUALLY WORKS! Seriously, the old forum search was so bad I stopped thinking to use it. -
Weapon skin customization? [Suggestion]
BlatMan replied to Dasimoge's topic in General Discussion Archive
Adding something like this to the current game would add too much overhead to the customization system. Current skins can be assigned using a single byte. A customized skin would require the 3 colors, an alpha layer, and each symbol to go along with them. It takes long enough as is to load players and vehicles when joining a district. Each time a user swaps their weapon your game will need to compile the skin. This would not be good for performance, and memory usage would spike. Users already get the dreaded "out of memory" error. Once 3.5 is near completion, and I don't mean initial release, then something like this could be considered. For now, it's best to stick with static skins. -
Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
northwest has faster reload time and 4 less bullets per mag. Not much of a difference if you use it as a side arm and not a primary. -
Advanced launcher is always allowed?
BlatMan replied to Easiest's topic in General Discussion Archive
Probably because file modifications are not allowed. The launcher would need to be modified to work with the new engine, but most of the features should still be available.